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Retro Fresh! 👾

Roberta Williams Interview: From Mystery House to a Life of Adventure

Smiling Roberta Williams with Mystery House, King’s Quest and Phantasmagoria panels in a red, yellow, black and cream Retro Replay cover

Interview by David Becker, Retro Replay. Roberta Williams couldn't leave Colossal Cave alone. A puzzle would follow her to bed, and she couldn't rest until she'd worked it out. She had loved stories since childhood, but here was one she could move through, question, and get hopelessly stuck inside. After finishing it, she bought large sheets of white poster paper and began working out a mystery of her own. That became Mystery… Read more

The Complete History of Phantasmagoria

The Complete History of Phantasmagoria cover with Adrienne and the mansion in a distressed red yellow and black collage

The house is enormous, the view is lovely, and Adrienne has room to write. Her husband can work on his photography. There is even a little town nearby when they need something. For a few minutes, Phantasmagoria looks like a particularly ambitious property purchase. Then you begin opening doors. Sierra had been putting suspicious houses on computer screens for fifteen years when Phantasmagoria arrived in 1995. This one was different. A filmed… Read more

Final Fantasy Had One Credited Programmer. RPGs Were New to Him.

Retro Replay collage reading Final Fantasy, One Credited Programmer, And RPGs Were New to Him, with Nasir Gebelli and original game images.

The original Final Fantasy credited one person for its programming: Nasir Gebelli. One programmer, helping bring an entire RPG to the Famicom, while still needing its towns and battle screens explained to him. When Square was building the original Final Fantasy, Hironobu Sakaguchi had to walk its programmer through conventions that RPG players barely think about. There was an overworld. There were towns. And when a fight started, the game would cut… Read more

GTA: San Andreas at 22 — When Rockstar Gave Us More of Everything

GTA: San Andreas at 22 — When Rockstar Gave Us More of Everything

Apparently, Rockstar decided that one city just wasn’t enough anymore. On 26 October 2004, Grand Theft Auto: San Andreas arrived in North America for the PlayStation 2, taking everything we’d come to expect from the series and expanding it to a scale that was almost ridiculous for its time. Three cities. Miles of countryside. Mountains, deserts, forests, and highways. More vehicles, more weapons, more activities, and more opportunities to get into trouble… Read more

Majora’s Mask at 26: A Great Zelda Adventure Against the Clock

Majora’s Mask at 26: A Great Zelda Adventure Against the Clock

There’s nothing like a giant, angry-looking moon threatening to destroy the world to ruin a perfectly good afternoon of exploring. And in The Legend of Zelda: Majora’s Mask, that moon wasn’t particularly interested in waiting for you. On 26 October 2000, Nintendo released Majora’s Mask in North America for the Nintendo 64, following up one of the most beloved games of its generation, Ocarina of Time. Those were some pretty big shoes… Read more

PlayStation 2: 26 Years Later, Still My Favorite Console

PlayStation 2: 26 Years Later, Still My Favorite Console

On 26 October 2000, Sony launched the PlayStation 2 in North America, introducing a new generation of gaming to millions of players. Twenty-six years later, it’s still my absolute favorite console. And that’s saying something. I’ve owned and played a lot of consoles over the years, and there have been plenty of great ones. But there was something special about the PlayStation 2 era. The games, the variety, the excitement of discovering… Read more

Atari Threw Out Source Code for Asteroids and Centipede. A 3 A.M. Rescue Saved It.

Retro Replay collage reading Atari Code in the Trash, Rescued at 3 a.m., with Atari 7800 hardware, source text and an illustrated dumpster rescue.

The Atari 7800 source code for Asteroids and Centipede ended up in a dumpster in 1996. Actual disks, behind the company's Sunnyvale building, waiting to disappear with the trash. The reason we can still look through some of those files is that someone went in after them at 3 a.m. There are glamorous ways to spend a night in the video-game business. Recovering Atari ST diskettes from a filthy dumpster probably doesn't… Read more

Sonic CD’s First Boss Shares the Famicom’s Model Number. A Console-War Diss?

