There was a time when I judged practically every fantasy RPG against The Elder Scrolls. And if it didnât offer the same freedom to explore, customize my character, and ignore the main story for fifty hours, it had an uphill battle winning me over. Unfortunately for Dragon Age: Origins, thatâs exactly the mindset I was in when it arrived. On 3 November 2009, BioWare released Dragon Age: Origins for PC, Xbox 360,⊠Read more
Retro Fresh! đŸ
Vain Dream II: An Amazing JRPG Youâve Probably Never Played
Colorful villages, expressive character portraits, and gold trim absolutely everywhere. Vain Dream II is the kind of JRPG that makes you wonder how it passed you by. Unless you've explored the FM Towns library, there's a good chance you've never played it, or even heard its name. Now you can meet Warlick, hear Rauny's warning about enormous crows, and discover it for yourself: Retro Replay's English translation alpha is available! Alpha 0.4⊠Read more
David Crane Interview: Pitfall!, Activision, and Programming the Atari 2600
David Crane put his name on a game box because he was willing to stake his reputation on what was inside. Players have since told him they would buy one of his games knowing who made it, much as a reader reaches for a favorite authorâs next book. That connection was something he and his fellow Activision founders deliberately built. The programmer, artist, and designer behind a cartridge deserved a credit, and⊠Read more
The History of Pitfall!: Building a Jungle in 4K
To get Pitfall Harry running properly, David Crane tried the movements himself. He would walk around the lab, stop in a pose, and sketch the position of his leg. Then came the awkward part: making that pose look like a person when the figure was only eight pixels wide. Years later, describing those experiments to Game Informer, Crane could trace Harry back through several projects. He would work on the little runner,⊠Read more
Casper’s Unfinished SNES Translation Gets a New English Release
Kat is searching a haunted mansion for her father, and a little ghost is watching her. That early photo scene in the Japanese Casper now has an English caption, along with the introduction and other picture-based scenes left unfinished in tashi's translation. Our Casper English Translation Continuation is available now as version 1.0-beta1. This is the 1997 Japanese Super Famicom adventure, a different game from the Casper released in North America in⊠Read more
The Complete History of Exile
The Empire has decided you are somebody elseâs problem. A one-way trip through a magical portal deposits your party underground, where the food is largely fungal and the neighbors include things that would quite like to eat you. There is no welcoming speech about being the chosen one. Finding a safe place to sleep would be a perfectly respectable first achievement. Exile could make a few square tiles feel like a very⊠Read more
Jeff Vogel Interview: Exile, Avernum, Geneforge, and 32 Years of Independent RPGs
Jeff Vogel bought a PowerMac 6100 in 1994, went looking for a role-playing game, and failed to find one. So he started writing his own. There was already a Mac shareware RPG called Realmz, but he did not discover it until Exile: Escape From the Pit was almost ready to launch. Had he found it earlier, he tells us, his whole life might have gone differently. Then the Realmz developers at Fantasoft⊠Read more
PS5 Prolapse Update: New Doubts, No Confirmed Release
Prolapse, the proposed PS5 exploit for firmware 14.00 and 14.10, faces fresh doubts about whether it can become a usable jailbreak. A new r/PS5_Jailbreak thread shares a pessimistic message attributed to Sonic-Iso, while zecoxao's public code remains labeled non working. The update weakens expectations of an imminent release. It does not confirm that Prolapse is canceled or that a future jailbreak for these firmware versions is impossible. What the update says The⊠Read more
Interviews đ€
David Crane Interview: Pitfall!, Activision, and Programming the Atari 2600
David Crane put his name on a game box because he was willing to stake his reputation on what was inside. Players have since told him they would buy one of his games knowing who made it, much as a reader reaches for a favorite authorâs next book. That connection was something he and his fellow Activision founders deliberately built. The programmer, artist, and designer behind a cartridge deserved a credit, and⊠Read more
Jeff Vogel Interview: Exile, Avernum, Geneforge, and 32 Years of Independent RPGs
Jeff Vogel bought a PowerMac 6100 in 1994, went looking for a role-playing game, and failed to find one. So he started writing his own. There was already a Mac shareware RPG called Realmz, but he did not discover it until Exile: Escape From the Pit was almost ready to launch. Had he found it earlier, he tells us, his whole life might have gone differently. Then the Realmz developers at Fantasoft⊠Read more
Sandy Petersen Interview: Doom, Quake, Age of Empires, and the Art of Game Design
