Flycast Git (2024/05/23) is compiled. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.
Flycast Git changelog:
* Merge remote-tracking branch ‘origin/dev’
* android: update project
* deps: update sdl to version 2.30.3
* deps: update libchdr
* deps: update imgui to version 1.90.6
* cmake: better version conversion for uwp
* Always use BSD sed
* dx11: use ALLOW_TEARING flag to disable vsync if available
* gl: only display crosshairs when needed
* gl: refactor vmu and xhair drawing. Blit rendered frame only once
* std::swap is undefined for vector
* vk: multi render support
* fix compile warning
* naomi: fix marstv freeze
* os_notify
* ui: load savestate thumbnails asynchronously. limit thumbnail size
* ios build fix
* switch, uwp, libretro build fixes
* save screenshot. add screenshot to savestates
* achievements: fix size of multiple challenge indicators popup
* ui: bug fixes. cheats window changes
* work around mingw-w64 init crash
* move ui to its own folder
* achievements: leaderboard notifications. detailed toast message
* ui: split display_settings
* ui: use uiScaled()
* ui: use imgui for vmu on pause menu. toast notifications
* ui: crash when loading asian fonts on windows
* achievements: better game load message when no achievements
* ui: change pause menu layout. add icons here and there
* vk: don’t delete the ImGui driver when recreating the swap chain
* achievements: hardcore mode
* achievements: fix crash when loading image cache
* ui: achievements list, new pause menu
* Use Xcode 15.3
* better RetroAchievements UI and threading
* move http_client to oslib
* macos: bump minimum macOS version to 10.11 to avoid build error
* Merge remote-tracking branch ‘origin/master’ into dev
* RetroAchievements support
* ci: update netbsd and openbsd versions
* savestate: drop support for legacy libretro and
* move most os_* funcs to oslib
* lr: switch build fix
* drop dispmanx support. move switch main() to its own file
* get rid of os_GetSeconds()
* lr win32 build fix
* vk: move macOS video routing code from context to renderer
* minor input and lua fixes
* set thread names
* macOS build fix
* thegamedb: ignore common disk ids T0000 and T0000M
* ui: rearrange Settings > Video screen
* android workflow: fetch submodules recursively (for libadrenotools)
* vulkan: allow custom GPU driver loading with libadrenotools
* maple: implement AllStatusReq for controller and VMU
* msvc build fix
* Fix vmu beep frequency
* bump libchdr to match master
* [Libretro] Check for per-pixel compatibility and hide the option if not supported
* Merge remote-tracking branch ‘origin/master’ into dev
* richer discord presence using boxart from thegamesdb
* fix compile warnings
* Discord Presence support
* set currently played game name in the window title
* android: hid barcode scanner support
* fix FreeBSD x64 segfault context
* isofs: fix long directory listing
* bump depth scale for NHL 2K2
* sh4: fix P4 region mapping and on chip ram addressing
* deps: sync imgui_impl_vulkan.cpp with upstream
* deps: update imgui to version 1.90.4
* sdl: support multiple mice when allowed by the platform
* naomi: fix shaktam inputs
* cmake: improved parallelism in msbuild
* ci: use cross-platform-actions/action to build on bsd systems
* bsd: update segfault context for arm64
* deps: update imgui to version 1.90.3
* linux: use egl with x11 instead of glx
* deps: update libchdr
* deps: update libzip to version 1.10.1
* ci: use latest devkitpro docker image
* init drive when running .elf. Skip special settings for BIOS and .elf.
* gladLoader: check return code and log. cheats: light refactoring
* Merge remote-tracking branch ‘origin/master’ into dev
* samsptk: use cheat instead of extra depth scale
* gdrom: delay “no disk” reporting to let the BIOS play the boot animation
* pvr: apply a negative bias to background plane depth
* ui: replace Exit by Close Game. Better format for some UI values.
* gdrom: set correct lead-out FAD of single-density area
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Flycast Git (2024/05/23) Android :
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