You know the room. You have walked through it three times, checked the map twice, and become convinced that the next doorway is hiding out of spite. Then you remember a narrow passage you could not use earlier. Suddenly, being lost in Super Metroid turns into having a plan. That change of feeling is one of the best things about Nintendo's SNES adventure. The game gives you places to remember, reasons to… Read more
Retro Fresh! 👾
Why Super Mario Kart Still Deserves a Place on Your Couch
There is a particular kind of confidence to putting a banana peel on a corner and assuming your friend will drive straight into it. There is an even more particular kind of embarrassment when you come around again and hit it yourself. Super Mario Kart understands both. That is a good reason to return to Nintendo's original kart racer. The spectacle is small enough to follow, the rivalry is personal, and a… Read more
Before Star Wars Games Found a Formula, the 1990s Tried Everything
Flight simulator. CD-ROM spectacle. First-person shooter. Fighting game. Desktop adventure. In the 1990s, nobody seemed entirely sure what a Star Wars game was supposed to be. That was half the fun. There was a wonderful period when asking “What kind of game is Star Wars?” did not produce a sensible answer. It produced another question. Which year? In 1993, Star Wars became a demanding space-combat simulator that expected players to manage shields,… Read more
Is It Illegal to Play Emulated Nintendo Games? The Truth About ROMs, Emulators, and Fair Use
Is It Illegal to Play Emulated Nintendo Games? If you've ever wanted to relive classic games like Super Mario Bros., Super Metroid, The Legend of Zelda: A Link to the Past, or Zelda: Ocarina of Time using an emulator, you're definitely not alone. Emulation has become one of the most popular ways to revisit older games, especially as original hardware becomes more expensive, harder to maintain, and increasingly inconvenient to connect to… Read more
Retro Replay: Pixel Panic Is Now on Sega Genesis — 50 Unique Levels, New Sprites, New Music, and More
Retro Replay: Pixel Panic has officially made the jump from the Nintendo Entertainment System to the Sega Genesis, and this new 16-bit version is a much bigger, louder, faster, and more complete version of the original homebrew idea. What started as a small NES homebrew experiment has now grown into a full Sega Genesis homebrew release with 50 unique levels, new sprites, updated gameplay ideas, new sound effects, music, breakable walls, bombs,… Read more
Retro Replay: Pixel Panic v0.50 Brings Arcade Maze Chaos to the Nintendo Entertainment System
Retro Replay: Pixel Panic is now playable as a work-in-progress Nintendo Entertainment System homebrew release. Built from Shiru’s open-source Chase demo, the project has grown into a fast-paced arcade maze game starring the Retro Replay skull mascot in a chaotic digital world filled with enemies, glowing pickups, power-ups, and score-chasing action. Heads up: this game has been ported to the Sega Genesis and that is where I update the game. In Retro… Read more
Exclusive Interview with Mustin of The OneUps
When it comes to video game bands, The OneUps have been doing this longer than most. Their official site says they have been performing since their first show in 2002, and over the years they have played events like PAX, MAGFest, and GDC while building one of the most recognizable sounds in live VGM. Their catalog on Bandcamp stretches from Volume 1 all the way to later releases like Volume 4, Arkadia… Read more
The Stars Our Destination: History of the Star Control Universe
The Architects and the First War Few stories are as beloved, as strange, and as fiercely protected as that of Star Control. It’s a tale that begins with two brilliant, complementary minds, explodes into one of the most revered sci-fi epics of all time, and culminates three decades later in a landmark legal battle settled, bizarrely, by a shared love of bees. This is the story of Star Control and its magnum… Read more
Interviews 🎤
Chris Sawyer Interview: Transport Tycoon, RollerCoaster Tycoon, and the Joy of Simulation
Interview by David, Retro Replay. A little train following a track was enough to suggest a whole game. For Chris Sawyer, the pleasure of watching a system work came before the business figures surrounding it: the acceleration of a locomotive, the movement of a vehicle through an isometric landscape, or a park guest deciding which ride to try next. Those small interactions grew into worlds that players could build, manage, and happily… Read more
Console: The VGM Band Interview — Bringing Game Music to the Stage
