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Retro Fresh! šŸ‘¾

EarthBound’s ā€œThis Game Stinksā€ Ad Campaign

The Backfire Effect As funny as the ads seemed in the moment, many players and parents found them off putting. Not everyone wanted to open a gaming magazine only to be blasted by the smell of spoiled food or worse. While the gag fit EarthBound’s tongue in cheek tone, it did not make the game’s actual strengths clear. Instead of explaining its charming writing, modern setting, and unique battle mechanics, the marketing painted the game as a gross out comedy that did not match its true personality. The campaign also struggled because it targeted the wrong pain point. RPG fans were ready to embrace new titles after Final Fantasy III and Chrono Trigger, but Nintendo’s push for EarthBound downplayed that community and instead tried to lure kids who preferred Mortal Kombat or NBA Jam. As a result the game’s advertising appealed to an audience unlikely to stick around while alienating the players who might have loved it most. Even in hindsight the scratch and sniff gimmick feels more like a prank than a promotion. It got attention, but not the kind that converted into purchases at the register. Legacy of a Smelly Campaign EarthBound’s sales were disappointing for Nintendo, and many analysts point to its marketing as one reason why. The game itself went on to become a cult classic, beloved for its heartfelt story, quirky dialogue, and unique suburban setting. But in 1995 its first impression was defined by scratch and sniff jokes rather than its creative brilliance. Today the ā€œThis Game Stinksā€ campaign is remembered as both a curiosity and a cautionary tale. It shows how risky advertising can overshadow the very product it tries to sell. Fans still bring up the ads in retrospectives, often with a mix of laughter and disbelief that Nintendo ever thought it was a good idea. In the end EarthBound outgrew its smelly reputation. Thanks to word of mouth, emulation, and re releases, it is now regarded as one of the finest RPGs of the 16 bit era. But the scent of its original marketing campaign will always linger as one of the strangest footnotes in video game history.

A Bold but Bizarre Idea In 1995 Nintendo of America faced a challenge. They were preparing to launch EarthBound on the Super Nintendo, a quirky role playing game full of humor, offbeat enemies, and suburban satire. But how could they sell such an unusual RPG to an American audience that was not yet fully invested in the genre? Their answer was one of the strangest campaigns in gaming history. Nintendo rolled out… Read more

The Two Greatest Retro Video Game Soundtracks Ever: Castlevania Symphony of the Night and Final Fantasy VII

The Two Greatest Retro Video Game Soundtracks Ever: Castlevania Symphony of the Night and Final Fantasy VII

For those of us who grew up in the late 1990s, video games were more than just a pastime. They were entire worlds that we could lose ourselves in after long school days or weekend sleepovers. The soundtracks of these games did more than fill silence. They became the background music of our youth. Every time we booted up a game, the music etched itself into our memories, attaching itself to moments… Read more

Interview: Gabbi the developer bringing EarthBound Beginnings to life on the SNES

GABBI interview collage with project artwork and a bold red-and-yellow title

The Mother series has always held a special place in the hearts of retro role-playing game fans. In Japan it was known simply as Mother, while in the United States most people only experienced the second game in the series, which was released on the Super Nintendo under the title EarthBound. That game gained a reputation for its quirky humor, heartfelt storytelling, and unusual modern-day setting. Over time it became one of… Read more

The Legendary Six Player X-Men Arcade Cabinet: A Deep Dive into Rarity, Nostalgia, and Gaming History

X-Men arcade game cabinet with colorful graphics

A Marvel in Coin Op Form There are certain machines that instantly capture the imagination of anyone who grew up in the neon glow of the arcade era. The six player X-Men arcade cabinet is one of them. Released by Konami in 1992, this massive, hulking creation became a legend for its sheer size, the chaotic fun of six simultaneous players, and the novelty of its dual screen setup. Unlike the more… Read more

Google’s New Policy Could Crush Android Emulation: What It Means for Retro Gamers

Person playing a fighting game on handheld console.

