PCSX-Redux Git (2025/01/20) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Creating .coderabbit.yaml configuration file.
* Merge pull request #1849 from nicolasnoble/safety-and-unroll
* Some perf-analyzis-driven improvements.
* Merge pull request #1847 from nicolasnoble/encoder-aliases
* Adding aliases to MIPS inline encoder.
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PCSX-Redux Git (2025/01/20) x64 :
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