PPSSPP Git (2024/10/19) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #19534 from hrydgard/more-various-fixes
* More presentation fixes
* Remove superfluous .c_str()
* Update the Android Studio gradle plugin again
* Cleanup, fix the shader viewer UI
* Remove a bad debug assert
* Fix issues with savestates and non-buffered rendering
* Add a couple of asserts (to make things error out earlier)
* Merge pull request #19532 from hrydgard/fix-presentation-assert
* Fix issue where PresentedThisFrame didn’t work on SoftGPU, causing issues
* Merge pull request #19531 from hrydgard/fix-text-perf-problem
* Unify the MeasureString caching code
* Avoid another allocation, this time with atlas fonts
* TextDrawer: Improve performance for text wrapping (by measuring without wrapping first)
* Update the rcheevos submodule
* Merge pull request #19530 from hrydgard/even-more-misc-fixes
* Remove extra back button on InstallZipScreen in texture case
* Add Sharp Bilinear Upscale post shader, thanks Silent
* Replace a few more sprintf with snprintf
* Beaterator: Prevent hanging when trying to record audio by switching thread in sceUsbMicWaitInputEnd
* Microphone queuebuf: Switch to int instead of u32 to simplify length checks. No more crashes, but it hangs
* Merge pull request #19529 from hrydgard/more-misc-fixes
* Minor cleanups, crashfixes
* Add the EmuScreen pass assert on OpenGL as well
* Ignore single imm point draws, that are accidentally kicked off when games initialize the GPU.
* Be more consistent with NotifyPresent
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PPSSPP Git (2024/10/19) x64 :
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