Additional information
Released | |
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Publisher | |
Platform | ScummVM |
Genre | |
Game Type | |
Cooperative | FALSE |
Developer | Lucasfilm Games |
ESRB | |
Max Players | 1 |
Wikipedia | https://en.wikipedia.org/wiki/Zak_McKracken_and_the_Alien_Mindbenders |
Zak McKracken and the Alien Mindbenders is a 1988 graphic adventure game by Lucasfilm Games. It was the second game to use the SCUMM engine, after Maniac Mansion. The project was led by David Fox, with Matthew Alan Kane as the co-designer and co-programmer. Zak McKracken is a tabloid reporter (and not a very good one at that). After having a psychedelic dream one day, Zak realizes that something is wrong — space aliens are dumbifying the general public through the telephone system. Zak must stop this, but he can’t do it alone. After finding a strange crystal, Zak manages to get the help of the anthropologist Annie and her friends, Melissa and Leslie. The four unlikely heroes must now figure out a way to destroy the dumbifying devices and save the Earth. Zak McKracken and the Alien Mindbenders is a third-person puzzle-solving adventure similar in gameplay to Maniac Mansion.
The FM Towns version, released in 1991, has VGA graphics with 256 colors and higher-quality music and sound effects.
Released | |
---|---|
Publisher | |
Platform | ScummVM |
Genre | |
Game Type | |
Cooperative | FALSE |
Developer | Lucasfilm Games |
ESRB | |
Max Players | 1 |
Wikipedia | https://en.wikipedia.org/wiki/Zak_McKracken_and_the_Alien_Mindbenders |
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