Lime3DS 2117

EmuCR: Lime3DSLime3DS 2117 is released. Lime3DS is a project which aims to revive Citra, the most popular open-source Nintendo 3DS emulator. It is written in C++ with portability in mind and builds are actively maintained for Windows, Linux, Android, and macOS.

Lime3DS 2116 Changelog:
All:
Fixed a crash caused by invalid cubemap face IDs. | @PabloMK7 ~ PabloMK7/citra@4f174f1
This addresses crashes in several games.
Two games known to be affected are “Shin Megami Tensei IV: Apocalypse” and “Fire Emblem Fates”.
Desktop:
Fixed the automatically selected interface language sometimes being detected incorrectly. | @kleidis ~ #358
All hotkeys now work correctly when the secondary window of the “Separate Windows” layout is selected. | @OpenSauce04 ~ #333
The “Report Compatibility” button now links to the Lime3DS compatibility list repository. | @OpenSauce04 ~ #356
Frame advancing can now be used when the emulator is paused. | @OpenSauce04 ~ #338
Due to this change, the old frame advancing mode has been removed due to redundancy.
Fixed several compounding issues related to game shortcut creation and usage on Flatpak. | @OpenSauce04 ~ #343
The AppImage and Flatpak versions of Lime3DS are now able to use Wayland natively. | @C-512L ~ #312, flathub/io.github.lime3ds.Lime3DS#24
Android:
A new “About Game” dialog has been added which replaces the Cheats menu. | @kleidis ~ #304
This menu displays more detailed information about the game you have selected.
Cheats are now accessible from the “Cheats” button within this new menu.
Custom layout functionality has been added to the Android version of Lime3DS. | @DavidRGriswold ~ #298, #349
Options are available for customizing the Portrait and Landscape orientations seperately.
You can configure this in the new Layout settings tab.
Technical:
Various build depencencies have been updated. | @rtiangha ~ #329, #323
Fixed compilation failures on GCC 14.0+ | @rtiangha ~ #329
Left-over code pertaining to iOS support has been removed from the codebase | @OpenSauce04 ~ #319
iOS was never supported by Lime3DS, however this change removes code which was used by Citra for its iOS builds.
The MacOS build target has been updated to MacOS 13 Ventura. | @OpenSauce04 ~ #320
The minimum MacOS version for Lime3DS was already 13, but until now the build target had still been set to MacOS 11.
This change will have a minimal effect on the end user.

Download: Lime3DS 2117 Windows

Download: Lime3DS 2117 Android

Source: Here

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