While many of us were already playing our Super Nintendo s or Genesis in 1992, Capcom released Gargoyle’s Quest II. I unfortunately missed this game because of this reason. I did enjoy Demon’s Crest for the Super Nintendo, but never thought I’d enjoy Gargoyle’s Quest II for the NES.
This game is actually a prequel to the first game that was released on the Gameboy.
Gameplay: This is definitely the highlight of the game. Gargoyle’s Quest II integrates some RPG elements that include talking to towns folk, menus with items, and going on traveling over a large world map. When you encounter an enemy or cross a bridge (or cave) you enter the action portion of the game. In a way it reminds me of Zelda II except there’s more of a focus on jumping. Let me put it this way, if it wasn’t for save states I would probably be pulling my hair out! The game become easier later on as your flying and jumping abilities are powered up.
Story: Story? Hah! We don’t need no freaking story. You play a bad ass gargoyle, and are out on a journey to save the evil realm. For a game that integrates RPG elements I did sometimes find my self lost or not sure of what to do next. The advice or hints are sometimes not very clear. It’s something like this: “argh, I was attacked, go warn the other king!”, then the other king is under a trance and you are told to go talk to so and so, then to talk to her you have to get a special item, but you have to go somewhere else to get that item that is only mentioned by a villager in poorly translated text.
Graphics: I really do think the graphics stand out. It was released toward the end of the Nintendo’s life span, so it makes sense that the graphics look so nice.