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Game Creators

The designers, programmers, artists, writers, composers, and sound designers behind the games. Explore how their ideas became worlds, stories, and soundtracks.

Browse all Retro Replay interviews

Chris Beatrice Interview: Impressions Games, Caesar, and the Art of Building Living Cities

Chris Beatrice interview cover with his portrait and Caesar II, Caesar III and Pharaoh screenshots

Interview by David, Retro Replay. A wheat field had to move inside a tiny tile. A Roman city had to feel alive without burying the player in detail. An aqueduct had to look convincing while being assembled from just a handful of graphics. For Chris Beatrice, the art of those early strategy games was inseparable from finding practical solutions that made a world readable, appealing, and enjoyable to inhabit. Beatrice joined Impressions… Read more

Louis Castle Interview: Building Westwood, Command & Conquer, and Blade Runner

Louis Castle interview collage with his portrait, Red Alert gameplay, and Kane

Interview by David, Retro-Replay. Before there was Tiberium, before Kane stepped in front of a camera, and before players began building bases on Arrakis, there were two friends in Las Vegas finding out what they could make together. Louis Castle was working at a computer store when he met Brett Sperry. An invitation to use a printer led to a conversation about computer art, then to a creative partnership. In 1985, that… Read more

Philip Oliver Interview: Dizzy, the Oliver Twins, and a New Chapter in Adventure

Philip Oliver interview cover with the Oliver Twins, early computers and Dizzy cover art

Interview by David, Retro Replay Dizzy began with a problem small enough to fit inside a sprite: how do you give a game character a face that can actually express something? Philip Oliver's answer became one of the most recognisable figures of the British home-computer era. With his twin brother Andrew, he built a world of enchanted forests, peculiar objects, needy neighbours, and puzzles that could turn a humble bean into a… Read more

Steve Ince Interview: Broken Sword, Beneath a Steel Sky, and the Art of Game Writing

Steve Ince interview collage with his portrait, Broken Sword, and Beneath a Steel Sky

Interview by David, Retro-Replay. An adventure game can begin with a painted cityscape, a conversation, or a mystery the player cannot leave alone. Steve Ince has helped shape all three. Across his career, he moved from creating artwork to organising production and then writing and designing the stories players would uncover for themselves. Ince spent eleven years at Revolution Software, moving from artist to producer to writer and designer. His work on… Read more

Barry Leitch Interview: The Music Behind Lotus, Top Gear and Beyond

Barry Leitch portrait with Top Gear and Lotus II racing scenes in a red, yellow and black Retro Replay interview collage

Sometimes a game stays with you as a tune. The television is gone, the controller has changed, and you can barely remember the last race you won. Then a few notes bring the whole afternoon back. For players who grew up with Lotus Turbo Challenge 2 or Top Gear, Barry Leitch is part of that memory. His music gave small cars and distant horizons a sense of occasion. You could be having… Read more