Interview by David Becker, Retro Replay. Roberta Williams couldn't leave Colossal Cave alone. A puzzle would follow her to bed, and she couldn't rest until she'd worked it out. She had loved stories since childhood, but here was one she could move through, question, and get hopelessly stuck inside. After finishing it, she bought large sheets of white poster paper and began working out a mystery of her own. That became Mystery… Read more
Retro Fresh! 👾
The Complete History of Phantasmagoria
The house is enormous, the view is lovely, and Adrienne has room to write. Her husband can work on his photography. There is even a little town nearby when they need something. For a few minutes, Phantasmagoria looks like a particularly ambitious property purchase. Then you begin opening doors. Sierra had been putting suspicious houses on computer screens for fifteen years when Phantasmagoria arrived in 1995. This one was different. A filmed… Read more
Final Fantasy Had One Credited Programmer. RPGs Were New to Him.
The original Final Fantasy credited one person for its programming: Nasir Gebelli. One programmer, helping bring an entire RPG to the Famicom, while still needing its towns and battle screens explained to him. When Square was building the original Final Fantasy, Hironobu Sakaguchi had to walk its programmer through conventions that RPG players barely think about. There was an overworld. There were towns. And when a fight started, the game would cut… Read more
Atari Threw Out Source Code for Asteroids and Centipede. A 3 A.M. Rescue Saved It.
The Atari 7800 source code for Asteroids and Centipede ended up in a dumpster in 1996. Actual disks, behind the company's Sunnyvale building, waiting to disappear with the trash. The reason we can still look through some of those files is that someone went in after them at 3 a.m. There are glamorous ways to spend a night in the video-game business. Recovering Atari ST diskettes from a filthy dumpster probably doesn't… Read more
Sonic CD’s First Boss Shares the Famicom’s Model Number. A Console-War Diss?
Sonic CD's first boss has a name that looks as though somebody forgot to replace a part number: EGG-HVC-001. Then you look up Nintendo's original Famicom and find its model number: HVC-001. Oh, Sega. Even the paperwork? That's a wonderfully petty little discovery for anyone who remembers choosing sides in the console wars. You could argue about Mario and Sonic all afternoon, then boot up Sonic CD and unknowingly spend your first… Read more
The History of UAE: From Unusable to Everywhere
The Amiga’s startup hand was holding something that looked roughly like a Workbench disk. Roughly was the problem. Bernd Schmidt’s emulator had produced a badly distorted version of the familiar picture, and there was still work to do before anyone could call this an Amiga they would want to use. Schmidt fixed his blitter code, and the picture improved. Later, Workbench booted from a floppy image with a convincing color display and… Read more
Bernd Schmidt Interview: UAE and the Amiga Emulator That Worked
The first hand on Bernd Schmidt’s emulated Amiga screen was badly misshapen. It was supposed to be holding a Workbench disk, but his early blitter code still had bugs. Fixing those brought the picture closer to the familiar startup screen, and the next job was getting the rest of the machine to behave. Schmidt wanted to keep using Amiga software as he moved toward PCs, including the music from Turrican. Some Usenet… Read more
Lord British Wants His Kingdom Back: Richard Garriott’s Ultima Copyright Quest
In Ultima VII, a red face fills the screen and offers to become your new friend. The Guardian has an excellent voice, terrible intentions, and rather more confidence than anyone should want in a traveling companion. Then you step into Britannia, start asking questions, and discover that the people already living there have plenty of problems of their own. It is a wonderful world to get distracted in. You arrive with a… Read more
Interviews 🎤
David Crane Interview: Pitfall!, Activision, and Programming the Atari 2600
David Crane put his name on a game box because he was willing to stake his reputation on what was inside. Players have since told him they would buy one of his games knowing who made it, much as a reader reaches for a favorite author’s next book. That connection was something he and his fellow Activision founders deliberately built. The programmer, artist, and designer behind a cartridge deserved a credit, and… Read more
Jeff Vogel Interview: Exile, Avernum, Geneforge, and 32 Years of Independent RPGs
Jeff Vogel bought a PowerMac 6100 in 1994, went looking for a role-playing game, and failed to find one. So he started writing his own. There was already a Mac shareware RPG called Realmz, but he did not discover it until Exile: Escape From the Pit was almost ready to launch. Had he found it earlier, he tells us, his whole life might have gone differently. Then the Realmz developers at Fantasoft… Read more
Sandy Petersen Interview: Doom, Quake, Age of Empires, and the Art of Game Design
