Additional information
Released | |
---|---|
Publisher | |
Platform | Pinball |
Genre | |
Game Type | |
Cooperative | FALSE |
Developer | Bally |
ESRB | |
Max Players | 1 |
Video URL | https://youtu.be/4Krhp0Z5a64 |
The follow-on game to Nashville, Dixieland adds an 11th coin double-double.
When the 11th coin is inserted, one or two of the cards would have the double-double light illuminated. Any win subject to Magic Number Doubling on a card with double-double lit would score 4x the base in-line value.
Like most of the six-card games, the scores got higher on cards 2-6, with card #6 having the highest scores. The maximum win is obtained from a 5-in-line win on card #6 (300), doubled by Magic number doubling, doubled again by 11th coin double-double, and doubled again by winning a double-or-nothing gamble.
The roll-over buttons turned on the corners scoring or the super line on all cards, if they weren’t already enabled.
Released | |
---|---|
Publisher | |
Platform | Pinball |
Genre | |
Game Type | |
Cooperative | FALSE |
Developer | Bally |
ESRB | |
Max Players | 1 |
Video URL | https://youtu.be/4Krhp0Z5a64 |
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