Additional information
Released | |
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Publisher | |
Platform | Nintendo DS |
Genre | |
Game Type | |
Cooperative | FALSE |
ESRB | |
Max Players | 2 |
A steel ball and 22 football players on springs in shallow dips; a pitch surrounded by barriers and with a goal at each end. It’s a concept that’s been around for a hundred years and which still sees matches decided on quick combinations and accurate shots on goal. When possession is lost, it becomes your opponent’s turn. The game is controlled using the stylus, which allows players to accurately aim and determine the power of a pass or shot. Players are selected by their heads, pulled back and released. The game’s physics engine ensures smooth, realistic travel of the ball around the pitch, either delivering it into the goal or to another player. However, it’s also possible to inject the mechanics of this turn-based game with a shot of adrenaline. Just imagine replacing the ball with a time bomb. Passes have to be faster and even more accurate. Plus, intentionally losing possession of the ball at a key moment becomes a strategical option in a match. A player unlucky enough to be on the receiving end of the time bomb’s blast has to leave the field and you can only hope your goalkeeper doesn’t meet a similar fate. Goooooal America features several game modes. In addition to standard matches or matches with time bombs, you can choose a single-player match, a two-player match, a 16-team tournament, and even a demanding campaign packed full of challenging tasks in which you can win various achievements. The game can be customised with many various settings, including overall difficulty, a goal limit and the respawning of players blasted by time bombs. Plus, you can, of course, also choose your team’s strip and the game automatically selects between dark and light variants.
Released | |
---|---|
Publisher | |
Platform | Nintendo DS |
Genre | |
Game Type | |
Cooperative | FALSE |
ESRB | |
Max Players | 2 |
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