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Retro Fresh! 👾

PS5 Prolapse Announced for 14.00 and 14.10: What We Know and How to Turn Off Automatic Updates

Retro Replay PS5 Prolapse collage for firmware 14.00 and 14.10 with a guide to turning off automatic updates

Update, October 30, 2026: Prolapse faces fresh doubts, and the public code remains labeled non working. Read our follow-up with the shared developer messages and what remains unknown. These reports do not confirm that the project is canceled. The automatic-update settings below remain optional steps for owners choosing to wait, with no guarantee of a future jailbreak. The PS5 asks to update, and for once you leave the button alone. If you’ve… Read more

Top 16 Best-Looking 16-Bit Games

Top 16 Best-Looking 16-Bit Games, authentic screenshot collage with an ornate gold title plaque

Aladdin springs over a guard, Ristar reaches halfway across the screen, and Yoshi walks through a landscape that looks as though somebody left the crayons out. Put these games beside one another and the variety is wonderful. Sixteen-bit hardware could produce a convincing cartoon, a dense fantasy painting, or a comic page that wanted to punch you back. Some of the best moments only make sense in motion. Thunder Force IV sends… Read more

Courteney Cox Worked for Bethesda? Following the Trail to Fallout 3’s Launch Party

Retro Replay collage reading Courteney Cox Worked for Bethesda, A Fallout Party, An Older Mystery, with a portrait, original invitation and Fallout 3 cover.

Courteney Cox and David Arquette arrived at Los Angeles Center Studios on October 16, 2008, for the Fallout 3 launch party. The arrival photographs are still in WireImage's archive. Bethesda was celebrating its trip into the Capital Wasteland with a guest list that looked considerably more glamorous than the people you'd meet outside Megaton. There was another connection, too, at least according to Bethesda's own reported trivia: Cox had briefly worked there… Read more

The Complete History of Ecco the Dolphin

Retro Replay Ecco history collage featuring the original dolphin artwork and Genesis and Dreamcast game scenes

There is no hurry at first. Ecco swims through clear water, noses toward the other dolphins, and throws himself into the air because it is a lovely day and the game lets him. Then he jumps high enough. The sea begins to turn, his family disappears into the sky, and the pleasant little dolphin game becomes something else entirely. That opening has been catching people off guard since 1992. Ecco the Dolphin… Read more

Spencer Nilsen Interview: Sonic CD, Ecco and Sega’s Studio Sound

Spencer Nilsen portrait with Sonic CD, Batman Returns and Spider-Man screenshots in the Retro Replay interview collage

At 2 a.m., Spencer Nilsen, David Young, and the singers of Pastiche were sitting in a circle on the studio floor, working out lyrics and harmonies for “Sonic Boom.” Nobody was complaining about the hour. Good ideas stayed, weaker ones went, and the song that would greet North American Sonic CD players was coming together between jokes. Nilsen arrived at Sega with years of recording experience and very little experience playing games.… Read more

42Bastian Schick Interview: Opening the Atari Lynx and Jaguar

Bastian Schick profile portrait with Atari Lynx development hardware and handwritten notes in the Retro Replay interview collage

Before 42Bastian Schick and Lars Baumstark had official Lynx documentation, they had a damaged handheld, a dumped copy of Gauntlet, and a homemade SRAM cartridge. Changing the game usually left it frozen. Then one modification worked, and they had a clue: part of each cartridge sector was escaping the checksum. 42Bastian wrote a disassembler, then a small 65C02 simulator, while Lars worked on the hardware. Their experiments grew into a Lynx with… Read more

The Complete History of the Atari Jaguar

Retro Replay Atari Jaguar history collage featuring the console, controller, Alien vs Predator, and Cybermorph

The motion tracker has noticed something. You have not. There is another stretch of corridor ahead, a door you would rather not open, and just enough ammunition to make investigating seem like a decision you might regret. For a moment, Atari’s famous number has left the room. You are far too busy worrying about the Alien. When the Jaguar found the right game, it could do that. Tempest 2000 could turn an… Read more

Surgeons Used Super Monkey Ball 2 to Warm Up for Surgical Training

Retro Replay collage reading Surgeons Played Monkey Ball, Before the Surgical Drills, with AiAi, a GameCube controller and Super Monkey Ball 2 artwork.

Surgeons used Super Monkey Ball 2 as a warm-up before practicing laparoscopic surgery. Yes, the one with the bananas, the transparent balls and the alarming number of places to fall off. Dr. James “Butch” Rosser helped investigate whether playing selected games could get surgeons ready for delicate training tasks. The story reached gaming news in 2013 through reports about Rosser at Florida Hospital Celebration Health. Health News Florida covered it that October,… Read more

Interviews 🎤

David Crane Interview: Pitfall!, Activision, and Programming the Atari 2600

Retro Replay interview cover featuring David Crane, Pitfall!, Activision, and A Boy and His Blob.

