Super Space K’Noidtrix – casual Play



In Beamish’s bedroom at his house is the Nintari video game console, where , a mini-game within The Adventures of Willy Beamish, can be played when the console or tv is clicked on with an onscreen cursor.

Game play

The player controls a spaceship at the bottom of the screen that must shoot blocks tossed by monsters at the top corners of the screen. Each block is made up of four squares; if any of the squares in a block reaches the bottom of the screen, all the leftover blocks in the bunch remain frozen in place. If any sequential blocks are thrown on top of them, they will stack higher and higher and the game will end if a stack of blocks reaches the top of the screen (along with the game ending if the player were to lose all three lives). If a block reaches the bottom of the screen, all squares will turn yellow, which are worth the least amount of points (blocks are worth much more when they are airborne), and unless the player is able to destroy the blocks, they can hinder the player’s ability to move their cannon.
During a level, monsters will throw 50 blocks (known as “pieces”), which there is a slight pause at the end of the level before the next one starts. The difficulty level increases by the monsters throwing out blocks faster and faster. Colliding with any square will decrease energy (which is represented by a bar at the top of the screen, along with the number of remaining pieces thrown during a level, the current level the player is on, and lives left also being displayed), and if the player’s ship runs out of energy they will lose a life. Over time, the player’s ship’s energy level will slowly increase on it’s own once it has taken a hit from a block, just as long as the player does not make contact with any more blocks.
Losing all three lives will end the game.

Power-ups/special weapon

Helping out the player are power-ups for their spaceship, which catching one of these power-ups will increase the shot power to either the player’s lasers (marked with an ‘L’) or cannon (marked by a ‘C’); the cannon firepower is thicker than the laser’s, but once two additional laser power-ups are caught, the laser shots fire at a wider arc than with the cannon power-ups. Catching one cannon power-up will increase the player’s ship’s firepower to two shots at once in each direction (and with the laser power-up, the player must catch two of those before they start earning two shots), which the player’s ship’s weapons can be upgraded four times maximum, resulting in four shots being fired in each direction.
The secret weapon can also totally obliterate surrounding blocks, although this function takes up energy and the player is unable to fire their regular weapons in the meantime (as it can take several seconds to activate). An F (fast) capsule will also speed up the player’s cannon for 20 seconds, whereas an S (slow) capsule will slow down the monsters’ ability to throw blocks.
Catching a Mr. Ick Pellet is detrimental to the player, which will downgrade their cannon back to firing single, rather than multiple shot bursts at a time.

Controls

Starting out

Bring up Super Space K’Noidtrix–B button when cursor is on Nintari or tv in Beamish’s room

Start game–Start button (on title screen)

Quit game/return to The Adventures of Willy Beamish–A button (on title screen)

In-game

Move spaceship–D-pad (left/right)

Fire left–A button

Fire upwards–B button

Fire right–C button

Activate secret weapon–press and hold A, B and C buttons

Pause–Start button

End game–A, B, C and Start buttons together

Scoring

Blocks (yellow) after landing–3 points each

Yellow squares (while airborne)–10 points

Green squares–50 points

Red squares–100 points

Purple squares–150 points

Shooting block containing power-up or Mr. Ick pellet–10 points

source

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