BizHawk Git (2024/09/07)

EmuCR: BizHawkBizHawk Git (2024/09/07) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* Put some more callbacks into IZ80ALink; remove MemoryCallbacks in Z80A (it’s not actually used at all)
* Implement cpu link interface for z80
* Replace Meziantou.Analyzers rule with first-party .NET rule
* use new scratchpad mem domain for cheevos
* [ChannelF] Cleanup + optimize some code
* Revert “Attempt to fix buttons’ labels being invisible on some Forms”
* [ChannelFHawk] vars to keep the style gods happy
* [ChannelFHawk] Unnecessary comments
* [ChannelFHawk] Revert VRAM back to the correct size and mitigate any index out of range errors in the ClockVideo() method
* [ChannelFHawk] Missed a syncing
* [ChannelFHawk] More cleanup
* [ChannelFHawk] Remove random usings
* [ChannelFHawk] Remove obsolute stuff
* [ChannelFHawk] Approximate the clocking of video circuitry rather than generating the framebuffer from RAM at the end of a frame
* Attempt to fix buttons’ labels being invisible on some Forms
* Rework doc comment for `IDriveLight.DriveLightIconDescription`
* Enhance the IDriveLight interface so that custom tooltip text can be displayed
* fix ChannelF mnemonics
* Do ChanF platform framerates slightly better
* Do ChannelF timings a bit better; some cleanups
* [ChannelFHawk] Bk2 Mnemonics
* [ChannelFHawk] More accurate rates
* Refactor `MainForm.HandleToggleLightAndLink`
* Remove unused import
* [ChannelFHawk] Launch internal games by passing bios files as a ROM (which in turn contain said internal games)
* [ChannelFHawk] Implement Channel F II System
* [ChannelFHawk] Remove the computer thinking activity indicator from the non-chess mappers
* [ChannelFHawk] Fix the chess (Schach) computer ‘thinking’ activity LED (the original cart had an LED built into it – we are using the DriveActivity indicator in Bizhawk for this purpose)
* Fix analyzer run failure
* [ChannelFHawk] Implement the Sean Riddle multi-cart mapper

Download:
BizHawk Git (2024/09/07) :
buzzheavier
mirrorace
mirrored
mixdrop
usersdrive

Source: Here

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