David Crane put his name on a game box because he was willing to stake his reputation on what was inside. Players have since told him they would buy one of his games knowing who made it, much as a reader reaches for a favorite author’s next book. That connection was something he and his fellow Activision founders deliberately built. The programmer, artist, and designer behind a cartridge deserved a credit, and… Read more

Jeff Vogel Interview: Exile, Avernum, Geneforge, and 32 Years of Independent RPGs

Retro Replay interview cover featuring Jeff Vogel, Exile, Avernum, and Geneforge.

Jeff Vogel bought a PowerMac 6100 in 1994, went looking for a role-playing game, and failed to find one. So he started writing his own. There was already a Mac shareware RPG called Realmz, but he did not discover it until Exile: Escape From the Pit was almost ready to launch. Had he found it earlier, he tells us, his whole life might have gone differently. Then the Realmz developers at Fantasoft… Read more

Sandy Petersen Interview: Doom, Quake, Age of Empires, and the Art of Game Design

Retro Replay interview with Sandy Petersen about Doom, Quake, and Age of Empires.

A room full of explosive barrels is a wonderful place to discover that your shotgun has become a liability. Sandy Petersen picks Barrels o’ Fun from Doom II as a map he is particularly proud of, and it is an excellent introduction to his work: a memorable situation, a nasty surprise, and a player suddenly having to reconsider the plan. Ask him about another famous level, Doom’s E2M2, and he starts pulling… Read more

Christian Bauer Interview: Frodo, Basilisk II, SheepShaver, and C64 Hardware

Christian Bauer interview cover with his cycling photograph and Edge of Disgrace, Elite, and Paradroid imagery

Before Christian Bauer owned a Commodore 64, he wrote programs on paper and tried them on the computers displayed in department stores. A few commands could draw a fractal or play some music. That was enough to get him hooked. Music also supplied the first reason to write Frodo. Bauer wanted to hear SID tunes while working on his Amiga, so he built a card that could hold a real SID chip… Read more

Ken Silverman Interview: Build, Duke Nukem 3D, and the Art of Saving CPU Cycles

Ken Silverman interview collage with his portrait, Build Engine logo, and Ken’s Labyrinth, Blood, and Shadow Warrior game images

When Ken Silverman was tuning Build, a failed experiment could disappear with the contents of a RAM drive. He would copy his working directory there before trying small optimizations. If the code crashed, he figured the changes probably were not worth keeping anyway. That is the sort of detail Silverman brings to this interview about the engine behind Duke Nukem 3D, Blood, and Shadow Warrior. We get into the maps that broke… Read more

Roberta Williams Interview: From Mystery House to a Life of Adventure

Smiling Roberta Williams with Mystery House, King’s Quest and Phantasmagoria panels in a red, yellow, black and cream Retro Replay cover

Interview by David Becker, Retro Replay. Roberta Williams couldn't leave Colossal Cave alone. A puzzle would follow her to bed, and she couldn't rest until she'd worked it out. She had loved stories since childhood, but here was one she could move through, question, and get hopelessly stuck inside. After finishing it, she bought large sheets of white poster paper and began working out a mystery of her own. That became Mystery… Read more

Emulator News 📰

The Week in Emulation: October 26 to November 2, 2026

Illustrated weekly emulation roundup cover for October 26 to November 2, 2026, featuring PlayStation 4, Nintendo 3DS, Sega Master System, and Game Boy hardware.

October 26 to November 2, 2026. A PlayStation 4 trophy that refuses to unlock is a small but infuriating way to end a game. This week's shadPS4 release addresses that bug alongside changes to video, input, and system libraries. Azahar has a substantial new 3DS alpha for testers, while three Gear emulators refine play on high refresh rate displays. Across the four monitored categories, we found 183 notices across 68 projects. Most… Read more

The History of Frodo: SID Music, Raster Tricks, and the Portable C64

Frodo history cover with Christian Bauer’s cycling photo and project imagery

At two in the morning, Christian Bauer’s new SID filters produced a wall of noise. He had spent a long weekend measuring real chips and rebuilding the sound emulation in Frodo. He went to bed. The next morning, a pair of function parameters turned out to be in the wrong order. After fixing them, he tried the C64 demo Edge of Disgrace again. This time, the music sounded so good that he… Read more

The History of Basilisk II: ShapeShifter, UAE, and the Portable Macintosh

Basilisk II history cover with Christian Bauer’s cycling photo and project imagery