A room full of explosive barrels is a wonderful place to discover that your shotgun has become a liability. Sandy Petersen picks Barrels o’ Fun from Doom II as a map he is particularly proud of, and it is an excellent introduction to his work: a memorable situation, a nasty surprise, and a player suddenly having to reconsider the plan. Ask him about another famous level, Doom’s E2M2, and he starts pulling… Read more
Christian Bauer Interview: Frodo, Basilisk II, SheepShaver, and C64 Hardware
Before Christian Bauer owned a Commodore 64, he wrote programs on paper and tried them on the computers displayed in department stores. A few commands could draw a fractal or play some music. That was enough to get him hooked. Music also supplied the first reason to write Frodo. Bauer wanted to hear SID tunes while working on his Amiga, so he built a card that could hold a real SID chip… Read more
Ken Silverman Interview: Build, Duke Nukem 3D, and the Art of Saving CPU Cycles
When Ken Silverman was tuning Build, a failed experiment could disappear with the contents of a RAM drive. He would copy his working directory there before trying small optimizations. If the code crashed, he figured the changes probably were not worth keeping anyway. That is the sort of detail Silverman brings to this interview about the engine behind Duke Nukem 3D, Blood, and Shadow Warrior. We get into the maps that broke… Read more
Roberta Williams Interview: From Mystery House to a Life of Adventure
Interview by David Becker, Retro Replay. Roberta Williams couldn't leave Colossal Cave alone. A puzzle would follow her to bed, and she couldn't rest until she'd worked it out. She had loved stories since childhood, but here was one she could move through, question, and get hopelessly stuck inside. After finishing it, she bought large sheets of white poster paper and began working out a mystery of her own. That became Mystery… Read more
Emulator News 📰
The Week in Emulation: October 26 to November 2, 2026
October 26 to November 2, 2026. A PlayStation 4 trophy that refuses to unlock is a small but infuriating way to end a game. This week's shadPS4 release addresses that bug alongside changes to video, input, and system libraries. Azahar has a substantial new 3DS alpha for testers, while three Gear emulators refine play on high refresh rate displays. Across the four monitored categories, we found 183 notices across 68 projects. Most… Read more
The History of Frodo: SID Music, Raster Tricks, and the Portable C64
At two in the morning, Christian Bauer’s new SID filters produced a wall of noise. He had spent a long weekend measuring real chips and rebuilding the sound emulation in Frodo. He went to bed. The next morning, a pair of function parameters turned out to be in the wrong order. After fixing them, he tried the C64 demo Edge of Disgrace again. This time, the music sounded so good that he… Read more
The History of Basilisk II: ShapeShifter, UAE, and the Portable Macintosh
Christian Bauer took his Amiga 4000 to a meetup of Mac users and showed them text scrolling in an editor. It was running inside ShapeShifter. The reaction, he remembers, was considerable. An Amiga running Mac software was not necessarily the slow curiosity people expected. Basilisk II grew out of that earlier work, but by 1999 its job included hosts without a real 68000-family processor. The Mac desktop could move again, this time… Read more
The History of SheepShaver: BeOS, PowerPC, and a Second Life for Mac OS
A new BeOS workstation could be exciting and inconvenient at the same time. Christian Bauer had moved from his Amiga 4000 to a BeBox, a machine whose two processors and new operating system appealed to him. That did not make the Mac applications people wanted to use disappear. SheepShaver put a Mac environment inside that other desktop. Its original PowerPC-hosted form could execute guest code on the real processor. After Be’s decline,… Read more
Michael Pavone Interview: BlastEm, Genesis Accuracy and the Hardware Hunt
Michael Pavone paid around $2,000 for a copy of Outback Joey while trying to emulate its exercise peripheral. The first copy was a fake. After getting a refund and finding a genuine one, he still had to work backward from the game’s code because the bicycle sensor and heart-rate hardware were beyond his budget. That is one of the more expensive detours in a conversation that also gets into disappearing sprites, frozen… Read more
The Week in Emulation: October 19 to 26, 2026
October 19 to 26, 2026. Helios gave Sega 32X games a closer look at palette changes and DMA, while xemu issued two original Xbox releases in two days. Igir's new version gives people sorting and patching large game collections more formats to work with. The four monitored categories carried 145 notices this week, but many were successive development snapshots of the same emulator. 32X, Mega CD, and original Xbox Helios 26.1023 works… Read more
PlayStation 22005
Star Wars: Battlefront II at 21, Finding Order in the Chaos
Editorial score: 78 percent.
