Fresh verdicts on old favorites, overlooked discoveries, and games that still keep us playing. Browse our latest reviews or find your next read by system, genre, release year, and writer.
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Showing 1 to 20 of 134 reviews. Newest first, 20 per page.
Dean and Captain Wiseman lead a demanding tactical adventure with handsome scenery and a memorable soundtrack. Our Super Famicom review uses the Sign of the Devil English translation beta.
The Legend of Zelda: Ocarina of Time has always been one of the most iconic games in Nintendo history. Originally released for the Nintendo 64 in 1998, it helped shape what adventure games would become. Now, nearly three decades later, Nintendo has brought this legendary adventure back with a massive remake built for the Nintendo Switch 2.
Sometimes your friends talk you into playing a game you weren’t particularly interested in, and it turns out they were right all along. For me, Star Wars: Battlefront II was one of those games. On 1 November 2005, Pandemic Studios and LucasArts released Star Wars: Battlefront II for PlayStation 2, Xbox, PC, and PSP, expanding the original game’s large-scale battles with new locations, space combat,...
I love the 1980s. I love Miami Vice. And I love Grand Theft Auto. So when Rockstar announced that its next game would take the GTA formula and drop it into a sun-soaked, neon-drenched version of 1980s Miami, how could I NOT love it? On 29 October 2002, Grand Theft Auto: Vice City arrived in North America for PlayStation 2, just one year after GTA...
Eighteen years ago, I stepped out of Vault 101, squinted into the sunlight, and looked out over the ruins of Washington, D.C. More than a thousand hours later, I’m still not finished exploring. On 28 October 2008, Bethesda Game Studios released Fallout 3 for PC, Xbox 360, and PlayStation 3, bringing the legendary post-apocalyptic RPG franchise into a fully realized, three-dimensional world.
Apparently, Rockstar decided that one city just wasn’t enough anymore. On 26 October 2004, Grand Theft Auto: San Andreas arrived in North America for the PlayStation 2, taking everything we’d come to expect from the series and expanding it to a scale that was almost ridiculous for its time.
There’s nothing like a giant, angry-looking moon threatening to destroy the world to ruin a perfectly good afternoon of exploring. And in The Legend of Zelda: Majora’s Mask, that moon wasn’t particularly interested in waiting for you. On 26 October 2000, Nintendo released Majora’s Mask in North America for the Nintendo 64, following up one of the most beloved games of its generation, Ocarina of...
Comix Zone turns the Genesis into a living comic book, with brilliant artwork, heavy music, satisfying combat, and a punishing health system. Retro Replay verdict: 85%.
Twenty-five years ago, Rockstar gave us an entire city to explore, a criminal empire to build, and more ways to get into trouble than we knew what to do with. And video games would never be quite the same again. On 22 October 2001, Grand Theft Auto III arrived on the PlayStation 2, taking the franchise out of its familiar top-down perspective and dropping players...
Some heroes are born great. Others have greatness thrust upon them. And then there’s Sir Daniel Fortesque, who managed to become a legend despite getting killed almost immediately in his first big battle. On 21 October* 1998, MediEvil arrived on the original PlayStation in North America, introducing gamers to one of the most unlikely heroes of the 32-bit era: a one-eyed, jawless, undead knight with...
Some sequels give you more of the same. Others take everything you loved about the original and turn it into something truly special. For me, Fable II was the latter. On 21 October 2008, Lionhead Studios released Fable II for the Xbox 360, returning players to the fantasy world of Albion for another adventure filled with magic, monsters, moral choices, and that wonderfully peculiar British...
Seventeen years ago, Gearbox introduced us to a planet full of murderous psychopaths, terrifying monsters, more guns than anyone could possibly need, and one of the most annoying robots in video game history. And I couldn’t wait to get there. On 20 October 2009, Borderlands arrived in North America for Xbox 360 and PlayStation 3, with the PC version following on 26 October. Developed by...
Getting shot in the head and buried in the desert was merely character creation. On 19 October 2010, Fallout: New Vegas arrived in North America for PC, PlayStation 3, and Xbox 360, bringing another massive post-apocalyptic adventure to the Fallout universe. After Fallout 3, New Vegas was an automatic pre-order for me. There wasn’t much debate about it. I took the day off, fired up...
Some games are great. Some games are terrible. And then there are games like Stubbs the Zombie, which are just… interesting. The premise is interesting. Both good and bad. The gameplay is interesting. Also good and bad. But just because a game is interesting doesn’t necessarily mean it’s a good game, right?
Twenty years ago, Rockstar proved you didn’t need carjackings and organized crime to create an entire world of trouble. Sometimes a boarding school was enough. On 17 October 2006, Rockstar Games released Bully for the PlayStation 2, trading the criminal underworld of Grand Theft Auto for the equally treacherous hallways of Bullworth Academy.
I’ve been a fan of Westerns and cowboy culture since I was a kid, and I’ve loved Japanese RPGs since the NES days. So when somebody decided to smash those two things together, I took to the Wild Arms games on the original PlayStation like horseshoes to hooves!
Saints Row started as a GTA clone. There, I said it. And I liked it anyway. When Saints Row 2 arrived in North America on 14 October 2008 for Xbox 360 and PlayStation 3, Volition wasn't exactly trying to hide where the inspiration came from. The original game had borrowed generously from Rockstar's Grand Theft Auto franchise, and the sequel wasn't about to abandon that...