Dolphin Git 2506-84

Dolphin Git 2506-84 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git Changelog:
* Merge pull request #13665 from jordan-woyak/dark-mode-filter
* DolphinQt: Replace widespread SetQWidgetWindowDecorations calls with an event filter.
* Merge pull request #13522 from tygyh/Enforce-overriding-destructor-style-Core&UnitTests
* Make overriding explicit and remove redundant virtual specifiers on overriding destructors – Core & UnitTests
* Merge pull request #13023 from tygyh/Replace-ties-with-structured-bindings
* Replace ties with structured bindings – UnitTests
* Merge pull request #13454 from tygyh/Use-constants-DolphinQt-FifoAnalyzer
* Make parameters, arguments etc. constant
* Merge pull request #13544 from tygyh/DolphinNoGUI-Replace-deprecated-signal-header
* DolphinNoGUI: Make override explicit
* DolphinNoGUI: Make parameters constant
* DolphinNoGUI: Replace C-style cast with `reinterpret_cast`
* DolphinNoGUI: Make classes final
* DolphinNoGUI: Make variables constant
* DolphinNoGUI: Make function static
* DolphinNoGUI: Remove unused include directives
* DolphinNoGUI: Make variables constexpr
* DolphinNoGUI: Replace deprecated `signal.h` header
* Merge pull request #13697 from tygyh/AudioCommon/Remove-unused-includes
* AudioCommon: Remove unused includes
* Merge pull request #13698 from tygyh/AudioCommon/Remove-unused-qualifiers-and-make-variables-constant
* AudioCommon: Remove unused qualifiers and make variables constant
* Merge pull request #13386 from iwubcode/resource_manager_system
* VideoCommon: remove ‘GetByteSizeInMemory()’ from custom asset, it is not needed anymore
* VideoCommon: avoid race conditions with asset load/unload by moving the lock to the entire function, favor atomics for the memory/time getters
* VideoCommon: rename m_bytes_loaded in asset library to bytes_loaded
* VideoCommon: update CustomAsset’s load time to be before the load occurs (this prevents issues where the load time might be incorrectly inflated by long load operations)
* VideoCommon: watch texture pack folder for texture reloads (from dynamic input textures)
* VideoCommon: use CustomResourceManager in the texture cache and hook up to our hires textures
* VideoCommon: initialize and shutdown the CustomResourceManager when the video thread initializes and shuts down
* Core: add CustomResourceManager to System
* VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available
* VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions
* VideoCommon: move AssetMap to a types header file, so it can be pulled in without the DirectFilesystemAssetLibrary dependencies, the header will be expanded later
* Common: Add class ‘FilesystemWatcher’ that is used to watch paths and receive callbacks about filesystem level events for anything under that path
* Externals: add watcher, a library used to watch a filesystem location for changes
* VideoCommon: remove ‘GetLastAssetWriteTime’ and switch to a steady_clock for asset times
* VideoCommon: change asset loading to return the number of bytes loaded instead of a pass/fail
* VideoCommon: add ‘Unload’ functionality to CustomAsset
* VideoCommon: add a handle to custom asset, this is an id that is only relevant for a particular game session but is slightly faster as a numeric value for lookups than the traditional asset id
* Core / VideoCommon: Remove original custom asset loader
* Merge pull request #13740 from JoshuaVandaele/bsod-fix-i-hope
* Host: Clean up device handle
* Merge pull request #13710 from TryTwo/UI_Sliders_Update
* Qt Advanced Panel: Convert QSliders into ConfigSliders.
* Merge pull request #13724 from SuperSamus/gamelist-properties-noduplicates
* GameList: Prevent opening Properties multiple times for the same game
* Merge pull request #13142 from JosJuice/fifo-window-starting-stopping
* DolphinQt: Call FIFOPlayerWindow::UpdateControls for Starting/Stopping
* Merge pull request #13714 from Dentomologist/dolphinqt_remove_redundant_window_hints
* DolphinQt: Remove redundant window hints

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Dolphin Git 2506-82 Android :
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