rpcs3 Git (2025/01/26) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
rpcs3 Git changelog:
* Update LLVM to 18.1.8
* Fix some warnings
* Fix segfault on missing firmware
* Qt: Fix Recent savestate path
* Qt: Add path to recent game/savestate tooltip
* Qt: fix recent savestate shortcuts
* Qt: Fix recent savestates menu settings
* Disable ARM trampolines
* Protect RPCS3 from built-in PS2 emulator
* Fix Emulator::IsPaused() to allow measurements during module compilation
* PPU LLVM: Reduce size of JIT-transition treampolines to 16
* JITASM.cpp: add assert for code building
* JIT.h: Add option for lowered function size
* JIT.h: Use kOptimizeForSize
* LLVM: Add explicit resource-freeing at emulation stop
* PPU LLVM: Disable an experimental limit
* PPU LLVM: Simplify module progress
* PPU Analyzer: Report invalid functions
* PPU Analyzer: Clean addr_heap from non-relocations (PRX)
* PPU Analyzer: Move ppu_function::callers to lower sizeof(ppu_function)
* PPU Analyzer: Remove ppu_function::calls to lower sizeof(ppu_function)
* PPU Analyzer: Use std::map::extract to reduce peak memory consumption
* PPU Analyzer: Remove ppu_function::name to lower sizeof(ppu_function)
* Remove ppu_attr::known_addr
* LLVM: Slice PPU executable memory
* Thread.cpp: Report VM addresses on VM segfault
* LLVM: Install error reporting handler
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