Ms. Pac-Man

In 1981, a sequel to Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the “eat the dots/avoid the ghosts” gameplay of the original game, but added new features to keep the title fresh.

Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.

Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost’s eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.

Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of “Junior”.

Other versions with a different title:

Lady Pack
Miss Pac Man
Miss Pacman
Miss Puk
Miss. Pac Man
Ms Pac-Man
Ms Pacman
Ms. Pac Man
Ms. Pacman
Ms. Pukmen

Category:

Additional information

Released

Publisher

,

Platform

Atari 2600

Genre

,

Game Type

Cooperative

FALSE

Developer

Mark Ackerman

ESRB

Max Players

2

Wikipedia

https://en.wikipedia.org/wiki/Ms._Pac-Man

Video URL

https://www.youtube.com/watch?v=0D5V9bI5RaI

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