Interview by David, Retro Replay A boss theme can follow you long after the battle is over. For Console: The VGM Band, those melodies became a reason to pick up instruments, find other musicians, and discover what happens when music written for a game has an audience standing in front of it. A familiar tune is the starting point; the groove, the arrangement, and the energy of a live band are where… Read more
Chris Beatrice Interview: Impressions Games, Caesar, and the Art of Building Living Cities
Interview by David, Retro Replay. A wheat field had to move inside a tiny tile. A Roman city had to feel alive without burying the player in detail. An aqueduct had to look convincing while being assembled from just a handful of graphics. For Chris Beatrice, the art of those early strategy games was inseparable from finding practical solutions that made a world readable, appealing, and enjoyable to inhabit. Beatrice joined Impressions… Read more
Louis Castle Interview: Building Westwood, Command & Conquer, and Blade Runner
Interview by David, Retro-Replay. Before there was Tiberium, before Kane stepped in front of a camera, and before players began building bases on Arrakis, there were two friends in Las Vegas finding out what they could make together. Louis Castle was working at a computer store when he met Brett Sperry. An invitation to use a printer led to a conversation about computer art, then to a creative partnership. In 1985, that… Read more
Philip Oliver Interview: Dizzy, the Oliver Twins, and a New Chapter in Adventure
Interview by David, Retro Replay Dizzy began with a problem small enough to fit inside a sprite: how do you give a game character a face that can actually express something? Philip Oliver's answer became one of the most recognisable figures of the British home-computer era. With his twin brother Andrew, he built a world of enchanted forests, peculiar objects, needy neighbours, and puzzles that could turn a humble bean into a… Read more
Steve Ince Interview: Broken Sword, Beneath a Steel Sky, and the Art of Game Writing
Interview by David, Retro-Replay. An adventure game can begin with a painted cityscape, a conversation, or a mystery the player cannot leave alone. Steve Ince has helped shape all three. Across his career, he moved from creating artwork to organising production and then writing and designing the stories players would uncover for themselves. Ince spent eleven years at Revolution Software, moving from artist to producer to writer and designer. His work on… Read more
Emulator News 📰
PS5SX2 Lets Jailbroken PS5 Consoles Dump and Play PS2 DVDs
That stack of PS2 cases beside the television has a new reason to come off the shelf. Swordpdf’s PS5SX2, a homebrew port of PCSX2, now offers a way to insert a supported PS2 DVD into a jailbroken PlayStation 5, copy the game to storage and launch it through the emulator. The disc supplies the game data, while the PS5 runs the resulting copy. This is a community project for modified consoles, not… Read more
The Week in Emulation: October 5–12, 2026
October 5–12, 2026. The week’s clearest emulator releases were a Dolphin hotfix, a substantial SameBoy update, and a new FCEUX version. Igir also expanded the way collections can be named and sorted. Across the four monitored categories, we found 166 notices; most of the console entries were successive development snapshots. The full dated log groups them below.Console and handheld releasesDolphin 2609a fixes the first 2609 releaseDolphin labels 2609a a hotfix for its… Read more
The Week in Emulation: September 28–October 5, 2026
September 28–October 5, 2026. This week brought a substantial shadPS4 release, a fresh DOSBox-X build, and a coordinated set of Gear emulator updates. There are 162 notices, many of them successive development snapshots of the same project. The dated log below groups every notice; the analysis here covers changes confirmed by project releases or source repositories. The releases that matter shadPS4 0.19.0 moves PS4 compatibility forward shadPS4 0.19.0 is a tagged release,… Read more
The Week in Emulation: September 21–28, 2026
Week of September 21–28, 2026. This is Retro Replay’s first weekly emulator briefing: one place to follow meaningful releases, nightly builds, arcade work, classic PC changes, and library tools. We reviewed this week’s release notices, then checked the highlighted changes against project release notes and source repositories. A dated build in the log below is a development snapshot, not necessarily a stable release. The week at a glance The four feeds carried… Read more