Distressed Retro Replay collage asking whether Sonic CD's EGG-HVC-001 boss is a Nintendo diss, with original robot art and Famicom hardware.

Sonic CD's first boss has a name that looks as though somebody forgot to replace a part number: EGG-HVC-001. Then you look up Nintendo's original Famicom and find its model number: HVC-001. Oh, Sega. Even the paperwork? That's a wonderfully petty little discovery for anyone who remembers choosing sides in the console wars. You could argue about Mario and Sonic all afternoon, then boot up Sonic CD and unknowingly spend your first… Read more

Interviews 🎤

Roberta Williams Interview: From Mystery House to a Life of Adventure

Smiling Roberta Williams with Mystery House, King’s Quest and Phantasmagoria panels in a red, yellow, black and cream Retro Replay cover

Interview by David Becker, Retro Replay. Roberta Williams couldn't leave Colossal Cave alone. A puzzle would follow her to bed, and she couldn't rest until she'd worked it out. She had loved stories since childhood, but here was one she could move through, question, and get hopelessly stuck inside. After finishing it, she bought large sheets of white poster paper and began working out a mystery of her own. That became Mystery… Read more

Bernd Schmidt Interview: UAE and the Amiga Emulator That Worked

Bernd Schmidt interview cover featuring an Amiga computer and Turrican imagery

The first hand on Bernd Schmidt’s emulated Amiga screen was badly misshapen. It was supposed to be holding a Workbench disk, but his early blitter code still had bugs. Fixing those brought the picture closer to the familiar startup screen, and the next job was getting the rest of the machine to behave. Schmidt wanted to keep using Amiga software as he moved toward PCs, including the music from Turrican. Some Usenet… Read more

Spencer Nilsen Interview: Sonic CD, Ecco and Sega’s Studio Sound

Spencer Nilsen portrait with Sonic CD, Batman Returns and Spider-Man screenshots in the Retro Replay interview collage

At 2 a.m., Spencer Nilsen, David Young, and the singers of Pastiche were sitting in a circle on the studio floor, working out lyrics and harmonies for “Sonic Boom.” Nobody was complaining about the hour. Good ideas stayed, weaker ones went, and the song that would greet North American Sonic CD players was coming together between jokes. Nilsen arrived at Sega with years of recording experience and very little experience playing games.… Read more

42Bastian Schick Interview: Opening the Atari Lynx and Jaguar

Bastian Schick profile portrait with Atari Lynx development hardware and handwritten notes in the Retro Replay interview collage

Before 42Bastian Schick and Lars Baumstark had official Lynx documentation, they had a damaged handheld, a dumped copy of Gauntlet, and a homemade SRAM cartridge. Changing the game usually left it frozen. Then one modification worked, and they had a clue: part of each cartridge sector was escaping the checksum. 42Bastian wrote a disassembler, then a small 65C02 simulator, while Lars worked on the hardware. Their experiments grew into a Lynx with… Read more

Barry Leitch Interview: The Music Behind Lotus, Top Gear and Beyond

Barry Leitch portrait with Top Gear and Lotus II racing scenes in a red, yellow and black Retro Replay interview collage

Barry Leitch was sitting at the edge of a stage in Brazil, waiting for an orchestra to play his music, when someone in the audience shouted for Top Gear. Other people were calling for Super Mario and “One Winged Angel.” His racing-game tunes belonged in that company to the people in the room. He had written them decades earlier while getting to grips with a SNES sound driver. Leitch got started by… Read more

Robert Holmes Interview: Gabriel Knight, Sierra and A Simple Refrain II

Robert Holmes Retro Replay interview cover with his portrait and Gabriel Knight 3 and Gray Matter screenshots

Robert Holmes was in line for the Monorail at Disneyland with his daughter when he heard the Gabriel Knight theme as someone’s ringtone. Music written for a Sierra adventure had turned up in somebody else’s day, well outside the game. He still sounds a little surprised that people remember it at all. Before Sierra, Holmes had worked in studios, live music, and postproduction in Los Angeles. A lunch with Mark Seibert brought… Read more

Emulator News 📰

The Week in Emulation: October 19 to 26, 2026

Illustrated Week in Emulation cover for October 19 to 26, 2026, featuring Genesis and 32X, Nintendo DS, and Sega Saturn hardware.

