Some people do their best thinking in the bath. While working on the original Donkey Kong in the early 1980s, Shigeru Miyamoto had a particularly convenient one: Nintendoās company bath. Its hot water came from the boiler used by the playing-card factory. Thatās quite a long way from an arcade cabinet, but apparently a good place to get your thoughts in order. He was staying in Nintendoās company housing and bathing at⦠Read more
Retro Fresh! š¾
Why Kojima Cared About Snakeās Backside in MGS3
Snake Eater asks you to worry about camouflage, stamina and whatever might be hiding in the grass. Apparently, somebody also had to worry about how Snake looked walking away. Even his backside got some attention during development. Snake got that cake! WIREDās November 2004 profile described Kojima making sure Snake had a ānice buttā for the rear view. Kojima quickly added: āIām married, with a son.ā Then came the instruction: āPut that⦠Read more
Joe Rogan Installed a T1 Line at Home for Quake
In the 1990s, Joe Rogan got so hooked on Quake that a computer upgrade wasnāt enough. He had a T1 line installed at home to improve his connection. Recalling it with Kevin Rose in April 2016, Rogan said it had been worth the expense. Rose remembered those lines costing around $10,000 a month. Thatās a lot of money to put between yourself and a bad ping. But if you played online back⦠Read more
Arnold Schwarzenegger Passed on King Koopa in Super Mario Bros.
Arnold Schwarzenegger could have been Marioās movie villain. He was approached to play King Koopa in the 1993 Super Mario Bros. film, but passed. Dennis Hopper got the part instead, leaving us with a casting what-if thatās almost as strange as the finished movie. Try picturing Arnold in Dinohattan for a moment. This was already a Mario adaptation with a human-looking reptilian ruler, so a different leading villain could have taken it⦠Read more
How Indiana Jones Helped Inspire The Legend of Zelda
Link never needed a fedora, but Indiana Jones helped get his adventure started. Shigeru Miyamoto wanted some of that excitement in a game: the ruins, the danger and the feeling that something worth finding was waiting inside. Years later, he named the films when Nintendo asked him about the beginnings of The Legend of Zelda. Once you know that, itās hard not to think about it when you enter a dungeon. Thereās⦠Read more
The MGS4 Blooper That Almost Stole Old Snakeās Dignity
David Hayter says a joke about Snakeās āShriveled Snakeā almost slipped into Metal Gear Solid 4. The cast had been messing around during recording. Someone caught the take before release, sparing players a very unexpected moment with Naomi Hunter. Itās an easy blooper to remember. Naomi is supposed to be worried about Snakeās health. In this take, she was apparently worried about something rather more specific. āSo⦠shriveledā¦ā In a 2012 interview,⦠Read more
Nintendo Wasnāt Hiring Designers. Then Shigeru Miyamoto Walked In.
Before there was a plumber clearing pipes, there was a young designer trying to get someone to pay him to make interesting things. Shigeru Miyamoto wanted to create toys. Nintendo looked like a place where that ambition might fit, except for an inconvenient detail: it was not hiring designers. The familiar internet version turns this into a neat rejection story. Nintendo supposedly passed on the man who would create Mario, then somehow⦠Read more
The Complete History of Dizzy: The Oliver Twins, Fairy-Tale Puzzles, and the Egg That Wouldnāt Quit
You have found a snorkel. You have found a coin. You have found a perfectly innocent reason to press the fire button. A moment later, you have found the title screen. For an egg with such a cheerful face, Dizzy could be a menace. His adventures offered enchanted forests, pirate ships and neighbours who always needed a favour. They also offered the possibility of losing an evening's work because you put down⦠Read more
Interviews š¤
David Crane Interview: Pitfall!, Activision, and Programming the Atari 2600
David Crane put his name on a game box because he was willing to stake his reputation on what was inside. Players have since told him they would buy one of his games knowing who made it, much as a reader reaches for a favorite authorās next book. That connection was something he and his fellow Activision founders deliberately built. The programmer, artist, and designer behind a cartridge deserved a credit, and⦠Read more
Jeff Vogel Interview: Exile, Avernum, Geneforge, and 32 Years of Independent RPGs
Jeff Vogel bought a PowerMac 6100 in 1994, went looking for a role-playing game, and failed to find one. So he started writing his own. There was already a Mac shareware RPG called Realmz, but he did not discover it until Exile: Escape From the Pit was almost ready to launch. Had he found it earlier, he tells us, his whole life might have gone differently. Then the Realmz developers at Fantasoft⦠Read more
Sandy Petersen Interview: Doom, Quake, Age of Empires, and the Art of Game Design
