Skip to content
Retro Game Database · Amiga

Workbench Army

Retro Game Database · Amiga

Workbench Army

Workbench Army gets its hooks into you with the oldest artillery-game trick in the book: one missed shot can look harmless, the next can land perfectly, and suddenly you feel like a ballistic genius. You trade shells across a jagged hillside, adjusting angle and power for gravity and wind while trying to erase the other tank before it does the same to you.

The extra economy gives each duel a little more bite. Cash from hits can become fuel, shields, or nastier ammunition, while airdropped crates tempt you to move into a better position. It is a lean, turn-based tank duel, but the mix of calculation, correction, and lucky breaks still makes for a strong quick-match game.

Platform:

Retro Replay Review

Gameplay

Workbench Army understands why this kind of artillery duel works. Your first few turns are likely to be a mess of overshot shells and frustrated adjustments, but that is the point: each miss teaches you something about the current wind, gravity, and the arc your tank can produce. When a revised angle finally connects, the satisfaction is immediate. It is simple enough to grasp in minutes, yet every turn asks you to make a real call rather than merely repeat the last shot.

Movement prevents the match from becoming a stationary firing-range routine. Fuel matters, so relocating is a decision instead of a free escape button. Do you hold a good firing position and risk becoming predictable, or spend fuel to reach terrain that offers a better line? The cash earned from successful hits adds another layer, because stronger projectiles, shields, and more fuel all compete for the same rewards. That small economy makes a clean hit feel valuable beyond the damage it deals.

Airdropped crates add welcome uncertainty to the landscape. They can change what you want from a turn, especially when a useful pickup sits somewhere inconvenient or dangerous. Against another person, the game should shine as a compact contest of nerve and calculation; against the computer opponent, customizable intelligence lets you tune the pressure instead of being stuck at one difficulty. Customizable environmental factors also let you decide how wild you want the ballistic conditions to become.

The frustration is equally familiar to anyone who has played artillery games: wind can turn a sensible shot into an embarrassing one, and a tiny input change may be the difference between a direct hit and nothing. Still, Workbench Army is built around learning from those failures. If you enjoy the process of gradually dialing in a shot rather than needing constant action, its turn-by-turn pace pays off.

Workbench Army — screenshot 1
Workbench Army — screenshot 1

Graphics

The view is a straightforward side-on battlefield: two tanks facing off across a jagged landscape. That terrain is more than backdrop, since its slopes and gaps make the distance between the tanks feel tangible as you line up shots.

Colours can be customized, which is a welcome fit for a game played in a Workbench window. The visual focus stays where it belongs—on the tanks, the ground between them, and the trajectory problem waiting to be solved.

Workbench Army — screenshot 2
Workbench Army — screenshot 2

Story

Workbench Army does not need a grand setup to create tension. Its story is the one that develops across a match: two tanks begin separated by a hostile stretch of ground, and every shell redraws the balance of confidence.

A lucky early hit can make you feel in control, but the cash it brings also gives the other side a reason to worry about what you will buy next. Shields, fuel, and stronger ammunition turn the duel into a small arms race, making the middle turns feel more personal than a bare exchange of identical shots.

The best narrative beat is the comeback. A player who has been missing can recover with one carefully judged blast, a timely crate, or a smart repositioning move. That back-and-forth gives even short matches a beginning, escalation, and decisive finish without getting in the way of the tactics.

Overall Experience

Workbench Army is a focused artillery game with enough moving parts to keep its familiar formula lively. Wind, gravity, fuel, purchasable upgrades, shields, and crates all feed the same central pleasure: judging a shot under pressure and watching whether your math—or your instinct—was right.

It will not convert you if you find turn-based aiming tedious. You spend a lot of time entering values, waiting to see the result, and correcting for conditions, so patience is part of the bargain. But that deliberate rhythm is exactly why a direct hit lands with such force.

Give it a chance if you want a practical, replayable one- or two-player tank duel rather than a sprawling strategy game. The customizable computer intelligence and environmental settings help it stay useful when nobody else is around, while local head-to-head matches are where the bluffing, greed, and sudden reversals have the most room to breathe.

Retro Replay Score

7.2/10

Additional information

Publisher

Developer

Genre

, , , ,

Year

Retro Replay Score

7.2

Reviews

There are no reviews yet.

Be the first to review “Workbench Army”

Your email address will not be published. Required fields are marked *