Christian Bauer took his Amiga 4000 to a meetup of Mac users and showed them text scrolling in an editor. It was running inside ShapeShifter. The reaction, he remembers, was considerable. An Amiga running Mac software was not necessarily the slow curiosity people expected. Basilisk II grew out of that earlier work, but by 1999 its job included hosts without a real 68000-family processor. The Mac desktop could move again, this time… Read more

The History of SheepShaver: BeOS, PowerPC, and a Second Life for Mac OS

SheepShaver history cover with Christian Bauer’s cycling photo and project imagery

A new BeOS workstation could be exciting and inconvenient at the same time. Christian Bauer had moved from his Amiga 4000 to a BeBox, a machine whose two processors and new operating system appealed to him. That did not make the Mac applications people wanted to use disappear. SheepShaver put a Mac environment inside that other desktop. Its original PowerPC-hosted form could execute guest code on the real processor. After Be’s decline,… Read more

Michael Pavone Interview: BlastEm, Genesis Accuracy and the Hardware Hunt

Michael Pavone portrait with Sega hardware and Sonic 3 and Overdrive 2 screenshots in the Retro Replay interview collage

Michael Pavone paid around $2,000 for a copy of Outback Joey while trying to emulate its exercise peripheral. The first copy was a fake. After getting a refund and finding a genuine one, he still had to work backward from the game’s code because the bicycle sensor and heart-rate hardware were beyond his budget. That is one of the more expensive detours in a conversation that also gets into disappearing sprites, frozen… Read more

The Week in Emulation: October 19 to 26, 2026

Illustrated Week in Emulation cover for October 19 to 26, 2026, featuring Genesis and 32X, Nintendo DS, and Sega Saturn hardware.

October 19 to 26, 2026. Helios gave Sega 32X games a closer look at palette changes and DMA, while xemu issued two original Xbox releases in two days. Igir's new version gives people sorting and patching large game collections more formats to work with. The four monitored categories carried 145 notices this week, but many were successive development snapshots of the same emulator. 32X, Mega CD, and original Xbox Helios 26.1023 works… Read more

PlayStation 22005

Star Wars: Battlefront II at 21, Finding Order in the Chaos

Editorial score: 78 percent.

Sometimes your friends talk you into playing a game you weren’t particularly interested in, and it turns out they were right all along. For me, Star Wars: Battlefront II was one of those games. On 1 November 2005, Pandemic Studios and LucasArts released Star Wars: Battlefront II for PlayStation 2, Xbox, PC, and PSP, expanding the original game’s large-scale battles with new locations, space combat,...

PlayStation 22002

GTA: Vice City at 24, The 1980s I Always Wanted to Explore

Editorial score: 80 percent.

I love the 1980s. I love Miami Vice. And I love Grand Theft Auto. So when Rockstar announced that its next game would take the GTA formula and drop it into a sun-soaked, neon-drenched version of 1980s Miami, how could I NOT love it? On 29 October 2002, Grand Theft Auto: Vice City arrived in North America for PlayStation 2, just one year after GTA...

PlayStation 32008

Fallout 3 at 18: The Moment the Wasteland Came Alive

Editorial score: 80 percent.

Eighteen years ago, I stepped out of Vault 101, squinted into the sunlight, and looked out over the ruins of Washington, D.C. More than a thousand hours later, I’m still not finished exploring. On 28 October 2008, Bethesda Game Studios released Fallout 3 for PC, Xbox 360, and PlayStation 3, bringing the legendary post-apocalyptic RPG franchise into a fully realized, three-dimensional world.

Nintendo 642000

Majora’s Mask at 26: A Great Zelda Adventure Against the Clock

Editorial score: 78 percent.

There’s nothing like a giant, angry-looking moon threatening to destroy the world to ruin a perfectly good afternoon of exploring. And in The Legend of Zelda: Majora’s Mask, that moon wasn’t particularly interested in waiting for you. On 26 October 2000, Nintendo released Majora’s Mask in North America for the Nintendo 64, following up one of the most beloved games of its generation, Ocarina of...

Satire & Humor 🤡

Sony Offers One Year of Free PS Plus to Anyone Willing to Snitch on PS5 Prolapse Hackers

White DualSense controller beside a blue twelve-month PS Plus voucher beneath a headline about Prolapse hackers and PS5 firmware 14.10

Dave had barely typed “Prolapse” into the group chat before Mark asked whether he knew the developers personally. Not their usernames. Personally. An email address would help. A forwarding address would be tremendous. Sony is offering twelve months of PlayStation Plus to anyone who helps it catch the hackers behind Prolapse, the PS5 kernel-exploit project targeting firmware 14.00 and 14.10. The company wants names, leads, and preferably someone willing to explain the… Read more

Dr. Eggman Is a Feminist, According to the Sonic Heroes Manual

Retro Replay collage reading Eggman Is a Feminist, The Sonic Heroes Manual Says So, with Dr. Eggman and a manual excerpt.