October 19 to 26, 2026. Helios gave Sega 32X games a closer look at palette changes and DMA, while xemu issued two original Xbox releases in two days. Igir's new version gives people sorting and patching large game collections more formats to work with. The four monitored categories carried 145 notices this week, but many were successive development snapshots of the same emulator. 32X, Mega CD, and original Xbox Helios 26.1023 works… Read more

The Week in Emulation: October 12 to 19, 2026

Illustrated Week in Emulation cover for October 12 to 19, 2026, featuring Sega Saturn, original Xbox, and Nintendo 3DS hardware.

October 12 to 19, 2026. The Saturn and original Xbox have the biggest news this week. Ymir moved beyond its SDL renderer, then quickly fixed a Windows ARM launch crash. xemu delivered a numbered release with audio and timing repairs that touch several games. The four monitored categories carried 184 notices, although many were daily builds of the same project.Saturn and Xbox releasesYmir 0.4.0 changes the picture, then 0.4.1 fixes a launch… Read more

PS5SX2 Lets Jailbroken PS5 Consoles Dump and Play PS2 DVDs

PlayStation 5, PlayStation 2 and DVD in a PS5SX2 homebrew editorial collage

That stack of PS2 cases beside the television has a new reason to come off the shelf. Swordpdf’s PS5SX2, a homebrew port of PCSX2, now offers a way to insert a supported PS2 DVD into a jailbroken PlayStation 5, copy the game to storage and launch it through the emulator. The disc supplies the game data, while the PS5 runs the resulting copy. This is a community project for modified consoles, not… Read more

The Week in Emulation: October 5–12, 2026

Illustrated Week in Emulation cover for October 5 to 12, 2026, featuring GameCube, Game Boy, and NES hardware.

October 5–12, 2026. The week’s clearest emulator releases were a Dolphin hotfix, a substantial SameBoy update, and a new FCEUX version. Igir also expanded the way collections can be named and sorted. Across the four monitored categories, we found 166 notices; most of the console entries were successive development snapshots. The full dated log groups them below.Console and handheld releasesDolphin 2609a fixes the first 2609 releaseDolphin labels 2609a a hotfix for its… Read more

The Week in Emulation: September 28–October 5, 2026

Illustrated Week in Emulation cover for September 28 to October 5, 2026, featuring PlayStation 4, Sega Master System, Game Boy, and PC hardware.

September 28–October 5, 2026. This week brought a substantial shadPS4 release, a fresh DOSBox-X build, and a coordinated set of Gear emulator updates. There are 162 notices, many of them successive development snapshots of the same project. The dated log below groups every notice; the analysis here covers changes confirmed by project releases or source repositories. The releases that matter shadPS4 0.19.0 moves PS4 compatibility forward shadPS4 0.19.0 is a tagged release,… Read more

The Week in Emulation: September 21–28, 2026

Illustrated Week in Emulation cover for September 21 to 28, 2026, featuring Nintendo 3DS, PlayStation 2, Sega Saturn, and arcade hardware.

Week of September 21–28, 2026. This is Retro Replay’s first weekly emulator briefing: one place to follow meaningful releases, nightly builds, arcade work, classic PC changes, and library tools. We reviewed this week’s release notices, then checked the highlighted changes against project release notes and source repositories. A dated build in the log below is a development snapshot, not necessarily a stable release. The week at a glance The four feeds carried… Read more

