Additional information
Released | |
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Publisher | |
Platform | Sony Playstation Vita |
Genre | |
Game Type | |
Cooperative | FALSE |
Developer | 5pb. |
ESRB | |
Max Players | 1 |
Wikipedia | https://en.wikipedia.org/wiki/Steins;Gate_0 |
Steins;Gate 0 is a visual novel, where the player reads through the story in the form of passages of text and dialogue, accompanied by character sprites and background art.[1] The story consists of multiple branches, which lead to different endings. As opposed to the original Steins;Gate’s single route that runs from start to finish with multiple branch points throughout, Steins;Gate 0 features one branch point near the beginning of the game, where the story splits into two major story branches, which in turn branch again into the different endings; there are in total two main story paths, along with four side stories. The direction of the story is determined based on whether or not the player chooses to answer calls from the artificial intelligence Amadeus, which the player character Rintaro Okabe can communicate with through his cell phone.[2] In addition to Okabe, the player also takes the roles of other characters, mostly Suzuha Amane and Maho Hiyajo.[3]
The player can also use Okabe’s phone to interact with his friends through the messaging app RINE:[4] at some points, the game shows a notification indicating that Okabe has received a message, and the player can choose between different messages to send back – either text messages or stickers[3][5] – temporarily locking the game into a conversation with the other character that changes depending on the player’s reply.[1][5] Unlike the Amadeus calls, the RINE messages do not affect the branching of the story.[3]
Released | |
---|---|
Publisher | |
Platform | Sony Playstation Vita |
Genre | |
Game Type | |
Cooperative | FALSE |
Developer | 5pb. |
ESRB | |
Max Players | 1 |
Wikipedia | https://en.wikipedia.org/wiki/Steins;Gate_0 |
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