rpcs3 Git (2024/04/01)

rpcs3 Git (2024/04/01) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* PPU Loader: Fix unload of HLEd PRX modules
* PPU LLVM: Fix leak of modules outside dev_flash/sys/internal
* SPU LLVM: Postpone runtime worker threads init
* PPU LLVM: Unify memory limit for PRX and Overlay files
* PPU LLVM: Fix memory leak on precompilation
* use the pass manager instead of the legacy one
* Fix savestate reload functionality
* Savestates/SPU: Partially publicize SPU-Compatible functionality
* SaveStates: Add error messages on screen
* rsx: Fix loading mid-draw call savestates
* LV2: Silence logging of semaphore
* PPU: Fix logging of sys_interrupt syscalls
* LV2: Silence logging of mutex and cond syscalls
* workaround Clang 18.1 crash
* fix compiler warnings
* main.cpp: remove outdated code for MSVC 19.27
* fix GCC warnings
* cmake: fix MSVC build
* llvm: update to 18
* rsx: Make overlay manager default lock-state exclusive
* rsx: Fix race conditions on removals
* rsx: Rewrite fragment shader invalidation test
* rsx: Fix memory range invalidation
* Fix audit crash in games where hash strategy is heavily used
* audio: allow to choose channel layouts
* Savestates/RSX: Save pending flip
* PPU: Fixup savestate prio bit usage
* utilserialization_ext.cpp: Fixup
* Savestates: safe saving while cellSaveData is active
* SPU LLVM: Fix Forwarding GPR stores savestate safety
* Thread.cpp: Reduce logging
* Savestates: Reduce logging
* SPU LLVM: Add assert for MFC abort
* Silence cellGemGetState
* Fixup emulation stopping
* vm: Fix writer lock leak
* rsx: Move SPIRV stuff into common code
* GL: fix segfault in GLGSRender::flip
* Add Legacy plugin to Building.md
* Remove Windows 7 reference

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