Eden v0.2.1, the leading open-source Nintendo Switch emulator derived from Yuzu, has been released. This hotfix addresses bugs and crashes from version 0.2.0 without changing CPU or graphics performance, still using SDL2. Key updates include a Windows auto updater that matches build IDs, fixes for crashes related to large game libraries and 12th-gen Intel CPUs, and a resolution for the MK8DX freeze issue. Minor sound glitches and variable errors were also corrected. Builds are maintained for Windows, Linux, and Android. Downloads are available for both x64 and Android versions.
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Eden v0.2.1 has been released. Eden is the most widely used open-source Nintendo Switch emulator, forked from the Yuzu emulator, originally initiated by former Citron developer Camille LaVey and the Eden team. It is developed in C++ with an emphasis on portability, and we provide active support for Windows, Linux, and Android.
Eden Changelog:
This update is a hotfix for version 0.2.0, resolving several crashes and bugs that appeared in specific scenarios. CPU and graphics performance largely remain unchanged.
This version continues to use SDL2 instead of SDL3.
Universal
The Windows auto-updater now recognizes the current build ID and will accurately retrieve the relevant build for your installed version of Eden.
Resolved issues causing crashes and errors with large game libraries and external content files.
Fixed crashes on 12th-gen Intel CPUs.
Addressed MK8DX freezing when utilizing the native controller applet.
Corrected a rare occurrence of strange sounds during shutdown.
Fixed mods that assume a real value from DefaultDataSpace.
Addressed minor problems related to emulated controller thread contention.
Internal
Resolved various build errors:
Removed Xeon Phi features from newer Xbyak
Addressed unused variable errors in NCE
Lifted httplib version constraints
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