Dolphin Git 5.0-21021 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git Changelog:
* Merge pull request #12522 from lioncash/ppcanalyst
* PPCAnalyst: Merge duplicate expression in ReorderInstructionsCore()
* Merge pull request #12529 from iwubcode/math_determinant
* Common: add determinant functions to Matrix33 and Matrix44
* Merge pull request #12521 from lioncash/reent
* State: Make use of re-entrant variant of localtime
* Movie: Remove global system accessor from GetRTCDisplay()
* Movie: Mark getters as const
* Movie: Use re-entrant variant of gmtime in GetRTCDisplay()
* NetKDTime: Use re-entrant variants of gmtime
* Merge pull request #12524 from lioncash/memb
* Jit64AsmCommon: Remove redundant m_jit member from CommonAsmRoutines
* Merge pull request #12532 from lioncash/json
* GraphicsTarget: Reduce object churn a little
* GraphicsTargetGroup: Reduce object churn a little
* GraphicsModFeature: Reduce object churn a little
* GraphicsModAsset: Reduce object churn a little
* GraphicsModGroup: Mark move constructor and assignment as noexcept
* GraphicsModGroup: Reduce object churn
* GraphicsMod: Avoid some object churn
* ShaderAsset: Emplace value instances when possible in ToJson()
* Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap
* docs: update CustomPipeline graphics mod docs based on changes in syntax to support new functionality
* VideoCommon: when loading a texture asset, set sampler to linear sampler if the texture type is not defined and the 2d texture is assumed
* VideoCommon: update custom pipeline action to support a variety of texture samplers (2D, 2D array, and cube maps)
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Dolphin Git 5.0-21021 Android :
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