A Platform Built on Freedom For more than a decade, Google’s Android operating system has been the backbone of the handheld emulation scene. Devices like the Retroid Pocket, AYN Odin, and countless other retro handhelds have leaned on Android because of its flexibility. What made the operating system so attractive to both developers and users was not just its adaptability but also its openness. Android allowed sideloading, which meant that users could… Read more

Mega Man Was Almost Called ā€œRainbow Manā€

Mega Man with rainbow powers and colorful background

A Colorful Beginning Long before the blue suited hero cemented his place in gaming history, Capcom’s designers toyed with a name that could have changed everything, Rainbow Man. It was not some throwaway title scribbled in a notebook. The choice reflected what made the character unique. Each time he defeated a Robot Master he absorbed their power and his armor blazed with a new color. According to the character’s development history, Capcom… Read more

EarthBound Beginnings Remade: The Fan Project a Decade in the Making

EarthBound Beginnings video game title screen

For decades, the cult following of Nintendo’s quirky RPG series has kept alive the dream of seeing the original Mother (localized as EarthBound Beginnings) fully reimagined for modern audiences. That dream has not only survived but evolved into one of the most ambitious ROM hack projects ever attempted: a complete rebuild of Mother inside the EarthBound engine. What started as a scattered dream among individual fans has now matured into a coordinated,… Read more

Mario’s Mustache Was a Hardware Trick

Pixel art of Mario with mustache explanation.

Mario’s Mustache Was a Hardware Trick Mario’s iconic mustache wasn’t added for style — it was added because the technology of the time demanded it. When Shigeru Miyamoto designed Mario for Donkey Kong in 1981, he was limited to a tiny 16x16 sprite on arcade hardware. There simply weren’t enough pixels to draw a clear mouth and nose. The solution? A bold mustache that visually separated the nose from the rest of… Read more

Interviews šŸŽ¤

Mariachi Entertainment System Interview: David Ortiz on Giving Game Music a Mariachi Voice

Mariachi Entertainment System Retro Replay interview cover with the band and bold red and yellow lettering

The Moon theme from DuckTales already sounds as though it has somewhere wonderful to take you. David Ortiz heard a trumpet carrying that melody, violins chasing the runs, and guitars and bass filling out the rhythm underneath. In 2015, he called in some friends to read the arrangement. That first experiment became Mariachi Entertainment System. The San Antonio ensemble brings familiar game music to a full mariachi lineup: trumpets, violins, flute, guitars… Read more

Chris Sawyer Interview: Transport Tycoon, RollerCoaster Tycoon, and the Joy of Simulation

Chris Sawyer interview collage with his portrait and Transport Tycoon, RollerCoaster Tycoon and Locomotion screenshots

Interview by David, Retro Replay. A little train following a track was enough to suggest a whole game. For Chris Sawyer, the pleasure of watching a system work came before the business figures surrounding it: the acceleration of a locomotive, the movement of a vehicle through an isometric landscape, or a park guest deciding which ride to try next. Those small interactions grew into worlds that players could build, manage, and happily… Read more

Console: The VGM Band Interview — Bringing Game Music to the Stage

Console: The VGM Band interview cover with band members and live performance photos

Interview by David, Retro Replay A boss theme can follow you long after the battle is over. For Console: The VGM Band, those melodies became a reason to pick up instruments, find other musicians, and discover what happens when music written for a game has an audience standing in front of it. A familiar tune is the starting point; the groove, the arrangement, and the energy of a live band are where… Read more

Chris Beatrice Interview: Impressions Games, Caesar, and the Art of Building Living Cities

Chris Beatrice interview cover with his portrait and Caesar II, Caesar III and Pharaoh screenshots

Interview by David, Retro Replay. A wheat field had to move inside a tiny tile. A Roman city had to feel alive without burying the player in detail. An aqueduct had to look convincing while being assembled from just a handful of graphics. For Chris Beatrice, the art of those early strategy games was inseparable from finding practical solutions that made a world readable, appealing, and enjoyable to inhabit. Beatrice joined Impressions… Read more

