Additional information
Released | |
---|---|
Publisher | |
Platform | Atari ST |
Genre | |
Game Type | |
Cooperative | FALSE |
ESRB | |
Max Players | 2 |
Wikipedia | https://en.wikipedia.org/wiki/Powerdrome |
Video URL | https://youtu.be/xzGJcx7Nzuo |
The Powerdrome racing series is now into its 24th year of high-speed high-octane action. Why race on flat 2D circuits when you can charge through a multi-textured half-pipe in small aircraft? Typhoon Racing have taken up the challenge, and entered you in their machine.
There are 6 different circuits, with hazards including chicanes, tunnels and crusher gates. Shading to the sections marks out whether a corner or dive is coming up. There are 5 computer opponents to race against in one player mode, while a data link cable allows 2-player games.
Each planet has its own atmosphere, and your machine’s filters will need to be set to take account of this. Rain on some circuits necessitates a pitstop for a changeover. You are armed with afterburners, which can provide a speed use in open air but should not be overused. The Amiga version allows you to adjust the sensitivity of the controls – either way, joystick is easier to use but mouse is seen as ultimately being faster.
Released | |
---|---|
Publisher | |
Platform | Atari ST |
Genre | |
Game Type | |
Cooperative | FALSE |
ESRB | |
Max Players | 2 |
Wikipedia | https://en.wikipedia.org/wiki/Powerdrome |
Video URL | https://youtu.be/xzGJcx7Nzuo |
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