QUOTE
- The entire volume balance has been adjusted.
- The speed and timing were brought close to the movement of a real machine. In the start demo of "City Hunter", the problem that the lower side of the screen has fallen into disorder by one frame (generated by v2.40) was solved. I think that the timing has approached a real machine in even other games.
- "Force V-Sync (All Hz)" was added to "Setting->Screen" menu. When the check is put in here, the V-Sync setting is permitted regardless of the PC display environment. Use it with an old video card etc.
- Additionally, a detailed part has been improved and corrected.
- The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/file/Ootake241-for98.zip
News Source: http://www.vtemulation.net/forums/index.php?showtopic=521
Project Page: http://www.ouma.jp/ootake/