A room full of explosive barrels is a wonderful place to discover that your shotgun has become a liability. Sandy Petersen picks Barrels oâ Fun from Doom II as a map he is particularly proud of, and it is an excellent introduction to his work: a memorable situation, a nasty surprise, and a player suddenly having to reconsider the plan. Ask him about another famous level, Doomâs E2M2, and he starts pulling⊠Read more
Christian Bauer Interview: Frodo, Basilisk II, SheepShaver, and C64 Hardware
Before Christian Bauer owned a Commodore 64, he wrote programs on paper and tried them on the computers displayed in department stores. A few commands could draw a fractal or play some music. That was enough to get him hooked. Music also supplied the first reason to write Frodo. Bauer wanted to hear SID tunes while working on his Amiga, so he built a card that could hold a real SID chip⊠Read more
Ken Silverman Interview: Build, Duke Nukem 3D, and the Art of Saving CPU Cycles
When Ken Silverman was tuning Build, a failed experiment could disappear with the contents of a RAM drive. He would copy his working directory there before trying small optimizations. If the code crashed, he figured the changes probably were not worth keeping anyway. That is the sort of detail Silverman brings to this interview about the engine behind Duke Nukem 3D, Blood, and Shadow Warrior. We get into the maps that broke⊠Read more
Roberta Williams Interview: From Mystery House to a Life of Adventure
Interview by David Becker, Retro Replay. Roberta Williams couldn't leave Colossal Cave alone. A puzzle would follow her to bed, and she couldn't rest until she'd worked it out. She had loved stories since childhood, but here was one she could move through, question, and get hopelessly stuck inside. After finishing it, she bought large sheets of white poster paper and began working out a mystery of her own. That became Mystery⊠Read more
Emulator News đ°
The Week in Emulation: October 26 to November 2, 2026
October 26 to November 2, 2026. A PlayStation 4 trophy that refuses to unlock is a small but infuriating way to end a game. This week's shadPS4 release addresses that bug alongside changes to video, input, and system libraries. Azahar has a substantial new 3DS alpha for testers, while three Gear emulators refine play on high refresh rate displays. Across the four monitored categories, we found 183 notices across 68 projects. Most⊠Read more
The History of Frodo: SID Music, Raster Tricks, and the Portable C64
At two in the morning, Christian Bauerâs new SID filters produced a wall of noise. He had spent a long weekend measuring real chips and rebuilding the sound emulation in Frodo. He went to bed. The next morning, a pair of function parameters turned out to be in the wrong order. After fixing them, he tried the C64 demo Edge of Disgrace again. This time, the music sounded so good that he⊠Read more
The History of Basilisk II: ShapeShifter, UAE, and the Portable Macintosh
Christian Bauer took his Amiga 4000 to a meetup of Mac users and showed them text scrolling in an editor. It was running inside ShapeShifter. The reaction, he remembers, was considerable. An Amiga running Mac software was not necessarily the slow curiosity people expected. Basilisk II grew out of that earlier work, but by 1999 its job included hosts without a real 68000-family processor. The Mac desktop could move again, this time⊠Read more
The History of SheepShaver: BeOS, PowerPC, and a Second Life for Mac OS
A new BeOS workstation could be exciting and inconvenient at the same time. Christian Bauer had moved from his Amiga 4000 to a BeBox, a machine whose two processors and new operating system appealed to him. That did not make the Mac applications people wanted to use disappear. SheepShaver put a Mac environment inside that other desktop. Its original PowerPC-hosted form could execute guest code on the real processor. After Beâs decline,⊠Read more
Michael Pavone Interview: BlastEm, Genesis Accuracy and the Hardware Hunt
Michael Pavone paid around $2,000 for a copy of Outback Joey while trying to emulate its exercise peripheral. The first copy was a fake. After getting a refund and finding a genuine one, he still had to work backward from the gameâs code because the bicycle sensor and heart-rate hardware were beyond his budget. That is one of the more expensive detours in a conversation that also gets into disappearing sprites, frozen⊠Read more
The Week in Emulation: October 19 to 26, 2026
October 19 to 26, 2026. Helios gave Sega 32X games a closer look at palette changes and DMA, while xemu issued two original Xbox releases in two days. Igir's new version gives people sorting and patching large game collections more formats to work with. The four monitored categories carried 145 notices this week, but many were successive development snapshots of the same emulator. 32X, Mega CD, and original Xbox Helios 26.1023 works⊠Read more
PlayStation 22005
Star Wars: Battlefront II at 21, Finding Order in the Chaos
Editorial score: 78 percent.
