BizHawk Git (2024/06/02)

EmuCR: BizHawkBizHawk Git (2024/06/02) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* Nix expr: Harden checksums
* Workaround driver bugs(?) with D3D11 GL interop
* Fix some more off by ones with imgui 2D renderer
* Fix typo
* Change label of TAStudio’s pause button
* Add devbuild artifact upload to github CI
* Fix off by ones for drawPolygon
* Try fixing filling arbitrary polygons
* Add PSX on PSP BIOS
* Change `Acceptable` PSX BIOS options to `Ideal`
* Nix expr: Include trailing slash on `BIZHAWK_HOME`
* Fix “double rendering” in Lua/ApiHawk gui stuff
* Prevent textures being created over the maximum texture dimension, fixes #3341
* Fix running unit tests in GitHub Actions
* Use helper scripts for GitHub Actions
* Add github CI
* Fix build
* Bump Magick.NET
* Fix NRE when flushing SaveRAM in GambatteLink for some roms
* Fix tab/spacing
* Also reset profile mask for mupen
* Fix mupen grabbing an OpenGL context based on whatever current version/flag attributes were present
* Nix expr: Bump pinned Nixpkgs to 24.05
* Fix mupen64plus breakage after security updates
* Nix expr: Run extra Analyzers during checkPhase
* Nix expr: Fix unit tests not working since they were changed to net48
* Mark checksum and Lua test classes as single-threaded
* Fix ConvertFilenameToTasMovie test

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