rpcs3 Git (2024/12/30) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
rpcs3 Git changelog:
* Fix types 2
* Use corresponding SI/IEC units
* Fix types
* Report filesizes on macOS as decimal multiples
* SPU: Operating system LR memory signals
* rsx: Properly track changes in instancing state
* rsx: Test vertex program flags on each draw
* Cosmetic improvements
* rsx: Do not use global registers object in logical “firmware” units
* rsx: Handle dangling execution barriers
* rsx: Fix rare crash in vertex program decompiler
* rsx: Fix instancing bug when indexed addressing is used to read constants
* vk: Add support for hardware instanced draws
* rsx: Fix vertex program compiler crash
* rsx: Move more functions from rsx thread to the draw command processor
* rsx: Move draw call related functions to their own class
* rsx: Add GLSL support for instanced rendering
* rsx: Add code to detect instanced draw commands
* Revert “rsx/vk: Implement hardware instancing (#16466)”
* rsx/vk: Implement hardware instancing (#16466)
* Fix atomic_ptr value constructing overloads (#16473)
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