Sometimes your friends talk you into playing a game you werenât particularly interested in, and it turns out they were right all along. For me, Star Wars: Battlefront II was one of those games. On 1 November 2005, Pandemic Studios and LucasArts released Star Wars: Battlefront II for PlayStation 2, Xbox, PC, and PSP, expanding the original gameâs large-scale battles with new locations, space combat,...
PlayStation 22002
GTA: Vice City at 24, The 1980s I Always Wanted to Explore
Editorial score: 80 percent.
I love the 1980s. I love Miami Vice. And I love Grand Theft Auto. So when Rockstar announced that its next game would take the GTA formula and drop it into a sun-soaked, neon-drenched version of 1980s Miami, how could I NOT love it? On 29 October 2002, Grand Theft Auto: Vice City arrived in North America for PlayStation 2, just one year after GTA...
PlayStation 32008
Fallout 3 at 18: The Moment the Wasteland Came Alive
Editorial score: 80 percent.
Eighteen years ago, I stepped out of Vault 101, squinted into the sunlight, and looked out over the ruins of Washington, D.C. More than a thousand hours later, Iâm still not finished exploring. On 28 October 2008, Bethesda Game Studios released Fallout 3 for PC, Xbox 360, and PlayStation 3, bringing the legendary post-apocalyptic RPG franchise into a fully realized, three-dimensional world.
PlayStation 22004
GTA: San Andreas at 22, When Rockstar Gave Us More of Everything
Editorial score: 80 percent.
Apparently, Rockstar decided that one city just wasnât enough anymore. On 26 October 2004, Grand Theft Auto: San Andreas arrived in North America for the PlayStation 2, taking everything weâd come to expect from the series and expanding it to a scale that was almost ridiculous for its time.
Nintendo 642000
Majoraâs Mask at 26: A Great Zelda Adventure Against the Clock
Editorial score: 78 percent.
Thereâs nothing like a giant, angry-looking moon threatening to destroy the world to ruin a perfectly good afternoon of exploring. And in The Legend of Zelda: Majoraâs Mask, that moon wasnât particularly interested in waiting for you. On 26 October 2000, Nintendo released Majoraâs Mask in North America for the Nintendo 64, following up one of the most beloved games of its generation, Ocarina of...
Mega Drive / Genesis1995
Comix Zone Genesis Review: Brilliant Style, Brutal Challenge
Editorial score: 85 percent.
Comix Zone turns the Genesis into a living comic book, with brilliant artwork, heavy music, satisfying combat, and a punishing health system. Retro Replay verdict: 85%.
