ShadPS4 v0.6.0 is released. An early PS4 emulator for Windows and Linux written in C++.
ShadPS4 Changelog:
Improved Devtools
Improvements in shader recompiler
Added sceGnmGetEqEventType/sceKernelGetEventData
Improvements to audio backend (SDL)
Improved HLE fibers library
Motion Controls implementation
Improvements to savedata
Unmap Fixes
Implemented sceNpCmp functions
GUI: Speed up GUI loading by caching game sizes
sceKernelAio* implementation
Fixes to several Surface Formats
Fix for address_space initialization on Windows
sceKernelVirtualQuery Fixes
Added ability to change save data path
libraries: Implement libSceZlib
Several translations update
Don’t forget it is time to update our compatibility list on : https://github.com/shadps4-emu/shadps4-game-compatibility