Missile Command

The game is played by moving a crosshair across the sky background and launch a counter-missile from the appropriate battery. Counter-missiles explode upon reaching the crosshair, leaving a fireball that persists for several seconds and destroys any enemy missiles that enter it. There are three batteries, each with ten missiles; a missile battery becomes useless when all its missiles are fired, or if the battery is destroyed by enemy fire. The missiles of the central battery fly to their targets at much greater speed; only these missiles can effectively kill a smart bomb at a distance.

Category:

Additional information

Released

Publisher

Platform

Atari 5200

Genre

Game Type

Cooperative

FALSE

Developer

Atari

ESRB

Max Players

2

Wikipedia

https://en.wikipedia.org/wiki/Missile_Command

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