rpcs3 Git (2025/02/12)

rpcs3 Git (2025/02/12) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* cmake: Enable LTO for rpcs3_emu target
* rsx: Fix internal res tracking
* Headers cleanup
* Remove ppu_acontext
* SPU LLVM: Add two dependency chains for SPU verification
* gl: Fix stencil resolve for NVIDIA cards
* rsx: Implement framebuffer statistics to track the internal render resolution at runtime.
* gl: Implement MSAA transparency (sample-to-coverage)
* gl: Fix crash when launching multiple games with MSAA enabled
* Allow MSAA selection in the UI
* Fix compilation on clang
* vk: Silence spec validation error on NV cards
* gl: Add support for “hw MSAA resolve” option
* gl: Add extra checks around invalid render/compute passes
* gl: Fix crash in texture cache due to incorrect surface handling
* gl: Implement remaining resolvers
* gl: Implement basic MSAA rendertarget support
* vk: Fix extension initialization during device creation
* vk: Redesign resource binding for overlay passes
* gl: Enforce full image creation argument declaration
* gl: Upgrade the surface cache to become MSAA-aware
* gl: Implement MSAA resolve/unresolve for color images
* gl: Implement multisampled image creation
* vk: Move MSAA resolve/unresolve shaders to common GPU program layer
* gl: Plumb stubbed MSAA support into the render target handlers
* gl: Stub dynamic sample count when creating textures

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