Sometimes your friends talk you into playing a game you weren’t particularly interested in, and it turns out they were right all along. For me, Star Wars: Battlefront II was one of those games. On 1 November 2005, Pandemic Studios and LucasArts released Star Wars: Battlefront II for PlayStation 2, Xbox, PC, and PSP, expanding the original game’s large-scale battles with new locations, space combat,...
PlayStation 22002
GTA: Vice City at 24, The 1980s I Always Wanted to Explore
Editorial score: 80 percent.
I love the 1980s. I love Miami Vice. And I love Grand Theft Auto. So when Rockstar announced that its next game would take the GTA formula and drop it into a sun-soaked, neon-drenched version of 1980s Miami, how could I NOT love it? On 29 October 2002, Grand Theft Auto: Vice City arrived in North America for PlayStation 2, just one year after GTA...
PlayStation 32008
Fallout 3 at 18: The Moment the Wasteland Came Alive
Editorial score: 80 percent.
Eighteen years ago, I stepped out of Vault 101, squinted into the sunlight, and looked out over the ruins of Washington, D.C. More than a thousand hours later, I’m still not finished exploring. On 28 October 2008, Bethesda Game Studios released Fallout 3 for PC, Xbox 360, and PlayStation 3, bringing the legendary post-apocalyptic RPG franchise into a fully realized, three-dimensional world.
PlayStation 22004
GTA: San Andreas at 22, When Rockstar Gave Us More of Everything
Editorial score: 80 percent.
Apparently, Rockstar decided that one city just wasn’t enough anymore. On 26 October 2004, Grand Theft Auto: San Andreas arrived in North America for the PlayStation 2, taking everything we’d come to expect from the series and expanding it to a scale that was almost ridiculous for its time.
Nintendo 642000
Majora’s Mask at 26: A Great Zelda Adventure Against the Clock
Editorial score: 78 percent.
There’s nothing like a giant, angry-looking moon threatening to destroy the world to ruin a perfectly good afternoon of exploring. And in The Legend of Zelda: Majora’s Mask, that moon wasn’t particularly interested in waiting for you. On 26 October 2000, Nintendo released Majora’s Mask in North America for the Nintendo 64, following up one of the most beloved games of its generation, Ocarina of...
Mega Drive / Genesis1995
Comix Zone Genesis Review: Brilliant Style, Brutal Challenge
Editorial score: 85 percent.
Comix Zone turns the Genesis into a living comic book, with brilliant artwork, heavy music, satisfying combat, and a punishing health system. Retro Replay verdict: 85%.