Eden Version 0.2.1
Eden 0.2.1 is now available as a stability-focused hotfix for the open-source Nintendo Switch emulator. Rather than introducing a huge new collection of features, this release focuses on problems discovered after Eden 0.2.0, including large-library crashes, issues affecting 12th-generation Intel CPUs, Windows updater problems, a Mario Kart 8 Deluxe controller-related freeze, and several smaller stability bugs. If you are looking for general information about Eden rather than this specific release, visit our… Read more
ES-DE Version 3.4.1
ES-DE 3.4.1 is a substantial update to the popular multi-platform emulation frontend, expanding Android system support, adding experimental Linux AArch64 support, improving multi-user compatibility and adding a long list of new emulator configurations across Android, Linux, macOS and Windows. Android users searching for the ES-DE 3.4.1 APK or EmulationStation APK 3.4.1 should note that ES-DE's Android release is distributed through the project's official Android channels rather than Google Play. If you are… Read more
Editorial Reviews 🌟
Brütal Legend (2009): When Double Fine Was Metal as Hell
Remember the days of yore, when Double Fine made great games instead of blowing budgets on their latest vanity projects? When Jack Black was more interested in entertaining us than lecturing us? These days, Black and Double Fine's Tim Schafer look like twin gray-bearded hobos arguing over which one smells worse. But the 2000s were simpler times. Back when somebody could pitch a video game that looked like an Iron Maiden album… Read more
Rayman Review: Beautiful, Charming and Brutally Hard on PlayStation
When people remember the original PlayStation, they usually remember polygons. Tekken. Ridge Racer. Resident Evil. Tomb Raider. The entire industry was racing toward 3D, and suddenly traditional 2D games were starting to look like something from the past. And then there was Rayman. Released in 1995, the original Rayman completely ignored the rush toward polygons and instead delivered one of the most beautiful hand-drawn platformers of the entire generation. Bright colors. Huge… Read more
Crazy Taxi Review: Pure Arcade Chaos on Sega Dreamcast
Some games take a while to explain. Crazy Taxi is not one of them. You drive a taxi. You pick up passengers. You drive as fast and as recklessly as humanly possible. And somehow, more than twenty-five years later, it's still ridiculously fun. Originally released in arcades before making its way to the Sega Dreamcast, Crazy Taxi is one of those games that perfectly represents Sega during that era. Fast. Loud. Colorful.… Read more
World of Illusion Review: Disney Magic on the Sega Genesis
During the 16-bit era, Disney games gave Sega owners several memorable platformers. World of Illusion Starring Mickey Mouse and Donald Duck belongs beside Castle of Illusion, QuackShot, and Aladdin as an example of a licensed game with care behind it. Developed and published by Sega, it builds an adventure around a magic show gone wrong: Mickey and Donald discover a mysterious box, climb inside, and find themselves trapped in a fantastical world.… Read more
Shining Force CD Review: An Essential Sega CD Tactical RPG
The Sega CD is often remembered for full-motion video, but Shining Force CD shows how much stronger its traditional games could be. This tactical RPG rebuilds two Game Gear adventures and adds content made for the CD release. Sega’s official game overview identifies it as a remake of two handheld installments. The result is a generous, battle-focused Shining Force package. Its defining change is the removal of most traditional exploration—a choice that… Read more
Super Mario Kart – Horizons SNES Romhack Review | The True Sequel Fans Deserved
What if Super Mario Kart got the sequel we always dreamed of on the SNES? Horizons delivers 20 new tracks, new music, and pure nostalgia. From grassy plains to abandoned mines, Super Mario Kart – Horizons takes the SNES classic to new places. It feels like Mario Kart 2.0… and you can play it today! Super Mario Kart – Horizons: The Romhack That Feels Like a True Sequel. Watch the video or… Read more
Satire & Humor 🤡
Nintendo Wants You to Spend $150 on Mario Galaxy Again, and You Absolutely Will
Nintendo has announced the boldest, most innovative move in gaming history: charging you up to two hundred dollars for the privilege of replaying a pair of Wii games you already own. Super Mario Galaxy and Super Mario Galaxy 2 are officially coming to the Switch 2, and the bundle clocks in at a cool $150, edging toward $200 once you factor in collector’s editions, amiibo, and whatever random plastic accessory they force… Read more
