PCSX-Redux Git (2024/10/23)

PCSX-Redux Git (2024/10/23) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1788 from nicolasnoble/prim-color-interpolate
* Adding interpolateColors to gouraud primitives.
* Merge pull request #1789 from nicolasnoble/bump-allocator-refactor
* Making the bump allocator more generic.
* Merge pull request #1786 from CloudMracek/main
* Fixed mac0 value casting in psyqo cube example and implemented Nicolas’ inline assembly fix

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