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Retro Fresh! 👾

VomitroN Interview: NES Metal Covers, Gaming Roots, and the Future of 8-Bit Metal

VOMITRON interview collage with project artwork and a bold red-and-yellow title

When it comes to fusing heavy metal with the 8-bit sounds of classic gaming, few names resonate louder than VomitroN. The project is the brainchild a Massachusetts-based musician, producer, and lifelong gamer whose work has turned the nostalgic bleeps of the Nintendo Entertainment System into sprawling metal epics. What started as an experiment in the late nineties while playing Contra in a college dorm became a full-blown passion project, and by the… Read more

Hacker Ryan Daley Ordered to Pay Nintendo $2 Million in Switch Modding and Piracy Lawsuit

Hacker Ryan Daley Ordered to Pay Nintendo $2 Million in Switch Modding and Piracy Lawsuit

Nintendo’s Latest Legal Victory Against Modding Nintendo has once again proven that it will aggressively defend its intellectual property from anyone who attempts to undermine it. A federal judge in Washington recently ordered Ryan Michael Daley to pay the company $2 million in damages after he was found guilty of selling modded Nintendo Switch consoles, flash cartridges, and modchips through his site Modded Hardware. The ruling also permanently bans him from engaging… Read more

Interview with LetsTalkGames / xMANGRAVYx

xMANGRAVYx interview collage with a portrait and related project artwork

The Super Mario World hacking scene is filled with passion projects, but few creators have managed to balance accessibility, creativity, and ambition quite like xMANGRAVYx, the driving force behind LetsTalkGames. I first came across his work through Castlemania II, a gothic and atmospheric sequel that brought Castlevania inspired storytelling into the Mario universe. That game opened my eyes to how far a ROM hack could push the SMW engine. The final boss… Read more

UltraHLE: The Emulator That Stunned Nintendo

Link in Ocarina of Time with fairy companion.

The Day Emulation Changed Forever On January 28, 1999, the UltraHLE emulator launched and stunned gamers by running The Legend of Zelda: Ocarina of Time only months after its release, sending shockwaves through the entire industry. Before this, most players assumed that emulation could only cover older consoles like the NES or SNES. Suddenly, the hottest game of the year was running on an everyday PC, and the world of emulation would… Read more

Exclusive Interview with FamilyJules: Video Game Metal, YouTube Journey, and Gaming Soundtracks

FAMILYJULES interview collage with a portrait and related project artwork

There are guitarists who cover video game music and then there is FamilyJules. For more than fifteen years Jules Conroy has taken the melodies that defined childhoods and pushed them through soaring leads, relentless rhythms, and full scale metal productions that feel as big as any arena show. His journey started in western Massachusetts where he first picked up a guitar after years of dabbling in piano and drums. What began as… Read more

Sega CD, Night Trap, and the Birth of the Ratings Era

Senator Joe Lieberman holds up a light gun revolver from Konami's "Lethal Enforcers" game

Introduction In the early 1990s a red book sized disc promised to change everything about home gaming. The Sega CD arrived with glossy full motion video, big stereo sound, and enough storage to make cartridges look quaint. It was marketed as the bridge between arcade energy and living room cinema. For a moment it worked. You could spin compact discs in your console, watch grainy actors run through a haunted house, and… Read more

Game Boy Camera’s Creepy Secret

Creepy faces from Game Boy Camera's hidden feature.

Nintendo’s Weirdest Accessory In 1998 Nintendo released the Game Boy Camera, a chunky little add-on that let players snap grainy black-and-white selfies, edit them with goofy stickers, and even print them using the Game Boy Printer. Marketed as a toy rather than a serious camera, it quickly became a cult favorite for its quirky charm. Kids loved making strange portraits, while collectors today celebrate it as one of Nintendo’s boldest experiments with… Read more

Nintendo’s “Love Tester”: The Quirky Proto-Gadget That Got Hands Holding

Nintendo Love Tester device from 1969.

When Nintendo Played Matchmaker Before it revolutionized video games, Nintendo dabbled in toys and novelties. One of the most infamous was the Love Tester, released in 1969. Designed by Gunpei Yokoi, the creator of later classics like the Game Boy, the Love Tester claimed to measure the romantic compatibility of two people through simple electronics. Each person would hold a sensor, clasp hands, and the device would give a score from one… Read more

Interviews 🎤

David Crane Interview: Pitfall!, Activision, and Programming the Atari 2600

Retro Replay interview cover featuring David Crane, Pitfall!, Activision, and A Boy and His Blob.