Satire & Humor 🤡
Sony Offers One Year of Free PS Plus to Anyone Willing to Snitch on PS5 Prolapse Hackers
Dave had barely typed “Prolapse” into the group chat before Mark asked whether he knew the developers personally. Not their usernames. Personally. An email address would help. A forwarding address would be tremendous. Sony is offering twelve months of PlayStation Plus to anyone who helps it catch the hackers behind Prolapse, the PS5 kernel-exploit project targeting firmware 14.00 and 14.10. The company wants names, leads, and preferably someone willing to explain the… Read more
Dr. Eggman Is a Feminist, According to the Sonic Heroes Manual
Dr. Eggman is a feminist. That's the assessment of the North American Sonic Heroes manual, which introduces him as “a romanticist, a feminist, and a self-professed gentleman.” Quite a character reference for a man whose usual response to a setback is to build a larger robot. The mustache says supervillain. The biography says he would like a moment to discuss how unfairly the mustache has been portrayed. The actual English biography from… Read more
Nintendo Wants You to Spend $150 on Mario Galaxy Again, and You Absolutely Will
Nintendo has announced the boldest, most innovative move in gaming history: charging you up to two hundred dollars for the privilege of replaying a pair of Wii games you already own. Super Mario Galaxy and Super Mario Galaxy 2 are officially coming to the Switch 2, and the bundle clocks in at a cool $150, edging toward $200 once you factor in collector’s editions, amiibo, and whatever random plastic accessory they force… Read more
Childhood Ruined: Mario Was Always Punching Yoshi in the Head
An Innocent Gesture with a Dark Twist For more than two decades, fans of Super Mario World believed Mario was simply pointing forward when Yoshi stuck out his tongue. It looked playful and harmless. Mario gave the signal, Yoshi obeyed, and the duo worked together as partners. That illusion shattered in 2017, when Nintendo veteran Shigefumi Hino, the designer who created Yoshi, revealed that the original concept was very different. According to… Read more
Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown
Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown There are difficult games, and then there are the ones that melt your brain until the only solution is to weaponize the nearest controller. We tell ourselves it’s just a game, but anyone who has stared down Alma in Ninja Gaiden Black, crawled across spikes in Celeste, or been betrayed by the blue shell in Mario Kart Wii… Read more
Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25
A Consistent Cutoff Leonardo DiCaprio has built a reputation for consistency in his personal life, and it appears that this rule now extends to his gaming habits. According to sources close to the Hollywood actor, he has officially stopped playing Final Fantasy IX after the game reached its 25th anniversary. Released in 2000 for the original PlayStation, Final Fantasy IX is widely regarded as one of the greatest entries in Square Enix’s… Read more
Recent Posts
Press Play: Retro Replay’s Video Game Music Library Is Live With 95,000+ Tracks
You know the moment. A game is sitting at its title screen, nobody has touched the controller for a while, and somehow the music has become the main event. The next level can wait. This bit deserves another loop. We have given that habit a much bigger home. Retro Replay's Video Game Music Library is live, with 95,901 tracks across 60 systems at the time of this announcement. Pick a system, find… Read more
Sandy Petersen Interview: Doom, Quake, Age of Empires, and the Art of Game Design
A room full of explosive barrels is a wonderful place to discover that your shotgun has become a liability. Sandy Petersen picks Barrels o’ Fun from Doom II as a map he is particularly proud of, and it is an excellent introduction to his work: a memorable situation, a nasty surprise, and a player suddenly having to reconsider the plan. Ask him about another famous level, Doom’s E2M2, and he starts pulling… Read more
Christian Bauer Interview: Frodo, Basilisk II, SheepShaver, and C64 Hardware
Before Christian Bauer owned a Commodore 64, he wrote programs on paper and tried them on the computers displayed in department stores. A few commands could draw a fractal or play some music. That was enough to get him hooked. Music also supplied the first reason to write Frodo. Bauer wanted to hear SID tunes while working on his Amiga, so he built a card that could hold a real SID chip… Read more
Shigeru Miyamoto Reveals His Biggest Contribution to Super Mario Bros.
If you don’t know the name Shigeru Miyamoto, he’s someone you can thank for the video game industry being what it is. In 1981, Miyamoto created a small arcade game called “Donkey Kong,” which not only saved Nintendo of America from financial ruin but also helped solidify the video game industry at a time when it was in flux. Just four years after his success with “Donkey Kong,” Miyamoto released his next… Read more
Retro Replay Retro Gaming History, Reviews & Emulation