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You are here: Home » Tutorials » Front Ends » Making a Hyperspin theme for unsupported systems

Making a Hyperspin theme for unsupported systems

shateredsoul July 16, 2010 4

I have recently been inspired by the video I placed below.  So to be very clear, my theme will NOT be as nice as this theme.  I do not have the time nor attention span to make such a nice theme.  The theme that I do end up creating will be will fit the theme of the other themes already available.

I also hope to create other art sets that will help me fully integrate my ps2, nintendo ds, and gamecube collection.  This process might take a while, but in the end I hope to have something that’s as nice as what is already available on Hyperspin.

For those interested in collaborating, I will update this post as I make progress and possibly share my work if it’s legal to do so (I have to check if there’s an issue doing that with newer systems). My photoshop skillz are whickity wack so don’t expect anything fancy.  I’d be happy if I could at least figure how to make all the art the same size through a batch process. Also keep in mind,  I will be concentrating on the games I have, this might not include what you have, but you are welcome to contribute. Also keep in mind that I will be doing this at a painfully slow pace.  I’m concentrating on finishing my cabinet (and finishing graduate school … at some point).

To do List

Nintendo Wii

  1. Create Main Menu Theme and Default Game Theme
  2. Create Game Cover Art
  3. Possibly include disc images (similar to the dreamcast theme created by the hyperspin project on UG)
  4. Test and refine a way to integrate Dolphin emulator into Hyperspin
  5. Create video previews
  6. Create intro videos for my collection

Nintendo DS

  1. Game Cover Art
  2. Game Intro Videos
  3. Test and refine how to integrate using desmume

Nintendo Gamecube

  1. Game Cover Art
  2. Game Intro Videos
  3. Need a system intro video for main wheel
  4. Disc Images Possible
  5. same as # 4 for Wii

Sony Playstation 2

  1. Game Cover Art
  2. Game Intro Videos
  3. Disc Images? This is probably not likely .. I haven’t seen too many scans of ps2 disks.
  4. I think a way to integrate ps2 has already been figured out

[video type="youtube" id="AxU29blflQk" width="600"]

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TAGS » HyperSpin
POSTED IN » Front Ends, Tutorials

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4 Comments »

  1. dmb062082 July 16, 2010 at 7:04 pm -

    I’m out of town until Wednesday but I would love to help with this.

  2. shateredsoul July 16, 2010 at 7:42 pm -

    Cool, I’m probably going to start off with video captures first With Wii, this is my smallest collection, then ps2, gamecube, and finally DS. Then i’ll move on to the other stuff. I decided on this order because I find photo editing tedious.

  3. shateredsoul July 18, 2010 at 2:12 pm -

    ARGH! Ok.. I just waste a whole weekend trying to figure this out. So some games on gamecube and wii run fullspeed with fraps running, most don’t. Most are slowed down by fraps. Sony ps2 gets all these weird lines when I run fraps, and fraps doesn’t detect desmume. =/

    The only other thing I guess I could do right now is start doing the naomi videos. There’s a bunch of games that work great in Makaron, but there’s only about 5 videos in emumovies. I think i’ll start with that.

  4. shateredsoul July 25, 2010 at 10:48 pm -

    Hey sorry for not responding earlier, I’ve been busy all weekend with life and trying to setup hyperspin. So of the 70 .dat set I have (the underground gamer set) I got as far as guilty gear. I had issues running the guilty gear games =/. I’m not even sure where to start.

    I created a pretty lame looking whee main menu theme. A background and video, better than nothing.

    I also played around with creating a wheel for the video game commercial set from emumovies. Then I accidentally deleted all the flvs I created (doh!). I simple created a very simple main menu theme and default theme with huge videos. You can see the commercials without having to launch any video player.

    Man… sega naomi and atomiswave are very complicated to setup! It’s very impressive how much work people have put into creating scripts on the hyperspin board. It’s also very impressive how patient some people are on the hyperspin board. The underground gamer wiki helped a lot.

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