David Crane put his name on a game box because he was willing to stake his reputation on what was inside. Players have since told him they would buy one of his games knowing who made it, much as a reader reaches for a favorite author’s next book. That connection was something he and his fellow Activision founders deliberately built. The programmer, artist, and designer behind a cartridge deserved a credit, and… Read more

Jeff Vogel Interview: Exile, Avernum, Geneforge, and 32 Years of Independent RPGs

Retro Replay interview cover featuring Jeff Vogel, Exile, Avernum, and Geneforge.

Jeff Vogel bought a PowerMac 6100 in 1994, went looking for a role-playing game, and failed to find one. So he started writing his own. There was already a Mac shareware RPG called Realmz, but he did not discover it until Exile: Escape From the Pit was almost ready to launch. Had he found it earlier, he tells us, his whole life might have gone differently. Then the Realmz developers at Fantasoft… Read more

Sandy Petersen Interview: Doom, Quake, Age of Empires, and the Art of Game Design

Retro Replay interview with Sandy Petersen about Doom, Quake, and Age of Empires.

A room full of explosive barrels is a wonderful place to discover that your shotgun has become a liability. Sandy Petersen picks Barrels o’ Fun from Doom II as a map he is particularly proud of, and it is an excellent introduction to his work: a memorable situation, a nasty surprise, and a player suddenly having to reconsider the plan. Ask him about another famous level, Doom’s E2M2, and he starts pulling… Read more

Christian Bauer Interview: Frodo, Basilisk II, SheepShaver, and C64 Hardware

Christian Bauer interview cover with his cycling photograph and Edge of Disgrace, Elite, and Paradroid imagery

Before Christian Bauer owned a Commodore 64, he wrote programs on paper and tried them on the computers displayed in department stores. A few commands could draw a fractal or play some music. That was enough to get him hooked. Music also supplied the first reason to write Frodo. Bauer wanted to hear SID tunes while working on his Amiga, so he built a card that could hold a real SID chip… Read more

Ken Silverman Interview: Build, Duke Nukem 3D, and the Art of Saving CPU Cycles

Ken Silverman interview collage with his portrait, Build Engine logo, and Ken’s Labyrinth, Blood, and Shadow Warrior game images

When Ken Silverman was tuning Build, a failed experiment could disappear with the contents of a RAM drive. He would copy his working directory there before trying small optimizations. If the code crashed, he figured the changes probably were not worth keeping anyway. That is the sort of detail Silverman brings to this interview about the engine behind Duke Nukem 3D, Blood, and Shadow Warrior. We get into the maps that broke… Read more

Roberta Williams Interview: From Mystery House to a Life of Adventure

Smiling Roberta Williams with Mystery House, King’s Quest and Phantasmagoria panels in a red, yellow, black and cream Retro Replay cover

Interview by David Becker, Retro Replay. Roberta Williams couldn't leave Colossal Cave alone. A puzzle would follow her to bed, and she couldn't rest until she'd worked it out. She had loved stories since childhood, but here was one she could move through, question, and get hopelessly stuck inside. After finishing it, she bought large sheets of white poster paper and began working out a mystery of her own. That became Mystery… Read more

Emulator News 📰

The Week in Emulation: October 26 to November 2, 2026

Illustrated weekly emulation roundup cover for October 26 to November 2, 2026, featuring PlayStation 4, Nintendo 3DS, Sega Master System, and Game Boy hardware.

October 26 to November 2, 2026. A PlayStation 4 trophy that refuses to unlock is a small but infuriating way to end a game. This week's shadPS4 release addresses that bug alongside changes to video, input, and system libraries. Azahar has a substantial new 3DS alpha for testers, while three Gear emulators refine play on high refresh rate displays. Across the four monitored categories, we found 183 notices across 68 projects. Most… Read more

The History of Frodo: SID Music, Raster Tricks, and the Portable C64

Frodo history cover with Christian Bauer’s cycling photo and project imagery

At two in the morning, Christian Bauer’s new SID filters produced a wall of noise. He had spent a long weekend measuring real chips and rebuilding the sound emulation in Frodo. He went to bed. The next morning, a pair of function parameters turned out to be in the wrong order. After fixing them, he tried the C64 demo Edge of Disgrace again. This time, the music sounded so good that he… Read more

The History of Basilisk II: ShapeShifter, UAE, and the Portable Macintosh

Basilisk II history cover with Christian Bauer’s cycling photo and project imagery