Dr. Eggman is a feminist. That's the assessment of the North American Sonic Heroes manual, which introduces him as “a romanticist, a feminist, and a self-professed gentleman.” Quite a character reference for a man whose usual response to a setback is to build a larger robot. The mustache says supervillain. The biography says he would like a moment to discuss how unfairly the mustache has been portrayed. The actual English biography from… Read more

Nintendo Wants You to Spend $150 on Mario Galaxy Again, and You Absolutely Will

Super Mario Galaxy game covers with characters.

Nintendo has announced the boldest, most innovative move in gaming history: charging you up to two hundred dollars for the privilege of replaying a pair of Wii games you already own. Super Mario Galaxy and Super Mario Galaxy 2 are officially coming to the Switch 2, and the bundle clocks in at a cool $150, edging toward $200 once you factor in collector’s editions, amiibo, and whatever random plastic accessory they force… Read more

Childhood Ruined: Mario Was Always Punching Yoshi in the Head

Mario interacting with a distressed Yoshi cartoon

An Innocent Gesture with a Dark Twist For more than two decades, fans of Super Mario World believed Mario was simply pointing forward when Yoshi stuck out his tongue. It looked playful and harmless. Mario gave the signal, Yoshi obeyed, and the duo worked together as partners. That illusion shattered in 2017, when Nintendo veteran Shigefumi Hino, the designer who created Yoshi, revealed that the original concept was very different. According to… Read more

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown There are difficult games, and then there are the ones that melt your brain until the only solution is to weaponize the nearest controller. We tell ourselves it’s just a game, but anyone who has stared down Alma in Ninja Gaiden Black, crawled across spikes in Celeste, or been betrayed by the blue shell in Mario Kart Wii… Read more

Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25

Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25

A Consistent Cutoff Leonardo DiCaprio has built a reputation for consistency in his personal life, and it appears that this rule now extends to his gaming habits. According to sources close to the Hollywood actor, he has officially stopped playing Final Fantasy IX after the game reached its 25th anniversary. Released in 2000 for the original PlayStation, Final Fantasy IX is widely regarded as one of the greatest entries in Square Enix’s… Read more

Recent Posts

Press Play: Retro Replay’s Video Game Music Library Is Live With 95,000+ Tracks

Retro Replay music launch collage with NES and Genesis controllers, headphones, and Press Play headline

You know the moment. A game is sitting at its title screen, nobody has touched the controller for a while, and somehow the music has become the main event. The next level can wait. This bit deserves another loop. We have given that habit a much bigger home. Retro Replay's Video Game Music Library is live, with 95,901 tracks across 60 systems at the time of this announcement. Pick a system, find… Read more

Sandy Petersen Interview: Doom, Quake, Age of Empires, and the Art of Game Design

Retro Replay interview with Sandy Petersen about Doom, Quake, and Age of Empires.

A room full of explosive barrels is a wonderful place to discover that your shotgun has become a liability. Sandy Petersen picks Barrels o’ Fun from Doom II as a map he is particularly proud of, and it is an excellent introduction to his work: a memorable situation, a nasty surprise, and a player suddenly having to reconsider the plan. Ask him about another famous level, Doom’s E2M2, and he starts pulling… Read more

Christian Bauer Interview: Frodo, Basilisk II, SheepShaver, and C64 Hardware

Christian Bauer interview cover with his cycling photograph and Edge of Disgrace, Elite, and Paradroid imagery

Before Christian Bauer owned a Commodore 64, he wrote programs on paper and tried them on the computers displayed in department stores. A few commands could draw a fractal or play some music. That was enough to get him hooked. Music also supplied the first reason to write Frodo. Bauer wanted to hear SID tunes while working on his Amiga, so he built a card that could hold a real SID chip… Read more

Shigeru Miyamoto Reveals His Biggest Contribution to Super Mario Bros.

Shigeru Miyamoto smiling with a screenshot from Super Mario Bros. behind him.

If you don’t know the name Shigeru Miyamoto, he’s someone you can thank for the video game industry being what it is. In 1981, Miyamoto created a small arcade game called “Donkey Kong,” which not only saved Nintendo of America from financial ruin but also helped solidify the video game industry at a time when it was in flux. Just four years after his success with “Donkey Kong,” Miyamoto released his next… Read more