Louis Castle Interview: Building Westwood, Command & Conquer, and Blade Runner

Louis Castle interview collage with his portrait, Red Alert gameplay, and Kane

Interview by David, Retro-Replay. Before there was Tiberium, before Kane stepped in front of a camera, and before players began building bases on Arrakis, there were two friends in Las Vegas finding out what they could make together. Louis Castle was working at a computer store when he met Brett Sperry. An invitation to use a printer led to a conversation about computer art, then to a creative partnership. In 1985, that… Read more

Philip Oliver Interview: Dizzy, the Oliver Twins, and a New Chapter in Adventure

Philip Oliver interview cover with the Oliver Twins, early computers and Dizzy cover art

Interview by David, Retro Replay Dizzy began with a problem small enough to fit inside a sprite: how do you give a game character a face that can actually express something? Philip Oliver's answer became one of the most recognisable figures of the British home-computer era. With his twin brother Andrew, he built a world of enchanted forests, peculiar objects, needy neighbours, and puzzles that could turn a humble bean into a… Read more

Emulator News šŸ“°

PS5SX2 Lets Jailbroken PS5 Consoles Dump and Play PS2 DVDs

PlayStation 5, PlayStation 2 and DVD in a PS5SX2 homebrew editorial collage

That stack of PS2 cases beside the television has a new reason to come off the shelf. Swordpdf’s PS5SX2, a homebrew port of PCSX2, now offers a way to insert a supported PS2 DVD into a jailbroken PlayStation 5, copy the game to storage and launch it through the emulator. The disc supplies the game data, while the PS5 runs the resulting copy. This is a community project for modified consoles, not… Read more

The Week in Emulation: October 5–12, 2026

October 5–12, 2026. The week’s clearest emulator releases were a Dolphin hotfix, a substantial SameBoy update, and a new FCEUX version. Igir also expanded the way collections can be named and sorted. Across the four monitored categories, we found 166 notices; most of the console entries were successive development snapshots. The full dated log groups them below.Console and handheld releasesDolphin 2609a fixes the first 2609 releaseDolphin labels 2609a a hotfix for its… Read more

The Week in Emulation: September 28–October 5, 2026

September 28–October 5, 2026. This week brought a substantial shadPS4 release, a fresh DOSBox-X build, and a coordinated set of Gear emulator updates. There are 162 notices, many of them successive development snapshots of the same project. The dated log below groups every notice; the analysis here covers changes confirmed by project releases or source repositories. The releases that matter shadPS4 0.19.0 moves PS4 compatibility forward shadPS4 0.19.0 is a tagged release,… Read more

The Week in Emulation: September 21–28, 2026

Week of September 21–28, 2026. This is Retro Replay’s first weekly emulator briefing: one place to follow meaningful releases, nightly builds, arcade work, classic PC changes, and library tools. We reviewed this week’s release notices, then checked the highlighted changes against project release notes and source repositories. A dated build in the log below is a development snapshot, not necessarily a stable release. The week at a glance The four feeds carried… Read more

Eden Version 0.2.1

Eden Version 0.2.1

Eden 0.2.1 is now available as a stability-focused hotfix for the open-source Nintendo Switch emulator. Rather than introducing a huge new collection of features, this release focuses on problems discovered after Eden 0.2.0, including large-library crashes, issues affecting 12th-generation Intel CPUs, Windows updater problems, a Mario Kart 8 Deluxe controller-related freeze, and several smaller stability bugs. If you are looking for general information about Eden rather than this specific release, visit our… Read more

ES-DE Version 3.4.1

ES-DE Version 3.4.1

ES-DE 3.4.1 is a substantial update to the popular multi-platform emulation frontend, expanding Android system support, adding experimental Linux AArch64 support, improving multi-user compatibility and adding a long list of new emulator configurations across Android, Linux, macOS and Windows. Android users searching for the ES-DE 3.4.1 APK or EmulationStation APK 3.4.1 should note that ES-DE's Android release is distributed through the project's official Android channels rather than Google Play. If you are… Read more

Editorial Reviews 🌟

Hellfire Saga Review: Sonic Goes to Hell on Sega Genesis

Hellfire Saga: Retro Replay Genesis review artwork, with a neon city and Sonic facing Death in a gothic castle.