Satire & Humor đ€Ą
Sony Offers One Year of Free PS Plus to Anyone Willing to Snitch on PS5 Prolapse Hackers
Dave had barely typed âProlapseâ into the group chat before Mark asked whether he knew the developers personally. Not their usernames. Personally. An email address would help. A forwarding address would be tremendous. Sony is offering twelve months of PlayStation Plus to anyone who helps it catch the hackers behind Prolapse, the PS5 kernel-exploit project targeting firmware 14.00 and 14.10. The company wants names, leads, and preferably someone willing to explain the⊠Read more
Dr. Eggman Is a Feminist, According to the Sonic Heroes Manual
Dr. Eggman is a feminist. That's the assessment of the North American Sonic Heroes manual, which introduces him as âa romanticist, a feminist, and a self-professed gentleman.â Quite a character reference for a man whose usual response to a setback is to build a larger robot. The mustache says supervillain. The biography says he would like a moment to discuss how unfairly the mustache has been portrayed. The actual English biography from⊠Read more
Nintendo Wants You to Spend $150 on Mario Galaxy Again, and You Absolutely Will
Nintendo has announced the boldest, most innovative move in gaming history: charging you up to two hundred dollars for the privilege of replaying a pair of Wii games you already own. Super Mario Galaxy and Super Mario Galaxy 2 are officially coming to the Switch 2, and the bundle clocks in at a cool $150, edging toward $200 once you factor in collectorâs editions, amiibo, and whatever random plastic accessory they force⊠Read more
Childhood Ruined: Mario Was Always Punching Yoshi in the Head
An Innocent Gesture with a Dark Twist For more than two decades, fans of Super Mario World believed Mario was simply pointing forward when Yoshi stuck out his tongue. It looked playful and harmless. Mario gave the signal, Yoshi obeyed, and the duo worked together as partners. That illusion shattered in 2017, when Nintendo veteran Shigefumi Hino, the designer who created Yoshi, revealed that the original concept was very different. According to⊠Read more
Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown
Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown There are difficult games, and then there are the ones that melt your brain until the only solution is to weaponize the nearest controller. We tell ourselves itâs just a game, but anyone who has stared down Alma in Ninja Gaiden Black, crawled across spikes in Celeste, or been betrayed by the blue shell in Mario Kart Wii⊠Read more
Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25
A Consistent Cutoff Leonardo DiCaprio has built a reputation for consistency in his personal life, and it appears that this rule now extends to his gaming habits. According to sources close to the Hollywood actor, he has officially stopped playing Final Fantasy IX after the game reached its 25th anniversary. Released in 2000 for the original PlayStation, Final Fantasy IX is widely regarded as one of the greatest entries in Square Enixâs⊠Read more
Recent Posts
Press Play: Retro Replayâs Video Game Music Library Is Live With 95,000+ Tracks
You know the moment. A game is sitting at its title screen, nobody has touched the controller for a while, and somehow the music has become the main event. The next level can wait. This bit deserves another loop. We have given that habit a much bigger home. Retro Replay's Video Game Music Library is live, with 95,901 tracks across 60 systems at the time of this announcement. Pick a system, find⊠Read more
Sandy Petersen Interview: Doom, Quake, Age of Empires, and the Art of Game Design
A room full of explosive barrels is a wonderful place to discover that your shotgun has become a liability. Sandy Petersen picks Barrels oâ Fun from Doom II as a map he is particularly proud of, and it is an excellent introduction to his work: a memorable situation, a nasty surprise, and a player suddenly having to reconsider the plan. Ask him about another famous level, Doomâs E2M2, and he starts pulling⊠Read more
Christian Bauer Interview: Frodo, Basilisk II, SheepShaver, and C64 Hardware
Before Christian Bauer owned a Commodore 64, he wrote programs on paper and tried them on the computers displayed in department stores. A few commands could draw a fractal or play some music. That was enough to get him hooked. Music also supplied the first reason to write Frodo. Bauer wanted to hear SID tunes while working on his Amiga, so he built a card that could hold a real SID chip⊠Read more
Shigeru Miyamoto Reveals His Biggest Contribution to Super Mario Bros.
If you donât know the name Shigeru Miyamoto, heâs someone you can thank for the video game industry being what it is. In 1981, Miyamoto created a small arcade game called âDonkey Kong,â which not only saved Nintendo of America from financial ruin but also helped solidify the video game industry at a time when it was in flux. Just four years after his success with âDonkey Kong,â Miyamoto released his next⊠Read more
Retro Replay Retro Gaming History, Reviews & Emulation