PPSSPP Git (2024/09/18)

PPSSPP Git (2024/09/18) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #19470 from hrydgard/for-based-loop-cpp17
* [Common] Fixes from Unknown W. Brackets:
* Fixed missing space Core/HLE/proAdhocServer by Unknown W. Brackets

* Fixed merge conflict
* [Core/HLE/GPU/D3D11/GLES] Using for based loop C++17 and replaced on structured binding map C++17
* [Common/Data/File/Input/Net/Serialize/System/UI] Using for based loop C++17 and replaced on structured binding map C++17
* Work around Brothers in Arms speed issue via compat hack (#18513)
* More Ignore address in gpu (#16303)
* Merge pull request #19413 from oltolm/d3d9_com_ptr
* use ComPtr for D3D9
* Merge pull request #18350 from anr2me/adhoc_matching
* Merge branch ‘master’ into adhoc_matching
* Merge pull request #19468 from hrydgard/german-static-const-override
* More const/static-ification
* First part of the const changes etc
* Merge pull request #19464 from hrydgard/german-align-struct-64
* Revert possibly problematic parts
* [GPU/Core/Debugger] Reduced struct sizes using align for x64 platforms, fields carefully moved
* Merge pull request #19467 from hrydgard/german-check-before-delete
* [Common/Core/Windows] Removed excess check pointer before delete or free()
* Merge pull request #19040 from GermanAizek/fix-core-gpu-always-true
* Merge branch ‘master’ into fix-core-gpu-always-true
* Merge pull request #19466 from hrydgard/misc-changes
* Fix potential crash in reporting screenshot functionality
* Add two missing mutex-locks in MetaFileSystem.
* Minor logging change
* [Core/GPU] Fixed condition blocks where result always true
* Process incoming packets quicker whenever available to handle more than 2 players better, instead of one datagram message per 10ms sleep interval which will delay the event generated from the message by 10ms for each additional player.
* Checks timeout before Pinging instead of on each message loop to give time for other event to occurs before timeout event.
* Process event messages quicker to prevent event queue from piling up when there are more players. Might also improve the success rate of joining process on Def Jam Fight for NY.
* Lets not delete the peer immediately, as handleTimeout function need the peer to be existed in order to trigger the TIMEOUT Event.
* Extending AdhocMatching’s timeout by 500ms should be sufficient for players with high latency.
* Allow BYE Event to intervene Joining process.
* Allow TIMEOUT Event to intervene Joining process.

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