Editorial Reviews 🌟

GTA: San Andreas at 22 — When Rockstar Gave Us More of Everything

GTA: San Andreas at 22 — When Rockstar Gave Us More of Everything

Apparently, Rockstar decided that one city just wasn’t enough anymore. On 26 October 2004, Grand Theft Auto: San Andreas arrived in North America for the PlayStation 2, taking everything we’d come to expect from the series and expanding it to a scale that was almost ridiculous for its time. Three cities. Miles of countryside. Mountains, deserts, forests, and highways. More vehicles, more weapons, more activities, and more opportunities to get into trouble… Read more

Majora’s Mask at 26: A Great Zelda Adventure Against the Clock

Majora’s Mask at 26: A Great Zelda Adventure Against the Clock

There’s nothing like a giant, angry-looking moon threatening to destroy the world to ruin a perfectly good afternoon of exploring. And in The Legend of Zelda: Majora’s Mask, that moon wasn’t particularly interested in waiting for you. On 26 October 2000, Nintendo released Majora’s Mask in North America for the Nintendo 64, following up one of the most beloved games of its generation, Ocarina of Time. Those were some pretty big shoes… Read more

PlayStation 2: 26 Years Later, Still My Favorite Console

PlayStation 2: 26 Years Later, Still My Favorite Console

On 26 October 2000, Sony launched the PlayStation 2 in North America, introducing a new generation of gaming to millions of players. Twenty-six years later, it’s still my absolute favorite console. And that’s saying something. I’ve owned and played a lot of consoles over the years, and there have been plenty of great ones. But there was something special about the PlayStation 2 era. The games, the variety, the excitement of discovering… Read more

Comix Zone Genesis Review: Brilliant Style, Brutal Challenge

Comix Zone Genesis review thumbnail with the original game logo, authentic gameplay, detailed neon skyline, and green falling code.

Sketch Turner lands a punch, a bright yellow “Pow!!” bursts beside his fist, and the next fight waits on the other side of a comic panel. He has to climb or jump across the page to reach it. Comix Zone takes its premise seriously enough to make the gutters between the pictures part of the adventure. It is still a wonderful thing to watch. Sega's 1995 Genesis brawler has another reputation, though.… Read more

Grand Theft Auto III at 25: The Magic of Discovering Liberty City

Grand Theft Auto III at 25: The Magic of Discovering Liberty City

Twenty-five years ago, Rockstar gave us an entire city to explore, a criminal empire to build, and more ways to get into trouble than we knew what to do with. And video games would never be quite the same again. On 22 October 2001, Grand Theft Auto III arrived on the PlayStation 2, taking the franchise out of its familiar top-down perspective and dropping players into a fully realized, three-dimensional Liberty City.… Read more

MediEvil (1998): A Hero Rises from the Grave on PlayStation

MediEvil (1998): A Hero Rises from the Grave on PlayStation

Some heroes are born great. Others have greatness thrust upon them. And then there’s Sir Daniel Fortesque, who managed to become a legend despite getting killed almost immediately in his first big battle. On 21 October* 1998, MediEvil arrived on the original PlayStation in North America, introducing gamers to one of the most unlikely heroes of the 32-bit era: a one-eyed, jawless, undead knight with a reputation he hadn’t actually earned. I… Read more

Satire & Humor 🤡

Dr. Eggman Is a Feminist, According to the Sonic Heroes Manual

Retro Replay collage reading Eggman Is a Feminist, The Sonic Heroes Manual Says So, with Dr. Eggman and a manual excerpt.

Dr. Eggman is a feminist. That's the assessment of the North American Sonic Heroes manual, which introduces him as “a romanticist, a feminist, and a self-professed gentleman.” Quite a character reference for a man whose usual response to a setback is to build a larger robot. The mustache says supervillain. The biography says he would like a moment to discuss how unfairly the mustache has been portrayed. The actual English biography from… Read more

Nintendo Wants You to Spend $150 on Mario Galaxy Again, and You Absolutely Will

Super Mario Galaxy game covers with characters.

