DeSmuME Git (2024/07/16)

EmuCR:DeSmuMEDeSmuME Git (2024/07/16) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME Git Changelog:
* OpenGL Renderer: Add support for Fog, Edge Mark, and on-GPU framebuffer color conversion for ancient GPUs that have support for shaders and FBOs, but lack support for GL_EXT_framebuffer_blit.
* Windows Port: Fix OpenGL renderer init failure. (Regression from commit 76fe5f7. Fixes #810.)
* OpenGL Renderer: 16-bit texture data that is converted to 32-bit is now byte-swapped correctly on big endian systems.
* Colorspace Handler: Fix compiling on AltiVec systems. (Regression from commit 586aea5.)
* Cocoa Port: Update the OpenGL blitter code to reflect the current code pattern in OGLRender.h.
* OpenGL ES Renderer: More ES fixes.
* Colorspace Handler: Add new functions for 16-bit to 18-bit and 32-bit color conversion, now respecting the 16-bit color’s alpha bit.
* Windows Port: Fix yet another compiling issue related to the OpenGL context. (Fixes #811.)

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