Christian Bauer took his Amiga 4000 to a meetup of Mac users and showed them text scrolling in an editor. It was running inside ShapeShifter. The reaction, he remembers, was considerable. An Amiga running Mac software was not necessarily the slow curiosity people expected. Basilisk II grew out of that earlier work, but by 1999 its job included hosts without a real 68000-family processor. The Mac desktop could move again, this time… Read more

The History of SheepShaver: BeOS, PowerPC, and a Second Life for Mac OS

SheepShaver history cover with Christian Bauer’s cycling photo and project imagery

A new BeOS workstation could be exciting and inconvenient at the same time. Christian Bauer had moved from his Amiga 4000 to a BeBox, a machine whose two processors and new operating system appealed to him. That did not make the Mac applications people wanted to use disappear. SheepShaver put a Mac environment inside that other desktop. Its original PowerPC-hosted form could execute guest code on the real processor. After Be’s decline,… Read more

Michael Pavone Interview: BlastEm, Genesis Accuracy and the Hardware Hunt

Michael Pavone portrait with Sega hardware and Sonic 3 and Overdrive 2 screenshots in the Retro Replay interview collage

Michael Pavone paid around $2,000 for a copy of Outback Joey while trying to emulate its exercise peripheral. The first copy was a fake. After getting a refund and finding a genuine one, he still had to work backward from the game’s code because the bicycle sensor and heart-rate hardware were beyond his budget. That is one of the more expensive detours in a conversation that also gets into disappearing sprites, frozen… Read more

The Week in Emulation: October 19 to 26, 2026

Illustrated Week in Emulation cover for October 19 to 26, 2026, featuring Genesis and 32X, Nintendo DS, and Sega Saturn hardware.

October 19 to 26, 2026. Helios gave Sega 32X games a closer look at palette changes and DMA, while xemu issued two original Xbox releases in two days. Igir's new version gives people sorting and patching large game collections more formats to work with. The four monitored categories carried 145 notices this week, but many were successive development snapshots of the same emulator. 32X, Mega CD, and original Xbox Helios 26.1023 works… Read more

PlayStation 22005

Star Wars: Battlefront II at 21, Finding Order in the Chaos

Editorial score: 78 percent.

Sometimes your friends talk you into playing a game you weren’t particularly interested in, and it turns out they were right all along. For me, Star Wars: Battlefront II was one of those games. On 1 November 2005, Pandemic Studios and LucasArts released Star Wars: Battlefront II for PlayStation 2, Xbox, PC, and PSP, expanding the original game’s large-scale battles with new locations, space combat,...

PlayStation 22002

GTA: Vice City at 24, The 1980s I Always Wanted to Explore

Editorial score: 80 percent.

I love the 1980s. I love Miami Vice. And I love Grand Theft Auto. So when Rockstar announced that its next game would take the GTA formula and drop it into a sun-soaked, neon-drenched version of 1980s Miami, how could I NOT love it? On 29 October 2002, Grand Theft Auto: Vice City arrived in North America for PlayStation 2, just one year after GTA...

PlayStation 32008

Fallout 3 at 18: The Moment the Wasteland Came Alive

Editorial score: 80 percent.

Eighteen years ago, I stepped out of Vault 101, squinted into the sunlight, and looked out over the ruins of Washington, D.C. More than a thousand hours later, I’m still not finished exploring. On 28 October 2008, Bethesda Game Studios released Fallout 3 for PC, Xbox 360, and PlayStation 3, bringing the legendary post-apocalyptic RPG franchise into a fully realized, three-dimensional world.

Nintendo 642000

Majora’s Mask at 26: A Great Zelda Adventure Against the Clock

Editorial score: 78 percent.

There’s nothing like a giant, angry-looking moon threatening to destroy the world to ruin a perfectly good afternoon of exploring. And in The Legend of Zelda: Majora’s Mask, that moon wasn’t particularly interested in waiting for you. On 26 October 2000, Nintendo released Majora’s Mask in North America for the Nintendo 64, following up one of the most beloved games of its generation, Ocarina of...

Satire & Humor 🤡

Sony Offers One Year of Free PS Plus to Anyone Willing to Snitch on PS5 Prolapse Hackers

White DualSense controller beside a blue twelve-month PS Plus voucher beneath a headline about Prolapse hackers and PS5 firmware 14.10

Dave had barely typed “Prolapse” into the group chat before Mark asked whether he knew the developers personally. Not their usernames. Personally. An email address would help. A forwarding address would be tremendous. Sony is offering twelve months of PlayStation Plus to anyone who helps it catch the hackers behind Prolapse, the PS5 kernel-exploit project targeting firmware 14.00 and 14.10. The company wants names, leads, and preferably someone willing to explain the… Read more

Dr. Eggman Is a Feminist, According to the Sonic Heroes Manual

Retro Replay collage reading Eggman Is a Feminist, The Sonic Heroes Manual Says So, with Dr. Eggman and a manual excerpt.

