Mupen 64 Lua v1.1.7

Mupen 64 Lua v1.1.7 is released. This repository contains the latest source code for continued development of Mupen64 – Nintendo 64 emulator with TAS support, and TASInput plugin. This version includes new Features such as: AVISplit, Reset recording, WiiVC and Backwards Compatibility options all in one.

Mupen 64 Lua v1.1.7 Changelog:
New Stuff
Lua graphics can now be drawn over the game without flickering (“Lua Compositor”)
Playing a movie will now automatically load its related ROM
Playing to an arbitrary frame during playback is now possible (“Seeker”)
Statusbar sections have been restructured to provide more helpful information
Detection of generic crashes has been reimplemented and improved
Suppressing dialogs has been added, which prevents hangs during automated encoding
Dangerous actions (e.g.: mismatched st loading) now prompt the user and allow them to continue
0-index statusbar has been reimplemented
Zipped ROM loading has been reimplemented
State slot autoincrement has been reimplemented
The Game Debugger has now displays temporal information (“CoreDbg”)
The movie playback and recording dialogs have been consolidated and redesigned
Auto-pausing at the last frame of a movie has been added
The config will now be automatically reset between versions
Loading state is now displayed in the titlebar
Loading a state created after the current movie’s end is now allowed by default in read-write mode
emu.getversion argument is now optional
Add comments to help generate lua documentation
Bugfixes
The last hotkey should no longer be omitted from the hotkey list
The broken pair of savestate hotkeys has been removed
Encoding stability when using readScreen-implementing plugins has been improved
The “Select Slot 10” hotkey now applies to its menu item correctly
The “Load Latest Script” menu item has been moved below the recent submenu for consistency
Lua Scripts now terminate correctly
The atvi lua callback is now invoked when paused to maintain compatibility with old scripts
The rombrowser and core have been hardened against evil roms
The emulator now continues functioning after a crash
Core and dispatcher have been hardened against race conditions
Lua renderer initialization no longer fails when the window is too small
Fixed crash in emu.getaddress
Performance
FPS and VI/s tracking no longer blocks the emu thread
General performance when no Lua scripts are running has been greatly improved
The Lua D2D API’s overhead has been reduced
Plugin search frequency has been reduced
The new timer system (introduced in 1.1.6) is now forced on, greatly improving fast-forward performance
Fix hotkeys allowing interaction with disabled menu items
The rombrowser’s time-to-build has been reduced
Core performance during seeking has been improved
Other Changes
The hotkey selection list now advances automatically after receiving an input sequence
Trace logs can now be generated in a binary format
The statusbar layout has been changed to display more useful information
Various unused options have been removed
Movies with the “.savestate” extension can’t be created anymore, but can still be played back
The toolbar has been removed
The “Start From Beginning” feature has been removed, as it’s superseded by “Load Latest Movie”
Advisories
Windows 8 or above is now required to utilize Lua scripts.
The emu.atwindowmessage callback is on its way out. See issue #190 for more information.
better-gln64 has been updated to implement MGE.

Download: Mupen 64 Lua v1.1.7
Source:Here

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