yuzu Git (2024/02/01)

EmuCR: yuzuyuzu Git (2024/02/01) is compiled. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #12870 from liamwhite/mac-ci
* ci: bump mac to macos-14
* Merge pull request #12760 from liamwhite/mp-am
* am: push storage from error applet with non-zero size
* am: stop emulation when all applets are closed
* core: support offline web applet
* am: return AppletDataBroker and use for frontend applets
* am: rework IStorage for transfer storage
* am: migrate global state to per-applet state structure
* am: retrieve main applet creation info from frontend
* am: re-namespace frontend applets to frontend directory
* am: add new datatypes for per-applet state
* service: split am into components
* Merge pull request #12858 from liamwhite/non-blocking
* internal_network: only poll for accept on blocking sockets
* Merge pull request #12869 from FernandoS27/smmu-fixes
* Device Memory Manager: ensure raster protection only within mapped device addresses.
* DeviceMemory: Make counter types configurable
* NVDRV: Join the heaper optimization blocks
* smmu: use new range mutex construction for protecting counters
* Texture Cache: make sparse texture table per channel
* Merge pull request #12864 from Kelebek1/small_time_fixes
* Remove a few hacks for clock setups, which seem to no longer be needed, but fix network clock to local clock on every boot. Also fix some logging strings.
* Merge pull request #12868 from t895/engine-per-game
* settings: Allow audio sink, input, and output to be set per game
* aoc: fix DLC listing (#12867)
* Merge pull request #12860 from liamwhite/serialization2
* cmif_serialization: fix LargeData types
* Merge pull request #12859 from german77/led
* service: hid: Implement GetPlayerLedPattern accurately
* Merge pull request #12856 from liamwhite/serialization
* cmif_serialization: fix out layout calculation
* Merge pull request #12849 from LotP1/patch-1
* Update sockets.h
* Update src/core/hle/service/sockets/sockets.h
* Update sockets_translate.cpp
* Update sockets.h
* Update sockets_translate.cpp
* Merge pull request #12847 from abouvier/cmake-oaknut
* cmake: prefer system oaknut library

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