PCSX-Redux Git (2025/02/13) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1853 from NotExactlySiev/flake
* Removing patch.
* Nix: Remove the thirdparty directories that we replace
* Nix: Re-enable Lua
* Nix: Fix patch
* Nix: Adjust patch
* Nix: Fix metadata, cleanup
* Nix: Update flake
* Nix: Add vixl dep
* Nix: actually it’s both
* Nix: actually darwin is the problem
* Nix: Remove aarch64 for now
* Nix: Update package metadata
* Nix: fix github actions
* Nix: remove duplicate systems from CI
* Nix: remove duplicate systems from CI
* Nix: flake typo
* Nix: Limit Github actions to supported platforms
* Fix flake
* Nix: syntax error
* Nix: Add other systems to flake
* Limit Nix derivation to 2 cores
* Add CI for Nix flake
* Remove unneeded rmdir’s
* Fix flake.nix
* Experimental flake
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Source:Here