Sonic is a little blue streak in a world of dead forests, burning streets and monsters that look delighted to see him. The momentum is familiar. The enormous scythe coming his way is considerably less familiar. Hellfire Saga takes the feel of Sonic 3 & Knuckles and throws it into a gothic action game. Castlevania and Ghosts ’n Goblins are obvious neighbours, but this is more than Green Hill with red grass.… Read more

Brütal Legend (2009): When Double Fine Was Metal as Hell

Brütal Legend (2009): When Double Fine Was Metal as Hell

Remember the days of yore, when Double Fine made great games instead of blowing budgets on their latest vanity projects? When Jack Black was more interested in entertaining us than lecturing us? These days, Black and Double Fine's Tim Schafer look like twin gray-bearded hobos arguing over which one smells worse. But the 2000s were simpler times. Back when somebody could pitch a video game that looked like an Iron Maiden album… Read more

Rayman Review: Beautiful, Charming and Brutally Hard on PlayStation

Rayman — Retro Replay PlayStation review thumbnail with neon city, green falling code and colorful Dream Forest artwork.

When people remember the original PlayStation, they usually remember polygons. Tekken. Ridge Racer. Resident Evil. Tomb Raider. The entire industry was racing toward 3D, and suddenly traditional 2D games were starting to look like something from the past. And then there was Rayman. Released in 1995, the original Rayman completely ignored the rush toward polygons and instead delivered one of the most beautiful hand-drawn platformers of the entire generation. Bright colors. Huge… Read more

Crazy Taxi Review: Pure Arcade Chaos on Sega Dreamcast

Crazy Taxi — Retro Replay Dreamcast review thumbnail with neon city, green falling code, yellow taxi and the game logo.

Some games take a while to explain. Crazy Taxi is not one of them. You drive a taxi. You pick up passengers. You drive as fast and as recklessly as humanly possible. And somehow, more than twenty-five years later, it's still ridiculously fun. Originally released in arcades before making its way to the Sega Dreamcast, Crazy Taxi is one of those games that perfectly represents Sega during that era. Fast. Loud. Colorful.… Read more

World of Illusion Review: Disney Magic on the Sega Genesis

World of Illusion — Retro Replay Sega Genesis review thumbnail

During the 16-bit era, Disney games gave Sega owners several memorable platformers. World of Illusion Starring Mickey Mouse and Donald Duck belongs beside Castle of Illusion, QuackShot, and Aladdin as an example of a licensed game with care behind it. Developed and published by Sega, it builds an adventure around a magic show gone wrong: Mickey and Donald discover a mysterious box, climb inside, and find themselves trapped in a fantastical world.… Read more

Shining Force CD Review: An Essential Sega CD Tactical RPG

Retro Replay Shining Force CD review thumbnail with neon Sega CD and Review labels, the game logo and a throne-room gameplay scene.

The Sega CD is often remembered for full-motion video, but Shining Force CD shows how much stronger its traditional games could be. This tactical RPG rebuilds two Game Gear adventures and adds content made for the CD release. Sega’s official game overview identifies it as a remake of two handheld installments. The result is a generous, battle-focused Shining Force package. Its defining change is the removal of most traditional exploration—a choice that… Read more

Satire & Humor 🤔

Nintendo Wants You to Spend $150 on Mario Galaxy Again, and You Absolutely Will

Super Mario Galaxy game covers with characters.

Nintendo has announced the boldest, most innovative move in gaming history: charging you up to two hundred dollars for the privilege of replaying a pair of Wii games you already own. Super Mario Galaxy and Super Mario Galaxy 2 are officially coming to the Switch 2, and the bundle clocks in at a cool $150, edging toward $200 once you factor in collector’s editions, amiibo, and whatever random plastic accessory they force… Read more

Childhood Ruined: Mario Was Always Punching Yoshi in the Head

Mario interacting with a distressed Yoshi cartoon

An Innocent Gesture with a Dark Twist For more than two decades, fans of Super Mario World believed Mario was simply pointing forward when Yoshi stuck out his tongue. It looked playful and harmless. Mario gave the signal, Yoshi obeyed, and the duo worked together as partners. That illusion shattered in 2017, when Nintendo veteran Shigefumi Hino, the designer who created Yoshi, revealed that the original concept was very different. According to… Read more

