Additional information
Released | |
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Publisher | |
Platform | Sony Playstation 2 |
Genre | |
Game Type | |
Cooperative | FALSE |
Developer | Success |
ESRB | |
Max Players | 1 |
The gameplay breaks down into two distinct types over the course of serving beef bowls. The serving sequences during your three shifts are pretty basic. You’ll guide your character behind the counter as customers come in and sit down. When you near them you’ll see the type of bowl they’re looking for, represented by a thought bubble displaying one of the four face buttons on the PlayStation 2 controller. You’ll just have to press the corresponding button to serve them a bowl and send them on their way. Each level will have its own requirements for success, usually revolving around serving a certain number of customers in an uninterrupted chain. This gets to be challenging as the stores you man get larger and the customers get more impatient. If you take too long to serve a customer, the customer will stomp out in a huff and knock the onscreen chain counter back to zero. To add insult to injury, walkouts will also lower the onscreen customer-happiness meter. While this may sound a bit simplistic, there’s actually a little bit of depth thrown in. You’ll be able to direct customers where to sit, and you can create combos by grouping together customers craving the same kind of bowl. Serving one of the customers in the chain feeds the whole lot of them and adds more time to the game clock, which is always running down. The bigger the group, the more time is added and the more dramatic the effect used to underscore your combo.
Released | |
---|---|
Publisher | |
Platform | Sony Playstation 2 |
Genre | |
Game Type | |
Cooperative | FALSE |
Developer | Success |
ESRB | |
Max Players | 1 |
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