Childhood Ruined: Mario Was Always Punching Yoshi in the Head
An Innocent Gesture with a Dark Twist For more than two decades, fans of Super Mario World believed Mario was simply pointing forward when Yoshi stuck out his tongue. It looked playful and harmless. Mario gave the signal, Yoshi obeyed, and the duo worked together as partners. That illusion shattered in 2017, when Nintendo veteran Shigefumi Hino, the designer who created Yoshi, revealed that the original concept was very different. According to… Read more
Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown
Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown There are difficult games, and then there are the ones that melt your brain until the only solution is to weaponize the nearest controller. We tell ourselves it’s just a game, but anyone who has stared down Alma in Ninja Gaiden Black, crawled across spikes in Celeste, or been betrayed by the blue shell in Mario Kart Wii… Read more
Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25
A Consistent Cutoff Leonardo DiCaprio has built a reputation for consistency in his personal life, and it appears that this rule now extends to his gaming habits. According to sources close to the Hollywood actor, he has officially stopped playing Final Fantasy IX after the game reached its 25th anniversary. Released in 2000 for the original PlayStation, Final Fantasy IX is widely regarded as one of the greatest entries in Square Enix’s… Read more
Nintendo Threatens Legal Action Over $20 Garage Sale Copy of Super Mario Bros. 3
A Garage Sale Becomes a Legal Battlefield What began as a quiet Saturday morning in Saratoga, New York quickly escalated into what some neighbors now refer to as “the day Nintendo declared war on suburbia.” Local resident Robby Thompson held a simple garage sale in his driveway, offering old household items, clothing, and a box of retro video games. One of those games happened to be a sealed copy of Super Mario… Read more
Joy-Con Drift Marketed as “Immersive Gameplay Feature”
A Feature Masquerading as a Flaw Since its release in 2017, the Nintendo Switch has been celebrated as one of the most successful consoles of all time. It blended handheld convenience with home-console performance, revitalized franchises like Zelda and Mario, and sold over 140 million units. But along with this success came something else: the infamous Joy-Con drift. What began as a flood of user complaints, characters walking off cliffs without input,… Read more
Recent Posts
From Kanto to Kalos: Pokémon’s Leap Into 3D
I've played plenty of Pokémon over the years, but the original games are still my favorites. Maybe it's nostalgia, maybe it's the simplicity, or maybe there's just something special about those first adventures through Kanto. Whatever the reason, none of the newer generations have quite replaced them for me. But that doesn't mean I can't appreciate how far the series has come! On 12 October 2013, Pokémon X and Y launched for… Read more
Top 20 1990s Video Games That No One Remembers
You remember the mascots, the blockbuster sequels, and the games every friend seemed to own. But the nineties also left behind toxic-slime scientists, clay adventurers, transforming police machines, and a tiny hero from the world of Lemmings. This countdown revisits twenty games that deserve another look. “No one remembers” is our affectionate exaggeration: these games still have fans, and some have devoted followings. Our picks favor distinctive ideas, memorable presentation, and adventures… Read more
Epona’s Origins: The Horse Mario Never Got
Before Epona carried Link across Hyrule, Nintendo had talked about giving Mario a horse in Super Mario 64. Picture that for a moment: the plumber, the cap, the overalls, and a horse waiting outside Peach’s castle. Yoshi would have had questions. It never happened. But Yoshiaki Koizumi hadn’t lost interest in the idea, and when he worked on Ocarina of Time, he was determined to make horse riding happen there. Mario went… Read more
Serious Sam II: Sometimes You Just Want to Start Blastin’
Sometimes I don't want a deep story, complicated mechanics, elaborate character progression, or moral choices that will come back to haunt me twenty hours later. Sometimes I just want to grab the biggest gun I can find and start blastin'! And that's exactly why I've always had a soft spot for Serious Sam. On 11 October 2005, Serious Sam II arrived on PC and Xbox, delivering another ridiculous helping of oversized weapons,… Read more
Retro Replay Retro Gaming History, Reviews & Emulation