ES-DE v3.2.0

EmulationStation Desktop Edition (ES-DE) v3.2.0 is released. EmulationStation Desktop Edition (ES-DE) is a frontend application for browsing and launching games from your multi-platform game collection. It comes preconfigured for use with RetroArch and a number of other emulators. It’s also fully customizable so you can easily expand it to launch any emulators or applications that are not included in the bundled configuration. ES-DE is free and open source and will remain so forever. It’s also true multi-platform and runs on numerous operating systems such as Ubuntu, Linux Mint, Manjaro, Fedora, FreeBSD, macOS and Windows.

ES-DE Changelog:
Added a system status element showing the Bluetooth, Wi-Fi, cellular and battery status on screen
Added a “Display clock” setting to the UI settings menu to display an on screen clock (disabled by default)
Added translations for Traditional Chinese (zh_TW)
Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows using the shadPS4 emulator
Added support for the Vircon32 Virtual Console (vircon32) game system
Added support for the Sega Mark III (mark3) game system
Increased the roundness for all corners in the menu system and for the notification popups
Increased the background blur slightly when a menu is open
Added an option to completely disable the game launch screen (via the UI settings menu)
Made the menu and launch screen scale up at the same speed regardless of the display refresh rate
Added a screensaver-game-select custom event
Added game-select and system-select custom events and a corresponding “Browsing custom events” menu option
Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems
Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems
Added the Holani RetroArch core as an alternative emulator for the atarilynx system
Added the b2 RetroArch core as an alternative emulator for the bbcmicro system
Added the CannonBall RetroArch core as an alternative emulator for the ports system
Added the Mr.Boom RetroArch core as an alternative emulator for the ports system
Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows
Added Azahar standalone as an alternative emulator for the n3ds system
Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows
Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows
(Android) Changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported
(Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported
(Android) Added a find rule entry for the new Cemu package name
(Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems
(Android) Added Pizza Boy SC standalone as an alternative emulator for the gamegear, genesis, mastersystem, megadrive and megadrivejp systems
(Android) Changed all RetroArch core entries to use absolute paths (this makes the ancient Play store release work correctly)
(Windows) Added MFME standalone (fruit machine emulator) as an alternative emulator for the arcade and mame systems
(Windows) Added XM6 TypeG standalone as an alternative emulator for the x68000 system
(Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade and mame systems
(Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system
(Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)
(Linux) Added a find rule entry for the new DuckStation binary name (duckstation)
(Linux) Added support for the Flatpak release of Ruffle
(Linux) Added support for the manually downloaded release of Mesen
(Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage
Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows
Added the .gam file extension to the arcade and mame systems on Linux and Windows
Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems
Added the .ruf file extension to the flash system
Added initial support for the Microsoft Xbox One (xboxone) game system (still awaiting emulator support)
Added a %ROMRAWWIN% variable to pass the game ROM path with Windows-style backslash directory separators
Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements
Added support for specifying which specific entries to display for the helpsystem elements
Added an “entryLayout” property to the helpsystem element to control the display order for the icons and text
Added an “entryRelativeScale” property to the helpsystem element to control the relative scale between the icons and text
Added “rotation”, “rotationOrigin”, “backgroundColor” and “backgroundColorEnd” properties to the helpsystem element
Added “backgroundHorizontalPadding” and “backgroundVerticalPadding properties to the helpsystem element
Added “backgroundGradientType” and “backgroundCornerRadius” properties to the helpsystem element
Added a “clock” element to make it possible to customize the layout and position of the clock
Added “imageSize”, “imageMaxSize”, “imageCropSize” and “imageCropPos” properties to the video element
Added a “fadeInType” property to the video element to fade in from black or from transparency
Added support for a “none” value to the video element imageType property
Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds
Added support for the 8:7 display aspect ratio
(Android) Changed the target SDK version to 35 (Android 15)
The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android
(linear-es-de) Added translations for the system hardware types
(macOS) Added a dependency build script for cross-compiling for x86_64 when using an ARM processor
(Linux) Added the BlueZ library (libbluetooth) as a dependency
Added support for building against libgit2 v1.9.0 and later
Added support for building against ICU 76.1 and later
Updated SDL to 2.32.2 on Android, Windows, macOS and the Linux AppImage builds
Updated the MAME index files to include ROMs up to MAME version 0.275
Bundled the February 2025 release of the Mozilla TLS/SSL certificates
Made a small adjustment to the button_y_PS helpsystem button
Translation updates for multiple languages
Bug fixes
The text element containerStartDelay timer was sometimes not reset which made vertical text scrolling start too early under some circumstances
The selectedItemOffset property did not work correctly for carousels with a single item
Returning from a game when running in the background ignored the video element delay property for the first playback
A double free in GuiLaunchScreen could cause an unclean application shutdown
Applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha
The menus would sometimes contain fractional rows at extreme resolutions such as 1080×1920
(Windows) There could be double quotation marks added to the launch command under some special circumstances
(Android) There was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

Download: ES-DE v3.2.0
Source: Here

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