ShadPS4 Git (2024/06/11) is released. An early PS4 emulator for Windows and Linux written in C++.
ShadPS4 changelog:
* Merge pull request #190 from shadps4-emu/stabilization_three
* recompiler: trivial missing ops (VALU OR and SALU LE, GE) added
* timer_management: `sceKernelUsleep` on <1ms delays
* renderer_vulkan: another fix for vertex buffer offsets
* Merge pull request #189 from shadps4-emu/qt-again
* clang format
* – Added trophy decryption when extracting a fpkg. trp icons and xmls are dumped to game_data/
* Separation between release mode and RelWithDebInfo (#186)
* kernel: Implement gettimeofday + other misc fixes (#187)
* video_core: Preliminary storage image support and more (#188)
* Merge pull request #182 from shadps4-emu/miscfixes
* wrong spdx
* review fixes
* fixed posix_stat error return
* fixed possible nullptr crash on rwlock create
* more clang fix
* clang fix
* moved main code , to emulator,cpp , emulator.h class
* don’t make fullscreen default
* depedencies updates and fixes
* Merge pull request #183 from shadps4-emu/bc_detiler
* texture_cache: detiler: added support for block coded 64bit images
* texture_cache: detiler: added support for block coded 128bit images
Download:
ShadPS4 Git (2024/06/11) :
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Source: Here