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown There are difficult games, and then there are the ones that melt your brain until the only solution is to weaponize the nearest controller. We tell ourselves it’s just a game, but anyone who has stared down Alma in Ninja Gaiden Black, crawled across spikes in Celeste, or been betrayed by the blue shell in Mario Kart Wii… Read more

Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25

Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25

A Consistent Cutoff Leonardo DiCaprio has built a reputation for consistency in his personal life, and it appears that this rule now extends to his gaming habits. According to sources close to the Hollywood actor, he has officially stopped playing Final Fantasy IX after the game reached its 25th anniversary. Released in 2000 for the original PlayStation, Final Fantasy IX is widely regarded as one of the greatest entries in Square Enix’s… Read more

Nintendo Threatens Legal Action Over $20 Garage Sale Copy of Super Mario Bros. 3

Man holding Nintendo letter outside with video games.

A Garage Sale Becomes a Legal Battlefield What began as a quiet Saturday morning in Saratoga, New York quickly escalated into what some neighbors now refer to as ā€œthe day Nintendo declared war on suburbia.ā€ Local resident Robby Thompson held a simple garage sale in his driveway, offering old household items, clothing, and a box of retro video games. One of those games happened to be a sealed copy of Super Mario… Read more

Joy-Con Drift Marketed as ā€œImmersive Gameplay Featureā€

Three upset children playing video games indoors.

A Feature Masquerading as a Flaw Since its release in 2017, the Nintendo Switch has been celebrated as one of the most successful consoles of all time. It blended handheld convenience with home-console performance, revitalized franchises like Zelda and Mario, and sold over 140 million units. But along with this success came something else: the infamous Joy-Con drift. What began as a flood of user complaints, characters walking off cliffs without input,… Read more

Recent Posts

Brütal Legend (2009): When Double Fine Was Metal as Hell

Brütal Legend (2009): When Double Fine Was Metal as Hell

Remember the days of yore, when Double Fine made great games instead of blowing budgets on their latest vanity projects? When Jack Black was more interested in entertaining us than lecturing us? These days, Black and Double Fine's Tim Schafer look like twin gray-bearded hobos arguing over which one smells worse. But the 2000s were simpler times. Back when somebody could pitch a video game that looked like an Iron Maiden album… Read more

Console: The VGM Band Interview — Bringing Game Music to the Stage

Console: The VGM Band interview cover with band members and live performance photos

Interview by David, Retro Replay A boss theme can follow you long after the battle is over. For Console: The VGM Band, those melodies became a reason to pick up instruments, find other musicians, and discover what happens when music written for a game has an audience standing in front of it. A familiar tune is the starting point; the groove, the arrangement, and the energy of a live band are where… Read more

The Complete History of Sega’s Arcade Empire: Yu Suzuki, OutRun and the 3D Revolution

The Complete History of Sega’s Arcade Empire collage with Yu Suzuki, Toshihiro Nagoshi, Tetsuya Mizuguchi, Virtua Racing cabinet and arcade game scenes

You hear Daytona USA before you see it. Someone is singing the name at full volume. Around the corner, a row of red racing seats is waiting, and your friend is already claiming the one beside you. For years, Sega made the arcade trip worthwhile. You could have a good console at home and still want a go on that enormous motorcycle, the moving flight simulator or the racer linked to seven… Read more

The Complete History of Impressions Games: Caesar, Pharaoh and Lords of the Realm

The Complete History of Impressions Games collage with authentic Caesar III, Pharaoh, Lords of the Realm II and Zeus game views

The houses are getting nicer. The treasury is running out. Somebody wants pottery, somebody else wants a temple, and the person carrying the food has taken the wrong turning again. If you played an Impressions city builder, you probably recognise the situation. You arrived with a sensible plan for a Roman settlement or an Egyptian town. A few hours later, you were rearranging roads so a woman with a basket would walk… Read more