Emulator News

GearSystem Git (2024/12/26)

GearSystem Git (2024/12/26) is complied. GearSystem is a Sega Master System / Game Gear emulator written in C++ that runs on iOS, Raspberry Pi, Mac, Windows and Linux. The main focus of this emulator is readability of source code with very high compatibility. Features:– Highly accurate Z80 core.– Multi-Mapper support: …

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FB Neo Git (2024/12/26)

FB Neo Git (2024/12/26) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME. FB Neo Git Changelog:* add aztec challenge * neogeo, nam1975, increase resolution for the ending scene to display properly * megadrive, …

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BizHawk Git (2024/12/26)

BizHawk Git (2024/12/26) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores. BizHawk Supported Systems* Apple II * Atari * Video Computer …

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BizHawk Git (2024/12/26)

BizHawk Git (2024/12/26) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores. BizHawk Supported Systems* Apple II * Atari * Video Computer …

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BizHawk Git (2024/12/26)

BizHawk Git (2024/12/26) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores. BizHawk Supported Systems* Apple II * Atari * Video Computer …

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PPSSPP Git (2024/12/26)

PPSSPP Git (2024/12/26) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++. PPSSPP Git Changelog:* OpenXR – Remove non-functional Vulkan implementation (#19766) * Merge pull request #19764 from hrydgard/even-more-depth-raster-stuff * Enable depth raster in all backends, not just Vulkan * …

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MAMEUI Classic 0.273

MAMEUI Classic 0.273 is released. MameUI [formerly Mame32] is the GUI version of the Multiple Arcade Machine Emulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows …

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Panda3DS Christmas 2024 edition

Panda3DS Christmas 2024 edition is released. Panda3DS is an HLE, red-panda-themed Nintendo 3DS emulator written in C++ which started out as a fun project out of curiosity, but evolved into something that can sort of play games! Panda3DS Changelog:Mostly complete HLE audio (Enable audio via the audio settings to try …

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Mesen2 Git (2024/12/26)

Mesen2 Git (2024/12/26) is compiled. Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress – some features are currently incomplete or may change in future versions. Mesen Features:* High Accuracy – A lot of effort has gone into making Mesen as accurate as possible* …

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CEMU Graphic Packs v927

CEMU Graphic Packs v927 is released. It is a Community Graphic Packs for Cemu. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC. CEMU Graphic Packs Changelog:* Add resolution pack for Transformers Prime (#671) * [Skylanders Trap Team] …

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rpcs3 Git (2024/12/25)

rpcs3 Git (2024/12/25) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a …

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ShadPS4 Pre (2024/12/25)

ShadPS4 Pre (2024/12/25) is released. An early PS4 emulator for Windows and Linux written in C++. ShadPS4 Changelog:* compatibility_data: Added compatibility related settings to GUI (#1855) * shader_recompiler: Rework image read/write emit. (#1819) * exception: Fix raising exceptions on POSIX systems (#1868) * renderer_vulkan: Enable LDS barriers for MoltenVK (#1866) …

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