ShadPS4 Pre (2024/10/04) is released. An early PS4 emulator for Windows and Linux written in C++.
ShadPS4 Changelog:
* add Opcodes to switch case (#1233)
* Hide cursor on key/button press (#1211)
* Add various V_CVT opcodes (#1223)
* vulkan: Fix dynamic vertex binding stride validation errors. (#1229)
* Devtools fixes1 (#1228)
* Moved opcode to it’s proper location (#1221)
* Devtools: PM4 Explorer (#1094)
* imgui: Makes the window edges rounded (#1143)
* video_core: IMAGEGATHER4_C_O (#1210)
* Add V_CVT_F64_I32 (#1219)
* video_core: disable warnings on vulkan
* Fix some network,npmanager issues (#1215)
* shader_recompiler: Shader param fixups (#1199)
* core: Fix some missing uses of ExecuteGuest. (#1214)
* audio_core: Fix return value types and shift some error handling to library. (#1212)
* Refactor audio handling with range checks, buffer threshold, and lock… (#1200)
* fix music playing when it shouldn’t (#1203)
* replace trophy xml error with assert (#1197)
* Some nits and fixes on paths (#1190)
* SaveData: implement sceSaveDataTransferringMount (#1191)
* trp data extracts to game_data/serial instead of folder name (#1194)
* shader_recompiler: Define fragment output type based on number format. (#1097)
* vulkan: Fix some common validation errors. (#1101)
* trophy icon + platinum fixes (#1093)
* remove libgstreamermediaplugin.so from qt multimedia plugins (#1187)
* Use correct scissor rects (#1146)
* qt: Create addons directory if it does not exist. (#1186)
* sort menu (#1183)
* ci: fix audio for Linux (#1177)
* qt: Fix message box for game overwrite. (#1181)
* vulkan: Use dynamic vertex buffer strides when dynamic bindings unavailable. (#1164)
* add mappings for kernel versions (#1171)
* cancel-in-progress (#1162)
* config: Add option to change DLC install path. (#1176)
* Fix fedora packages (#1174)
* fix wolf2022 cheats download (#1173)
Download:
ShadPS4 Pre (2024/10/04) :
buzzheavier
mirrored
mixdrop
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usersdrive
Source: Here