ShadPS4 Pre (2025/01/19)

ShadPS4 Pre (2025/01/19) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 Changelog:
* fix build on arch
* pad: Configurable DeadZone (#2030)
* CLI: Add argument to pass an argument to the game (#2135)
* input: Unbroke KBM-only input (#2179)
* vk_presenter: Fix splash issues. (#2180)
* texture_cache: Fix image mip overlap. (#2177)
* renderer_vulkan: Remove swapchain image reinterpretation. (#2176)
* video_core: Use adaptive mutex on Linux (#2105)
* renderer_vulkan: Clear blank frame (#2095)
* qt: Improve user experience on Steam Deck and window managers (#2103)
* input: Don’t use old input state in GameController::ReadState() (#2170)
* renderer: handle disabled clipping (#2146)
* Update kernel.cpp (#2125)
* Qt: Open shadPS4 Folder (#2107)
* don’t compile cs with higher shared memory than supported (#2175)
* imgui: central node auto-hide tab (#2174)
* ci: Don’t use the same cache for clang and gcc on linux (#2173)

Download:
ShadPS4 Pre (2025/01/19) :
1cloudfile
gofile
mirrorace
mirrored
qiwi
ranoz
send
usersdrive

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