Dolphin Git 2503-146

Dolphin Git 2503-146 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git Changelog:
* Merge pull request #13450 from Tilka/daring_game
* GameSettings: fix startup crash in “The Daring Game for Girls”
* Merge pull request #13093 from mitaclaw/ranges-modernization-4-projection
* Modernize `std::max_element` with ranges and projections
* Modernize `std::lower_bound`/`upper_bound` with ranges and projections
* Modernize `std::stable_sort` with ranges and projections
* Modernize `std::sort` with ranges and projections
* Modernize `std::none_of` with ranges and projections
* Simplify `std::count_if` with `std::ranges::count` and projections
* Simplify `std::find_if` with `std::ranges::find` and projections
* Common: Create Range Projections For `std::pair`
* Merge pull request #13447 from JosJuice/bba-panic-tr
* EXI: Make HLE BBA panic alerts translatable
* Merge pull request #13432 from iwubcode/custom_pixel_fragment
* VideoCommon: move to a ‘process_fragment()’ function to simplify custom shaders and provide a direct override of the tev stage logic
* Merge pull request #13425 from jordan-woyak/after-present-cleanup
* Core: Call PerformanceMetrics::CountFrame regardless of PresentReason.
* Merge pull request #13398 from jordan-woyak/perf-tracker
* PerformanceTracker: Use SPSCQueue and atomic to eliminate need for a mutex. Clean up some math.
* PerformanceTracker: Use std::deque instead of hand-rolled circular
* PerformanceTracker: Pass chrono values instead of us s64.
* Merge pull request #13385 from Tilka/sp2_ad16
* Config: make SP2 configurable
* EXI: fix AD16
* Merge pull request #13368 from jordan-woyak/anisotropic-filtering
* Config: Expose Default and 1x Anisotropic Filtering setting.
* DolphinQt: Allow ConfigComplexChoice to handle DefaultState values.
* Config: Allow passing a DefaultState object to Set functions to delete keys.
* Enable game-requested anisotropic filtering in Metal backend.
* Enable anisotropic filtering when the game requests it
* Merge pull request #13311 from iwubcode/dynamic_input_textures_reduce_image_writes
* Core: properly distinguish between ES title switches (Wii titles) and normal loading (GC, also called for Wii..); update config for ES title change, generate textures for both situations
* Core / DolphinQt / InputCommon: reduce the number disk writes when using DynamicInputTextures
* Merge pull request #13295 from jordan-woyak/controller-emu-cleanup
* InputCommon/ControllerEmu: Break out functionality of EmulatedController

Download:
Dolphin Git 2503-146 x64 :
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Dolphin Git 2503-146 Android :
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Source: Here

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