A room full of explosive barrels is a wonderful place to discover that your shotgun has become a liability. Sandy Petersen picks Barrels oā Fun from Doom II as a map he is particularly proud of, and it is an excellent introduction to his work: a memorable situation, a nasty surprise, and a player suddenly having to reconsider the plan. Ask him about another famous level, Doomās E2M2, and he starts pulling⦠Read more
Christian Bauer Interview: Frodo, Basilisk II, SheepShaver, and C64 Hardware
Before Christian Bauer owned a Commodore 64, he wrote programs on paper and tried them on the computers displayed in department stores. A few commands could draw a fractal or play some music. That was enough to get him hooked. Music also supplied the first reason to write Frodo. Bauer wanted to hear SID tunes while working on his Amiga, so he built a card that could hold a real SID chip⦠Read more
Ken Silverman Interview: Build, Duke Nukem 3D, and the Art of Saving CPU Cycles
When Ken Silverman was tuning Build, a failed experiment could disappear with the contents of a RAM drive. He would copy his working directory there before trying small optimizations. If the code crashed, he figured the changes probably were not worth keeping anyway. That is the sort of detail Silverman brings to this interview about the engine behind Duke Nukem 3D, Blood, and Shadow Warrior. We get into the maps that broke⦠Read more
Roberta Williams Interview: From Mystery House to a Life of Adventure
Interview by David Becker, Retro Replay. Roberta Williams couldn't leave Colossal Cave alone. A puzzle would follow her to bed, and she couldn't rest until she'd worked it out. She had loved stories since childhood, but here was one she could move through, question, and get hopelessly stuck inside. After finishing it, she bought large sheets of white poster paper and began working out a mystery of her own. That became Mystery⦠Read more
Emulator News š°
The Week in Emulation: October 26 to November 2, 2026
October 26 to November 2, 2026. A PlayStation 4 trophy that refuses to unlock is a small but infuriating way to end a game. This week's shadPS4 release addresses that bug alongside changes to video, input, and system libraries. Azahar has a substantial new 3DS alpha for testers, while three Gear emulators refine play on high refresh rate displays. Across the four monitored categories, we found 183 notices across 68 projects. Most⦠Read more
The History of Frodo: SID Music, Raster Tricks, and the Portable C64
At two in the morning, Christian Bauerās new SID filters produced a wall of noise. He had spent a long weekend measuring real chips and rebuilding the sound emulation in Frodo. He went to bed. The next morning, a pair of function parameters turned out to be in the wrong order. After fixing them, he tried the C64 demo Edge of Disgrace again. This time, the music sounded so good that he⦠Read more
The History of Basilisk II: ShapeShifter, UAE, and the Portable Macintosh
Christian Bauer took his Amiga 4000 to a meetup of Mac users and showed them text scrolling in an editor. It was running inside ShapeShifter. The reaction, he remembers, was considerable. An Amiga running Mac software was not necessarily the slow curiosity people expected. Basilisk II grew out of that earlier work, but by 1999 its job included hosts without a real 68000-family processor. The Mac desktop could move again, this time⦠Read more
The History of SheepShaver: BeOS, PowerPC, and a Second Life for Mac OS
A new BeOS workstation could be exciting and inconvenient at the same time. Christian Bauer had moved from his Amiga 4000 to a BeBox, a machine whose two processors and new operating system appealed to him. That did not make the Mac applications people wanted to use disappear. SheepShaver put a Mac environment inside that other desktop. Its original PowerPC-hosted form could execute guest code on the real processor. After Beās decline,⦠Read more
Michael Pavone Interview: BlastEm, Genesis Accuracy and the Hardware Hunt
Michael Pavone paid around $2,000 for a copy of Outback Joey while trying to emulate its exercise peripheral. The first copy was a fake. After getting a refund and finding a genuine one, he still had to work backward from the gameās code because the bicycle sensor and heart-rate hardware were beyond his budget. That is one of the more expensive detours in a conversation that also gets into disappearing sprites, frozen⦠Read more
The Week in Emulation: October 19 to 26, 2026
October 19 to 26, 2026. Helios gave Sega 32X games a closer look at palette changes and DMA, while xemu issued two original Xbox releases in two days. Igir's new version gives people sorting and patching large game collections more formats to work with. The four monitored categories carried 145 notices this week, but many were successive development snapshots of the same emulator. 32X, Mega CD, and original Xbox Helios 26.1023 works⦠Read more
PlayStation 22005
Star Wars: Battlefront II at 21, Finding Order in the Chaos
Editorial score: 78 percent.
