Mesen2 Git (2024/12/25)

EmuCR: MesenMesen2 Git (2024/12/25) is compiled. Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress – some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy – A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone – Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play – Play online with friends
* Automatic updates – Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen2 Git Changelog:
* UI: Update to Avalonia build that fixes freezes in AOT builds on Windows
* Fixed compilation errors in clang (in VS)
* SNES: Set internal palette address to 0 when outputting bg color (when no layers have visible pixels)
* SNES: Performance improvements
* SNES: Implement correct/better behavior when reading/writing to CGRAM during rendering
* SNES: Fixed freeze in intro/menus in Battle Grand Prix
* SNES: Fixed NMI/IRQ timing issues
* SNES: Fixed HDMA timing issues
* Debugger: SNES – Fixed minor issues with CPU internal registers’ peek implementation
* SNES: Delay the SPC’s access to the new values written by the CPU

Download: Mesen2 Git (2024/12/25)
Source:Here

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