NanoBoyAdvance Git (2025/01/22) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the ‘Classic NES’ titles which abuse a variety of edge-cases and undefined behaviour.
Nanoboyadvance Git changelog:
* ARM: add TODO for Thumb CMP r15, rX
* ARM: add some TODOs for future accuracy research
* ARM: optimize SPSR reads by getting rid of the invalid CPU mode check
* ARM: optimize GPR reads by getting rid of the invalid CPU mode check
* ARM: fix out-of-bounds accesses during CPU mode switch from or into an invalid mode
* ARM: use BANK_FIQ instead of new_bank when new_bank is known to be BANK_FIQ
* ARM: attempt to fix edge-case in LDM^ instruction executed during user/system mode
* DMA: internal CPU cycles may execute during CPU<->DMA bus transition cycles (see #380)
Running
In order to run NanoboyAdvance you will need a BIOS file. You can either dump your own or get an open source replacement online (https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin). The BIOS file must be placed as bios.bin in the same folder as the executable. However keep in mind, that a replacement BIOS will not be as accurate as the original one.
Download:
NanoBoyAdvance Git (2025/01/22) :
1cloudfile
gofile
mirrorace
mirrored
qiwi
ranoz
usersdrive
Source: Here