Sometimes your friends talk you into playing a game you werenāt particularly interested in, and it turns out they were right all along. For me, Star Wars: Battlefront II was one of those games. On 1 November 2005, Pandemic Studios and LucasArts released Star Wars: Battlefront II for PlayStation 2, Xbox, PC, and PSP, expanding the original gameās large-scale battles with new locations, space combat,...
PlayStation 22002
GTA: Vice City at 24, The 1980s I Always Wanted to Explore
Editorial score: 80 percent.
I love the 1980s. I love Miami Vice. And I love Grand Theft Auto. So when Rockstar announced that its next game would take the GTA formula and drop it into a sun-soaked, neon-drenched version of 1980s Miami, how could I NOT love it? On 29 October 2002, Grand Theft Auto: Vice City arrived in North America for PlayStation 2, just one year after GTA...
PlayStation 32008
Fallout 3 at 18: The Moment the Wasteland Came Alive
Editorial score: 80 percent.
Eighteen years ago, I stepped out of Vault 101, squinted into the sunlight, and looked out over the ruins of Washington, D.C. More than a thousand hours later, Iām still not finished exploring. On 28 October 2008, Bethesda Game Studios released Fallout 3 for PC, Xbox 360, and PlayStation 3, bringing the legendary post-apocalyptic RPG franchise into a fully realized, three-dimensional world.
PlayStation 22004
GTA: San Andreas at 22, When Rockstar Gave Us More of Everything
Editorial score: 80 percent.
Apparently, Rockstar decided that one city just wasnāt enough anymore. On 26 October 2004, Grand Theft Auto: San Andreas arrived in North America for the PlayStation 2, taking everything weād come to expect from the series and expanding it to a scale that was almost ridiculous for its time.
Nintendo 642000
Majoraās Mask at 26: A Great Zelda Adventure Against the Clock
Editorial score: 78 percent.
Thereās nothing like a giant, angry-looking moon threatening to destroy the world to ruin a perfectly good afternoon of exploring. And in The Legend of Zelda: Majoraās Mask, that moon wasnāt particularly interested in waiting for you. On 26 October 2000, Nintendo released Majoraās Mask in North America for the Nintendo 64, following up one of the most beloved games of its generation, Ocarina of...
Mega Drive / Genesis1995
Comix Zone Genesis Review: Brilliant Style, Brutal Challenge
Editorial score: 85 percent.
Comix Zone turns the Genesis into a living comic book, with brilliant artwork, heavy music, satisfying combat, and a punishing health system. Retro Replay verdict: 85%.