Dr. Eggman is a feminist. That's the assessment of the North American Sonic Heroes manual, which introduces him as “a romanticist, a feminist, and a self-professed gentleman.” Quite a character reference for a man whose usual response to a setback is to build a larger robot. The mustache says supervillain. The biography says he would like a moment to discuss how unfairly the mustache has been portrayed. The actual English biography from… Read more

Nintendo Wants You to Spend $150 on Mario Galaxy Again, and You Absolutely Will

Super Mario Galaxy game covers with characters.

Nintendo has announced the boldest, most innovative move in gaming history: charging you up to two hundred dollars for the privilege of replaying a pair of Wii games you already own. Super Mario Galaxy and Super Mario Galaxy 2 are officially coming to the Switch 2, and the bundle clocks in at a cool $150, edging toward $200 once you factor in collector’s editions, amiibo, and whatever random plastic accessory they force… Read more

Childhood Ruined: Mario Was Always Punching Yoshi in the Head

Mario interacting with a distressed Yoshi cartoon

An Innocent Gesture with a Dark Twist For more than two decades, fans of Super Mario World believed Mario was simply pointing forward when Yoshi stuck out his tongue. It looked playful and harmless. Mario gave the signal, Yoshi obeyed, and the duo worked together as partners. That illusion shattered in 2017, when Nintendo veteran Shigefumi Hino, the designer who created Yoshi, revealed that the original concept was very different. According to… Read more

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown There are difficult games, and then there are the ones that melt your brain until the only solution is to weaponize the nearest controller. We tell ourselves it’s just a game, but anyone who has stared down Alma in Ninja Gaiden Black, crawled across spikes in Celeste, or been betrayed by the blue shell in Mario Kart Wii… Read more

Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25

Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25

A Consistent Cutoff Leonardo DiCaprio has built a reputation for consistency in his personal life, and it appears that this rule now extends to his gaming habits. According to sources close to the Hollywood actor, he has officially stopped playing Final Fantasy IX after the game reached its 25th anniversary. Released in 2000 for the original PlayStation, Final Fantasy IX is widely regarded as one of the greatest entries in Square Enix’s… Read more

Recent Posts

Press Play: Retro Replay’s Video Game Music Library Is Live With 95,000+ Tracks

Retro Replay music launch collage with NES and Genesis controllers, headphones, and Press Play headline

You know the moment. A game is sitting at its title screen, nobody has touched the controller for a while, and somehow the music has become the main event. The next level can wait. This bit deserves another loop. We have given that habit a much bigger home. Retro Replay's Video Game Music Library is live, with 95,901 tracks across 60 systems at the time of this announcement. Pick a system, find… Read more

Sandy Petersen Interview: Doom, Quake, Age of Empires, and the Art of Game Design

Retro Replay interview with Sandy Petersen about Doom, Quake, and Age of Empires.

A room full of explosive barrels is a wonderful place to discover that your shotgun has become a liability. Sandy Petersen picks Barrels o’ Fun from Doom II as a map he is particularly proud of, and it is an excellent introduction to his work: a memorable situation, a nasty surprise, and a player suddenly having to reconsider the plan. Ask him about another famous level, Doom’s E2M2, and he starts pulling… Read more

Christian Bauer Interview: Frodo, Basilisk II, SheepShaver, and C64 Hardware

Christian Bauer interview cover with his cycling photograph and Edge of Disgrace, Elite, and Paradroid imagery

Before Christian Bauer owned a Commodore 64, he wrote programs on paper and tried them on the computers displayed in department stores. A few commands could draw a fractal or play some music. That was enough to get him hooked. Music also supplied the first reason to write Frodo. Bauer wanted to hear SID tunes while working on his Amiga, so he built a card that could hold a real SID chip… Read more

Shigeru Miyamoto Reveals His Biggest Contribution to Super Mario Bros.

Shigeru Miyamoto smiling with a screenshot from Super Mario Bros. behind him.

If you don’t know the name Shigeru Miyamoto, he’s someone you can thank for the video game industry being what it is. In 1981, Miyamoto created a small arcade game called “Donkey Kong,” which not only saved Nintendo of America from financial ruin but also helped solidify the video game industry at a time when it was in flux. Just four years after his success with “Donkey Kong,” Miyamoto released his next… Read more