Additional information
Platform | Nintendo Game Boy |
---|---|
Genre | |
Game Type | |
Cooperative | FALSE |
Developer | Hookstone |
ESRB | |
Max Players | 1 |
Unreleased 1994 title for Gameboy,
It was about 99% completed with most of the features. Passwords have not been finalized.
Eddies Puzzle Time was written in 1993/94 under the game’s company, Hookstone (Zoop, Sentinel Returns). After Alfred Chicken was complete, Peter Tattersall did the graphics, David Bland did 90% of the level design, but all 3 of the team created levels for Eddie. Jason McGann did the programming.
The game was in development for around 4 months. The team had tried pitching it to publishers at the time, but it was seen as a “risk” and deemed too expensive to promote. The game ran on a 64k cartridge.
Eventually the team was asked by Sunsoft to make a version of Alfred Chicken in Japanese, so Eddie’s was put a side and forgot about.
After the Alfred Japanese version, we started looking at Eddie again. We looked into randomly generating levels and ported it to PC. We iterated a few approaches and eventually Zoop, so Eddie’s is in fact a precursor to Zoop.
Platform | Nintendo Game Boy |
---|---|
Genre | |
Game Type | |
Cooperative | FALSE |
Developer | Hookstone |
ESRB | |
Max Players | 1 |
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