Satire & Humor š¤”
Sony Offers One Year of Free PS Plus to Anyone Willing to Snitch on PS5 Prolapse Hackers
Dave had barely typed āProlapseā into the group chat before Mark asked whether he knew the developers personally. Not their usernames. Personally. An email address would help. A forwarding address would be tremendous. Sony is offering twelve months of PlayStation Plus to anyone who helps it catch the hackers behind Prolapse, the PS5 kernel-exploit project targeting firmware 14.00 and 14.10. The company wants names, leads, and preferably someone willing to explain the⦠Read more
Dr. Eggman Is a Feminist, According to the Sonic Heroes Manual
Dr. Eggman is a feminist. That's the assessment of the North American Sonic Heroes manual, which introduces him as āa romanticist, a feminist, and a self-professed gentleman.ā Quite a character reference for a man whose usual response to a setback is to build a larger robot. The mustache says supervillain. The biography says he would like a moment to discuss how unfairly the mustache has been portrayed. The actual English biography from⦠Read more
Nintendo Wants You to Spend $150 on Mario Galaxy Again, and You Absolutely Will
Nintendo has announced the boldest, most innovative move in gaming history: charging you up to two hundred dollars for the privilege of replaying a pair of Wii games you already own. Super Mario Galaxy and Super Mario Galaxy 2 are officially coming to the Switch 2, and the bundle clocks in at a cool $150, edging toward $200 once you factor in collectorās editions, amiibo, and whatever random plastic accessory they force⦠Read more
Childhood Ruined: Mario Was Always Punching Yoshi in the Head
An Innocent Gesture with a Dark Twist For more than two decades, fans of Super Mario World believed Mario was simply pointing forward when Yoshi stuck out his tongue. It looked playful and harmless. Mario gave the signal, Yoshi obeyed, and the duo worked together as partners. That illusion shattered in 2017, when Nintendo veteran Shigefumi Hino, the designer who created Yoshi, revealed that the original concept was very different. According to⦠Read more
Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown
Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown There are difficult games, and then there are the ones that melt your brain until the only solution is to weaponize the nearest controller. We tell ourselves itās just a game, but anyone who has stared down Alma in Ninja Gaiden Black, crawled across spikes in Celeste, or been betrayed by the blue shell in Mario Kart Wii⦠Read more
Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25
A Consistent Cutoff Leonardo DiCaprio has built a reputation for consistency in his personal life, and it appears that this rule now extends to his gaming habits. According to sources close to the Hollywood actor, he has officially stopped playing Final Fantasy IX after the game reached its 25th anniversary. Released in 2000 for the original PlayStation, Final Fantasy IX is widely regarded as one of the greatest entries in Square Enixās⦠Read more
Recent Posts
Press Play: Retro Replayās Video Game Music Library Is Live With 95,000+ Tracks
You know the moment. A game is sitting at its title screen, nobody has touched the controller for a while, and somehow the music has become the main event. The next level can wait. This bit deserves another loop. We have given that habit a much bigger home. Retro Replay's Video Game Music Library is live, with 95,901 tracks across 60 systems at the time of this announcement. Pick a system, find⦠Read more
Sandy Petersen Interview: Doom, Quake, Age of Empires, and the Art of Game Design
A room full of explosive barrels is a wonderful place to discover that your shotgun has become a liability. Sandy Petersen picks Barrels oā Fun from Doom II as a map he is particularly proud of, and it is an excellent introduction to his work: a memorable situation, a nasty surprise, and a player suddenly having to reconsider the plan. Ask him about another famous level, Doomās E2M2, and he starts pulling⦠Read more
Christian Bauer Interview: Frodo, Basilisk II, SheepShaver, and C64 Hardware
Before Christian Bauer owned a Commodore 64, he wrote programs on paper and tried them on the computers displayed in department stores. A few commands could draw a fractal or play some music. That was enough to get him hooked. Music also supplied the first reason to write Frodo. Bauer wanted to hear SID tunes while working on his Amiga, so he built a card that could hold a real SID chip⦠Read more
Shigeru Miyamoto Reveals His Biggest Contribution to Super Mario Bros.
If you donāt know the name Shigeru Miyamoto, heās someone you can thank for the video game industry being what it is. In 1981, Miyamoto created a small arcade game called āDonkey Kong,ā which not only saved Nintendo of America from financial ruin but also helped solidify the video game industry at a time when it was in flux. Just four years after his success with āDonkey Kong,ā Miyamoto released his next⦠Read more
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