Nintendo has announced the boldest, most innovative move in gaming history: charging you up to two hundred dollars for the privilege of replaying a pair of Wii games you already own. Super Mario Galaxy and Super Mario Galaxy 2 are officially coming to the Switch 2, and the bundle clocks in at a cool $150, edging toward $200 once you factor in collector’s editions, amiibo, and whatever random plastic accessory they force… Read more

Childhood Ruined: Mario Was Always Punching Yoshi in the Head

Mario interacting with a distressed Yoshi cartoon

An Innocent Gesture with a Dark Twist For more than two decades, fans of Super Mario World believed Mario was simply pointing forward when Yoshi stuck out his tongue. It looked playful and harmless. Mario gave the signal, Yoshi obeyed, and the duo worked together as partners. That illusion shattered in 2017, when Nintendo veteran Shigefumi Hino, the designer who created Yoshi, revealed that the original concept was very different. According to… Read more

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown There are difficult games, and then there are the ones that melt your brain until the only solution is to weaponize the nearest controller. We tell ourselves it’s just a game, but anyone who has stared down Alma in Ninja Gaiden Black, crawled across spikes in Celeste, or been betrayed by the blue shell in Mario Kart Wii… Read more

Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25

Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25

A Consistent Cutoff Leonardo DiCaprio has built a reputation for consistency in his personal life, and it appears that this rule now extends to his gaming habits. According to sources close to the Hollywood actor, he has officially stopped playing Final Fantasy IX after the game reached its 25th anniversary. Released in 2000 for the original PlayStation, Final Fantasy IX is widely regarded as one of the greatest entries in Square Enix’s… Read more

Nintendo Threatens Legal Action Over $20 Garage Sale Copy of Super Mario Bros. 3

Man holding Nintendo letter outside with video games.

A Garage Sale Becomes a Legal Battlefield What began as a quiet Saturday morning in Saratoga, New York quickly escalated into what some neighbors now refer to as “the day Nintendo declared war on suburbia.” Local resident Robby Thompson held a simple garage sale in his driveway, offering old household items, clothing, and a box of retro video games. One of those games happened to be a sealed copy of Super Mario… Read more

Recent Posts

The History of UAE: From Unusable to Everywhere

History of UAE cover with an Amiga computer and Turrican imagery

The Amiga’s startup hand was holding something that looked roughly like a Workbench disk. Roughly was the problem. Bernd Schmidt’s emulator had produced a badly distorted version of the familiar picture, and there was still work to do before anyone could call this an Amiga they would want to use. Schmidt fixed his blitter code, and the picture improved. Later, Workbench booted from a floppy image with a convincing color display and… Read more

Bernd Schmidt Interview: UAE and the Amiga Emulator That Worked

Bernd Schmidt interview cover featuring an Amiga computer and Turrican imagery

The first hand on Bernd Schmidt’s emulated Amiga screen was badly misshapen. It was supposed to be holding a Workbench disk, but his early blitter code still had bugs. Fixing those brought the picture closer to the familiar startup screen, and the next job was getting the rest of the machine to behave. Schmidt wanted to keep using Amiga software as he moved toward PCs, including the music from Turrican. Some Usenet… Read more

Lord British Wants His Kingdom Back: Richard Garriott’s Ultima Copyright Quest

Retro Replay collage with Richard Garriott, authentic Ultima VII screenshots, and Lord British Wants Ultima Back headline

In Ultima VII, a red face fills the screen and offers to become your new friend. The Guardian has an excellent voice, terrible intentions, and rather more confidence than anyone should want in a traveling companion. Then you step into Britannia, start asking questions, and discover that the people already living there have plenty of problems of their own. It is a wonderful world to get distracted in. You arrive with a… Read more

PS5 Prolapse Announced for 14.00 and 14.10: What We Know and How to Turn Off Automatic Updates

Retro Replay PS5 Prolapse collage for firmware 14.00 and 14.10 with a guide to turning off automatic updates

The PS5 asks to update, and for once you leave the button alone. If you’ve been following the homebrew scene, you know why that little prompt can turn into a surprisingly difficult decision. Install the latest software for the usual games and services, or leave the console where it is and see what the developers come up with? There’s a new reason that question is coming up for owners on 14.00 and… Read more